Command Knight Lock????

Ojimaru

New Member
Kevin Tewart, Sr. Game Designer at UDE replied to a Command Knight question saying

TWO COMMAND KNIGHTS & NO OTHER MONSTERS
Each holds a sign saying "YOU CAN'T ATTACK ME!!!!" This effectively creates
a wall that no monster can pass. (Except monsters that can attack directly
like "Jinzo #7", Toons, etc.)

That's strange, because Command Knight's text states
While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.

Now consider the text for Guardian Kay'est:
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards. Also, this card cannot be an attack target of your opponent's monsters.

and the text for The Legendary Fisherman:
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.

With either Guardian Kay'est or The Legendary Fisherman (with Umi on Field), the opponent can attack directly, since the only other target available is the player. So it's interesing if a Sr. Game Designer at UDE says that 2 Command Knights equal to a lock.

What's worse is that there isn't an official ruling that clearly specifies whether a lock is generated or not, unlike Marauding Captain's case.
 
I am a little slow today, so I guess I am missing your point. Tewart's response is in line with the card text since 2 Command Knights fulfills the condition of having another monster on the field to create the lock. And all three example you list allow for the player to be attacked directly.
 
Command Knight gives you the ability to attack if it is the only monster on the field. The Legendary Fisherman and Guardian Kay'est do not


:edit And two Command Knights do not allow your opponant to attack directly, niether does two Solar Flare Dragons, or Magicians Apprentice
 
as a small tangent, if you look under command knight, there is a ruling:

If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other monsters, your opponent cannot attack directly because of "Command Knight", and cannot attack "Command Knight" because of his effect, and cannot attack "The Legendary Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card effects).

i imagine what this means is, monsters that ALREADY can attack directly, may do so (submarineroid/amphibious bugroth mk-7 + umi). monsters inable to select the opponent's life points as a target, may not attack(blue-eyes white dragon).

i guess the reason why there's no official ruling for 2 commands is the same reason there isn't one for if there are 2 solar flares.
that people, based on marauding's ruling, can deduce that a player may not attack if two continuous effects are infinitely changing potential attack targets.
 
Ojimaru said:
So the ruling for Guardian Kay'est that says

only refers to monsters that have the ability attack directly?
No. If she is the "only" monster, since she cannot be selected as a attack target, and there is no other monster on the field that can be selected, the opponent becomes a eligible target. It's almost as if Kay'est doesn't exist.

The relationship to monsters such as

Marauding Captain
Command Knight
Solar Flare Dragon
Goblin King

Are that they state conditions that prevent only themselves from being a target, or, create a situation to where only they can be selected (Marauding Captain) as a target.

Under this situation, Marauding Captain protects the other, but you MUST attack a monster because neither says that they can't be attacked if they are alone on the field.
Ex: I can't attack MC2, so I'll attack MC1, but I can't attack either now, because MC2 protects MC1, and MC1 protects MC2...

Command Knight says that she can't be attacked if there is another monster, which means, if there is another Command Knight, that is the "other" monster, and she also can't be attacked because of the first one.
Ex: You can't attack me, so go attack another monster (CK1). Well, you can't attack me either, so go attack another monster (CK2).

Solar Flare Dragon can't be attacked if there is another Pyro-type monster, which having two Pyro-type monsters and both being Solar Flare Dragon's, you have a situation where one can't be attacked because of the other.
EX: "See that Pyro Monster over there? You can't attack me now, so go attack another monster!!! (SFD1)" "Well, what's good for him is good for me, cause he's Pyro also, and I'm a Solar Flare Dragon too, so I can't be attacked!! (SFD2)"

All of the above monsters have the same thing in common, they aren't normally protected without another of the same Type or Attribute, so they are still considered eligible targets, even though they cannot be attacked.

Kay'Est says, "I can't be attacked, so go attack something else". Fisherman says, "I can't be attacked, so go attack something else". There is no "bounce back" effect.

Kay'est and Fisherman are never considered eligible when their text comes into play, so when they exist by themselves, or even together on the field, since they can't ever be a target, the opponent becomes the only choice.
 
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