Counting on Airknight

Jathro

New Member
So yeah... Counter Traps and Airknight. Wow, what a surprise. haha. Fix please.

Deck Name: Airknight Control
Author: Jeremy Johnson
Count: 42

Monsters: 17
Tribute:
Airknight Parshath x3
Voltanis the Adjudicator

Non-Tribute:
Bountiful Artemis x3
Breaker the Magical Warrior
D.D. Warrior Lady
Nimble Momonga x3
Sangan
Skelengel x2
Spirit Reaper
Treeborn Frog

Spells:13
Book of Moon
Brain Control x2
Enemy Controller
Graceful Charity
Heavy Storm
Mystical Space Typhoon
Pot of Avarice
Premature Burial
Rush Recklessly x2
Scapegoat
Smashing Ground

Traps:12
Call of the Haunted
Divine Wrath
Forced Back x2
Magic Drain x3
Mirror Force
Ring of Destruction
Solemn Judgment x2
Torrential Tribute
 
Just some things to consider:

Synthetic Seraphm (Continuous Trap) to help maintain field presense and tribute bait

Skelengel instead of Dekoichi (just keep with the Fairy theme).

Rush Recklessly - Man protect your Airknights. 2600 to stay above the Monarch threshold and the Fiend levels who decide they want to run Summoned Skull and such. It'll pay for itself.
 
D'oh! I had Rushes in. Where did they go? Consider the first post :edit ed. Skelengel for Dekoichi makes sense to me. I hadn't thought of Synthetic Seraphm. Hmmm...
 
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