A regionals deck with major issues. (Maybe I should get it a therapist)

PerfectZelgadis

New Member
I've been working on this deck for a few weeks, and while its coming close in my local tournaments, it just falls ever so short of the glory I want it to acheive. So I decided to turn to my beloved City of Gamers for help. That being said I'll display the deck and then state some of my issues I'm having.

Tribs:
Chaos Sorcerer
Mobius the Frost Monarch
Cyber Dragon

Non-Tribs:
Magician of Faith
D. D. Survivor
Mystic Tomato (x2)
D. D. Assailant (x2)
Blade Knight (x2)
Sangan
Magical Merchant
D. D. Warrior Lady
Exiled Force
Don Zaloog
Spirit Reaper (x2)
Breaker the Magical Warrior

Spells:
Smashing Ground (x3)
Reinforcement of the Army
Heavy Storm
Premature Burial
Book of Moon
Mystical Space Typhoon
Pot of Avarice
Snatch Steal
Swords of Revealing Light
Dark Hole
Nobleman of Crossout
Scapegoat

Traps:
Trap Hole
Torrential Tribute
Call of the Haunted
Sakuretsu Armor (x3)
Widespread Ruin
Dust Tornado (x2)

Side Deck:
The End of Anubis
Kycoo the Ghost Destroyer
Cyber Dragon
Drillroid
Legendary Jujitsu Master
Kinetic Soldier (x2)
Solemn Judgement
Bottomless Trap Hole
Ceasefire
Spell Shield Type-8 (x2)
Waboku (x2)
Cursed Seal of the Forbidden Spell

This deck has issues withother Chaos decks. Thats why Kycoo is in the side deck. The Regionals is being held two lights away from my local tournament so I'm expecting a meta much like my own with Gravekeeper's running wild, and with Zombies as well. I'm also expecting the odd Dark World player, and some Tomato control, so The End of Anubis is being used there.
The issues with the main deck include the Trap Engine. I could use some help there. I would appreciate any help you could give.
 
ill be honest with you.. completly seriously honest.

why do all of you guys ignore trap negation? seriously.

i know that Mobious is beign used, but once you have full on field precense what will mobious do without Soul Exchange?

think about it, people are afraid of something so rediculous.

MObious should be put back in its corner in which it was before the list came about.

really... Cause i hyped mobious alot when it was first released and weeks later no show. then now, it comes back like it actually made a dent in something.

why not run trap negation at all?
 
I dont know about you guys, its getting to the point where I can kind of guess what my opponent places facedown s/t wise, assuming I am playing the main archtypes. But yeah, mobius is a pretty good choice for this deck since you have so many traps that you are running in the first place, I am not sure what krazy is suggesting exactly, Jinzo or decree or what?

As for the deck, it looks decent; I would prefer more spells than monsters, but thats a personal preference and maybe cutdown a little on traps maybe. The sidedeck kind of bothers me since you kind of have alot going on there, dont know what you are really trying to prevent with some of the cards in there, i.e.- Confiscation and spell shield.
 
PerfectZelgadis said:

ok.. just a suggestion....
Monsters... I like the lineup, but if you are having trouble with the decks you say you are.... why not drop that Magical Merchant for a Jowgen the Spiritualist..... hehe... if they want to bring out so many special summons with Chaos, GKs , and Dark World... why not get rid of them with some tech... Also, I know you like Mobius and Cyber Dragon, but one of them should be traded in for an Airknight Parshath ... that draw power would come in handy.... also, maybe drop one Locomotive to help make room....
Spells...
clever Idea here.... i know you are going to not like me for it... +1 Swords of Concealing ( you have the monsters to back it up, plus if you put in Airknight, it will help too..) and .... +1 Giant Trunade
- Smashing Ground
+ Soul Exchange / Brain Control

Traps ...
-1 Trap Hole
-2 Widespread Ruin
+2 Bottomless Trap Hole

Ok.. so those are my suggestions.... let me explain now....First off.. Jowgen... ya... good tech for this deck I think..... .. I like the locomotives cuz they provide draw power, but its a flip effect... dropping one wont hurt you ... and addiing an Airknight along with Swords of Concealing Light would be a great asset, especially since you have the little guy .. MS Lv2....
Giant Trunade for obvious reasons . . now I know you like the Smashing Ground, but if you drop in a Soul Exchange or Brain Control in its place i think it will help a bit more... ( go with Brain Control... )
Now as far as the traps go, Widespread is a good card but BTH is going to serve you better, and the regular Trap Hole... ( sorry , needed room )
I think these would provide a bit of smoother operation on the deck.... mostly Im going for synergy , so if the deck can FLOW, it will be better off.... hope this helps.. Laterz....
 
Judicator said:
I dont know about you guys, its getting to the point where I can kind of guess what my opponent places facedown s/t wise, assuming I am playing the main archtypes. But yeah, mobius is a pretty good choice for this deck since you have so many traps that you are running in the first place, I am not sure what krazy is suggesting exactly, Jinzo or decree or what?

As for the deck, it looks decent; I would prefer more spells than monsters, but thats a personal preference and maybe cutdown a little on traps maybe. The sidedeck kind of bothers me since you kind of have alot going on there, dont know what you are really trying to prevent with some of the cards in there, i.e.- Confiscation and spell shield.
im just trowing out the general idea of using some form of trap negation.

were it maybe Royal Decree's enfasis on the "S" and Jinzo or just Jinzo or just decree etc..

im not here to make anybody a deck, im here to provide a set of paths that will lead you to what may possibly be a more stable deck or something more along of "lets obliterate the meta today".

its pointsless to be

- x
+ x
"I dont like this"
"I dont like that"
"I love this"

etc...
what im here for is to tell you how I see the meta, how you see your meta and how there is possibly a key card in your meta that will break it apart.

were in a time were no deck is perfect, the cookie cutter sees play becuase nobody want to test the waters with nothing else, but if you stand back and relax you might find that sometimes, jumping in the band wagon isnt as cracked as it is.
 
Soul control is huge in this meta, thats why Spell Shield Type-8 is in there. I've considered both Jinzo and Decree. But with my high trap count I don't feel they're approritate however with this reworked trap count, tell me if you think Jinzo would world better

Dust Tornado (x1)
Widespread Ruin (x1)
Sakuretsu Armor (x2)
Call of the Haunted
Torrential Tribute
Trap Hole (x1)

I'd add in the spell cards:
Scapegoat
Bait Doll

Then Jinzo would be playable over Mobius. Mobius is meant to establish card advantage because it tends to be the person who establishes card advantage first, and then plays smart the rest of the game who wins the round. Anyway let's here some good fixes people.
 
PerfectZelgadis said:
Also on the issue of Trap Hole, Mystic Tomato is huge in the local meta, and so is Giant Rat, and Pyramid Turtle. All of these get under Bottomless Trap Hole. Therefore it was a metagame choice for Trap Hole over Bottomless Trap Hole.
Also Confiscation is in the side deck to fight combo based decks. The occasional combo based deck really hurts if they can get the shots off, therefore Confiscation can stop that. But those are just my opinions, I'm respectfully requesting more input.

I don't think Confiscation is that reliable of a counter to combo decks as there are different kinds of combo decks, I think SJ would be a better choice then confi. Krazy, I see your point, but I think your posts would have been better in a different deck thread.
 
These are the changes I've made based on the suggestions given. I've replaced Magician of Faith with Blade Knight. I also removed a copy of Dust Tornado and Widespread Ruin. Upon thinking about it, Wide Spread isn't versitile enough to run double for my meta. Also considering how fast duels are going into Top deck situations Blade Knight is a killer. I've added a Scapegoat (even though its a minus 1) and Bait Doll because lately I've been falling in love with that card. In addition to that I've removed mobius and placed him in the side deck removing Kycoo, and added Jinzo to the main deck. I hope Jinzo's like riding a Bicycle because its been a while since I maindecked him. Hopefully I'll have this new deck up and running soon, but I'd love a few more suggestions. Here are a couple of things I was debating about:

removing Book of Moon
Working in a Second Blade Knight or Magical Merchant.
Replacing one Cyber Dragon with Airknight Parshath.
 
First of all. Here's the difference between trap negation and trap destruction.

Trap Negation : Keeps the traps from activating.
Trap Destruction : STOPS the traps from activating.

Trap Negation is like hiding.
Trap Destruction is like taking control of the duel.
This format is all about control, and cards that destroy things tend to give more of a balance of control to you. Now onto the deck.

PerfectZelgadis said:
I've been working on this deck for a few weeks, and while its coming close in my local tournaments, it just falls ever so short of the glory I want it to acheive. So I decided to turn to my beloved City of Gamers for help. That being said I'll display the deck and then state some of my issues I'm having.

Tribs: 19
Chaos Sorcerer
Jinzo
Cyber Dragon

Non-Tribs:
Dekoichi the Battlechanted Locomotive (x2)
Mystic Tomato (x2)
D.D. Assailant (x2)
Blade Knight(x2)
Sangan
Magical Merchant(x2)
D.D. Warrior Lady
Don Zaloog
Spirit Reaper(x2)
Breaker the Magical Warrior

Spells: 13
Smashing Ground(x3)
Heavy Storm
Premature Burial
Book of Moon
Mystical Space Typhoon
Pot of Avarice
Snatch Steal
Swords of Revealing Light
Dark Hole
Nobleman of Crossout
Scapegoat

Traps: 7
Torrential Tribute
Call of the Haunted
Sakuretsu Armor (x3)
Widespread Ruin (x1)
Dust Tornado (x2)

Side Deck:
The End of Anubis
Kycoo the Ghost Destroyer
D.D. Survivor
Drillroid
Legendary Jujitsu Master
Kinetic Soldier (x2)
Solemn Judgment (x2)
Ceasefire
Spell Shield Type-8 (x2)
Waboku (x2)
Cursed Seal of the Forbidden Spell

This deck has issues withother Chaos decks. Thats why Kycoo is in the side deck. The Regionals is being held two lights away from my local tournament so I'm expecting a meta much like my own with Gravekeeper's running wild, and with Zombies as well. I'm also expecting the odd Dark World player, and some Tomato control, so The End of Anubis is being used there.
The issues with the main deck include the Trap Engine. I could use some help there. I would appreciate any help you could give.

First of all. I don't like Jinzo (for the reasons above) I say you out him for a Mobius but I'm not going to do that because someone already went to the trouble to tell you to use Jinzo.

Tsukoyomi is usually used to abuse 3 Dekoichi the Battlechanted Locomotive, not 2. I can see the way it would work but you have to rely on having two cards at once to get one extra card, so it is a PLUS one or so if using it with Tsuki but how often would it happen? I say don't go to all the trouble and add in another Blade Knight because I noticed your light count isn't all that high for that Chaos Sorceror. I like the Mystic Swordsman LV2 in here but I think a second Magical Merchant would be better for a +1 in light count and a +? to Pot of Avarice and card advantage. Magical Merchant is chaos' best friend right now. The random off the top helps for more monsters in the grave and the drawing is always nice.

The Exiled Force is eh, unnecessary since in my edits Reinforcement of the Army is out. Exiled Force is a waste of a summon, can be VERY helpful, but since you run Mystic Tomato's you can really use a second Spirit Reaper. Rest of the monsters looks pretty good. =)

Spells. I noticed with this deck that you're running a lot of cards single, but they should be run in duplicate or triplicate. Out with the Reinforcement of the Army because your Warrior count is down and in with a second Smashing Ground. Out with Bait Doll because uhh...yeah. A third Smashing Ground is better.

In with another Dust Tornado BECAUSE you're only running 39 cards (that could be a problem at a regionals) and Dust Tornado is cool. But what is cool, those Sakuretsu Armors, so cool that Trap Hole should go out for another one.

If you don't like the third Sakuretsu Armor, try a Bottomless Trap Hole. Takes care of Cyber Dragons...and uhh..mobius, RFG decks. You know. Well rounded.

Hope I influenced some changes. Tah.
 
I never deliberatly told him to use Jinzo or decree, all i did was point stuff out.

and from the responces he gave back from what i can see, he wont really need our help to fix his deck since hes doing just fine himself.

all you need to make a huge snowball is to roll a small snowball. :)
 
I know that I've already mentioned this to you and you tried it and didn't like it, but I think that Metamorphosis would work wonders. With your Scapegoat and 2 Magical Merchants, Thousand-Eyes Restrict is awesome. Plus, with Jinzo and Chaos Sorcerer, you could get a big guy out with Meta. Just throw in a Magician of Faith for Spell recycling. Also, since you've been complaining because your light monster count is so low and you love hand control, you could take out a Reaper and put in a White Magical Hat or something like that. Just a thought. The Tsukuyomi also needs back in, but that is up to you what to take out for it. Just some of my thoughts.
 
WHAAAT my roommate comments. LOL. Anyway, I've come to the conclusion that Mobius is better than Jinzo (This is obvious to most probably) but for the weekend I'm going to run Jinzo. Also I greatly appreciate all the help that everyones given. Alright more fixes are always apprecited
 
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