From their files section.....
Transform
Some cards, like Cliffjumper, Fierce Fighter have the keyword
Transform. The following are the official rules for this keyword:
"Transform" is a keyword on character cards that represents a
continuous power that functions in the in-play zone. Transform and
transform! counters have special rules that apply only to them and not
to counters that have other names.
A character with transform! does not come into play with a transform
counter on it.
During the formation step, a player may add or remove a transform
counter from each character with transform! that he or she controls.
As a character becomes stunned, do not remove all transform counters
from it.
A character can't have more than one transform counter on it at a time.
A character that doesn't have transform can't have any transform
counters on it.
The phrase, "Transform: [text]," means, "While this character has a
transform counter on it, it has [text] and all other text is inactive.
If the character does not have a transform counter on it, it does not
have [text].
Characters that don't have transform can't have transform counters put
onto them in any way. Characters that do have transform can have one
transform counter put onto them by certain effects if they don't
already have one; a transform counter can't be put onto a character if
it already has one.
A character, like Rogue, Power Absorption, may copy a transform power,
but only if it's currently active, i.e. the character has its
transform counter. Once the power is copied, the original character's
transform counter no longer affects the copied power.
Commander
Any other character in a column with a character with Commander gains
+1 ATK and +1 DEF while the character with Commander is unstunned.
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