A Water Control Idea

bjswp56

R. I. P. Chris Benoit
densetsu_x and I were shooting some deck ideas around the other day and he mentioned the idea of a Water Control deck. This is my take on the idea.

Monsters:
Fenrir x2
T.A.D.P.O.L.E. x3
Penguin Soldier x2
Nightmare Penguin x3
Warrior of Atlantis x3
Abyss Soldier x2
Mask of Darkness x1
Broww, Huntsman of Dark World x3
Goldd, Wu-Lord of Dark World x1


Spells:
A Legendary Ocean x2
Salvage x1
Creature Swap x2
Shrink x2
Pot of Avarice x1
Dark World Lightning x3
Dark World Dealings x3
The Cheerful Coffin x1


Traps:
Solemn Judgment x2
Spiritual Water Art - Aoi x2
Dust Tornado x2
Forced Requisition x3


Edit: Added Dark World Dealing to have more ability to draw/discard to trigger Forced Requisition. The Mask of Darkness is an obvious choice andd the Dark World monsters are there to further abuse the discarding. I might ditch Goldd for a Night Assailant. With all the proper discard ability, Forced Requisition is back at three copies. The Dust Tornados are there to set Forced Requisition on my opponent's turn so I can spring it on my turn.
 
swap 1 or 2 polys/king of the swamp, for 1 or 2 earth sealed hex... might improve chances of getting last warrior...a little less synergy since its not water - but only 2 cards needed to spcl summon...and 1600 def when set...

interesting deck... :D

are there any good water fusions???

giant trunade, morphing jar, card destruction you gots'.... mole??? non water, but... moby?

if last warrior is hitting the field often - all your opponent can do is set... so ceasefire and secret barrel might work... just dont nerf your own flip effects...well... unless its for game...and , dang , looks like fenrir actually works in this deck...monz either set or returning to hand...
 
Water Control Deck

Heres an idea i versed a water deck not long ago an he ran 3 Mother Grizzlys an 3 salvage an it was a real pain it went like this summon mother grizzly i destroy special summon another from deck use salvage to bring the one back from garve yard very repetitive but it stalled me long enough for him to draw his power cards anyway justa thought but all in all its a good deck. Good Dueling
 
Wow! You guys are really missing the point of the deck. Look at it more carefully and I think you'll get it.
 
Ok, I'll give you a few hints. A Legendary Ocean and Polymerization are not meant to actually be played at all. The Last Warrior is only there in case I really need him, but he is not a central part of the strategy at all.
 
You may try to higher Fenrir's potential with cards such as Ojama Trio (I guess Fenrir's the reason for the many Creature Swaps). Spiritual Art of Water is also a nice card for Water Control :)
 
Well, what I /think/ you're trying to do is make use of Forced Requisition (hereon known as FR), but you need a proper time to activate it.... and that's the real problem here...

To activate it, discarding has to be the last thing you do... but look at your discarding ways.... King of the Swamp... the last thing you do is pull Polymerization to your hand, you can't activate FR after that. Abyss Soldier and Phoenix Wing Wind Blast.... the bounce happens after the discard, you miss the timing there too, won't work to initially activate FR. Lightning Vortex... last thing to happen is the destruction. Miss the timing again. Card Destruction, the last thing you do is draw.... Warrior of Atlantis.... pull out A Legendary Ocean.... every single card you have in the deck that discards, misses the timing to initially activate Forced Requisition.

That's the key problem with the card itself, and why this deck won't work at all. I've tried hard in the past to work with it and Appropriate both, but they each have such strict activation requirements, they miss the timing all the time. For Forced Requisition, the very last thing to happen has to be the discard, and for Appropriate, the very last thing to happen has to be the drawing, that's the only way you can initially activate those two cards.
 
CraniumX said:
Well, what I /think/ you're trying to do is make use of Forced Requisition (hereon known as FR), but you need a proper time to activate it.... and that's the real problem here...

To activate it, discarding has to be the last thing you do... but look at your discarding ways.... King of the Swamp... the last thing you do is pull Polymerization to your hand, you can't activate FR after that. Abyss Soldier and Phoenix Wing Wind Blast.... the bounce happens after the discard, you miss the timing there too, won't work to initially activate FR. Lightning Vortex... last thing to happen is the destruction. Miss the timing again. Card Destruction, the last thing you do is draw.... Warrior of Atlantis.... pull out A Legendary Ocean.... every single card you have in the deck that discards, misses the timing to initially activate Forced Requisition.

That's the key problem with the card itself, and why this deck won't work at all. I've tried hard in the past to work with it and Appropriate both, but they each have such strict activation requirements, they miss the timing all the time. For Forced Requisition, the very last thing to happen has to be the discard, and for Appropriate, the very last thing to happen has to be the drawing, that's the only way you can initially activate those two cards.

Well......poop! Darn it! Darn it! Darn it! I think I finally made a super cool deck, only to find out it's trash!

Ok...I'm done.

Oh well. Moderators: If the deck is indeed useless, please delete this thread.
 
There are alternative win methods in the deck. maybe just trade the frs out and try a different route. Besides decks need to be kept so others can get inspiration and ideas for their own.
 
bjswp56 said:
Well......poop! Darn it! Darn it! Darn it! I think I finally made a super cool deck, only to find out it's trash!

Ok...I'm done.

Oh well. Moderators: If the deck is indeed useless, please delete this thread.

Oh, by all means, I was far from calling your deck trash, because it's not, it's actually a great idea, the problem is just getting that Forced Requisition activated, it's much easier to get activated in a Dark World decktype, especially via The Cheerful Coffin, about one of the few "easy" cards to get Forced Requisition to activiate, but it's by no means a bad idea at all, just finding the right way to discard a card as the last action is the tough part. Graceful Charity worked, but it's not around anymore. I /think/ Dark World Lightning works, but don't quote me on it right now.
 
something i would be asking... if a card is ativated that requires a discard as a cost, ( say , rising energy ) can you then, chain forced requisition to the activation of the first card (with the "pay/discard to activate" requirement) - provided - of course- that your opponent has no response...
or is it ruled that the discard must be by effect....rather than to pay a cost... -i'm thinking if you chain to the activation of a card that requires a discard as a cost - it was the last thing to happen, effect wont resolve yet.... :? or is 'discard' treated like 'send' when it is a cost?
 
Nope, cuz, that wouldn't work either, you couldn't activate it in the middle of a chain like that I'm afraid. The very last thing that needs to resolve, to be able to flip Forced Requisition, is that discard.
There's a great article on Metagame written by LV3 Judge Curtis Schultz about when you can and can't activate it, and another article about Appropriate as well. I'll link them here, as they're well worth the reading, and huge helps to understanding the cards better.

Forced Requisition:
http://metagame.com/yugioh.aspx?tabid=33&ArticleId=7079

Appropriate:
http://metagame.com/yugioh.aspx?tabid=33&ArticleId=7043
http://metagame.com/yugioh.aspx?tabid=33&ArticleId=7063



It's pretty good changes, bjs, though it deviates from your original idea, only leaving one FR in the deck now.... if I may make a suggestion.... add back in one more, to two, take out one nightmare penguin, and one penguin soldier, and add in a mask of darkness and a night assailant, and maybe a morphing jar. That lets you abuse any of the traps, not just FR, plus the night assailant can work with the discard cards, and still grab back any of the many possible flip effect monsters you can abuse.
 
I really like where your head's at CraniumX. I was poking through Netrep looking for more ideas on how to trigger FR. I know it's risky, but how about Dark World Dealings? It at least lets me get through the deck faster plus the discard is the last thing to happen.
 
Now that is definitely a unique and interesting combination there, and it definitely works. You've got draw power, plenty of ways to activate Forced Requisition, and as long as you're not up against Dark World, or heavy S/T removal, you should have some good tricks here they're not expecting, for sure. Definitely very creative.
 
Thank you CraniumX. You've been a major contributor in the creation of this deck.

For those who may not quite grasp what the deck is meant to do, I'll explain. The most ideal situation is to set a penguin or a T.A.D.P.O.L.E. and a Dust Tornado on turn one. They attack and I either bounce the monster or get two more cards in hand. They set a S/T and I dust it in the End Phase, setting Forced Requisition in the process. On my turn, I hopefully play Dark World Dealings, discarding a T.A.D.P.O.L.E. or Dark World monster to satisfy the activation requirement for FR. At that point, I just discard like crazy to empty their hand and control the field for the rest of the game.
 
I've been toying around with the idea of replacing the Creature Swaps with some Mystic Boxes. I tend to rather want to just destroy their monster outright instead of them managing to topdeck a Snatch Steal to take it back.
 
i was thinking. since you are runing swaps/box. and fenrir maybe a ameba would be a good addition if u could fit it in. swap them an ameba and then smack it with a fenrir to prevent them from drawing and dealing a total for 3100 damage in 1 turn.
 
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