Checkmate of Archfiends

First I recommend you to take out the Infernalqueen Archifiends and put some Shadowknight Archifiend, add 1 Terraforming, 2 or 3 Falling Downs, take out the RFDD because you don't need it and you have no form to use it(if you want to use it for removal decks, put it in a Side Deck).
 
darknight said:
First I recommend you to take out the Infernalqueen Archifiends and put some Shadowknight Archifiend, add 1 Terraforming, 2 or 3 Falling Downs, take out the RFDD because you don't need it and you have no form to use it(if you want to use it for removal decks, put it in a Side Deck).

You mean like this?

-
3x Infernalqueen Archifiends

+
2x Shadowknight Archifiend
1x Terraforming
2x Falling Down (don't like the payment for this card)
 
I've never been a fan of Shadowknights due to their cost and the fact that battle damage is halved. I'd rather wait the proper amount of time and bring out the Terrorking.

Archfiend's often have little swarming on the field, from what I've played with. You have a Terrorking and Infernalqueen, or a pair of Queens, or something to that effect. In that regard, Goblin King might not be as potent a choice, unless you're planning on doing some DNA Surgery to the field. I'd recommend a pair of Vilepawns to the mix. Heart of Clear Water plus Vilepawn makes for a wonderful protection scheme since they are forced to go after Vilepawn. If you mix a Last Will or two into the mix, it will provide a way to tribute summon for Skull Archfiend of Lightning and get the protection too.

Excellent call with the Barks, its always a favorite fiend card. Hope this helps!
 
I would say try to find room for a pair of shadowknights. Dillie-O is right, they're costly, and can't do much damage to the opponent's life points (Knight is the polar opposite of Hayabusa Knight). BUT, they are MAD field presence in a heartbeat. Let's say you have just gotten MoF/Tsuki/some staple controlled to death, and you are staring at Kycoo the Ghost Destroyer, Airknight Parshath, and Don Zaloog. What would you rather draw?
1) Terrorking
2) Shadoknight
I thought so.
-pssvr
 
*list making*
Monsters: 18
Tribute:
Dark Necrofear
Dark Necrofear
Dark Ruler Ha Des
Skull Archfiend of Lightning
Non-Tribute:
Desrook Archfiend
Desrook Archfiend
Desrook Archfiend
Goblin King
Goblin King Get rid of both of these
Infernalqueen Archfiend
Infernalqueen Archfiend
Infernalqueen Archfiend
Terrorking Archfiend
Terrorking Archfiend
Terrorking Archfiend
Archfiend Soldier
Archfiend Soldier
Archfiend Soldier Lose all of these
Shadowknight x2
Vilepawn x2
Darkbishop x2

Spells:15
Checkmate
Checkmate A third is probably needed
Confiscation Not even remotely necessary. Take it out.
Dark Hole
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout Unnecessary. You have more than enough flipper control
Pandemonium
Pandemonium
Pandemonium
Premature Burial
Scapegoat
Snatch Steal
Swords of Revealing Light
Terraforming

Traps: 9
Bark of Dark Ruler
Bark of Dark Ruler No. Just no. Take them both out, your Knights, Kings, and Queens are already immensely strong.
Archfiend's Roar
Archfiend's Roar A third is needed.
Call of the Haunted
Return from the Different Dimension Not enough removal to make this worthwhile. Take it out.
Sakuretsu Armor
Sakuretsu Armor
Torrential Tribute
Add in 2 Needle Ceilings, as they combo well with Pandemonium - you get to replace your monsters.
There you go.
-pssvr
 
Yes, good list. And no, I don't think Meta is good here. Really only works in decks using multiple 1 star, 5 star, or 10 star monsters.
-pssvr
 
I would recommend trading out Ret. From Dif Dim. ... for an Ultimate Offering.... can help with the swarmability, and enhance your killing pleasure. Plus, you can tribute summon someone, and fetch another cuz of Pandemonium's effect, then bring him out to kill someone even more.... just a thought
 
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