Cyber Dragon Mayhem

TsunamiArmy

New Member
Monsters: 18
Tribute:
Cyber Dragon x3
Jinzo

Non-Tribute:
Cyber-Stein
D.D. Warrior Lady
Dekoichi the Battlechanted Locomotive x2
Drillroid
Gear Golem the Moving Fortress x2
Magician of Faith
Sangan
Shining Angel x2
The Light - Hex-Sealed Fusion x2
Tsukuyomi

Spells:13
Dark Hole
Giant Trunade
Heavy Storm
Limiter Removal
Mystical Space Typhoon
Mystik Wok
Nobleman of Crossout
Power Bond x2
Smashing Ground x2
Snatch Steal
Swords of Revealing Light

Traps:9
Bottomless Trap Hole x2
Call of the Haunted
Divine Wrath
Dust Tornado x2
Sakuretsu Armor x2
Torrential Tribute

Cyber End Dragon x3
Cyber Twin Dragon x3

Here you go...something different for me. Built this deck for Tormey, a machine loving freak o' nature from my town. He is a little guy, but loves his YGO. Since he doesn't have most of the cards (I do, but I'm not lending them to him) I have made proxies for most of the cards (local tourney allows proxies, since we just play for fun)

I'm still working on a side deck, but I would love constructive criticism of this deck, and some potential fixes.

Cheers :cyberjar2
 
Once again, a machine deck that even I seem to like (yes me, the known machine hater :haveaday_ lol). Have you tried Mystic Box? I think they could work great with Cyber Dragon. Also, what Inuyasha_Riku said ^^. Nice!
This deck probably won't be a nice idea for Mystic Box.

I'll say wait till Proto Cyber Dragons for any deck for Cyber End/Twin Decks. They're searchable by Shining Angel and Sangan (And even that ikky UFOroid) so alot easier pull. And the prob with The Light - Hex-Sealed Fusion is that you can't use Power Bond on it. (While Proto Cyber Dragon you can.) But yeah, a 2800ATK twice attacking monster is usually good enough in alot of cases so The Light - Hex-Sealed Fusion isn't a bad addition.

But I'll say this is more of a Cyber Twin Dragon Deck if it's using Light HEXes. (I'll say make 1x Power Bond and use it only for OTK)

And LOL for Mystik Wok addition. You gain 8000LP! So in the end, you gain 4000LP after Power Bond! (I guess with this, Power Bond is somewhat safer.) Definately better then De-Fusion

The only thing I feel iky so far is your Jinzo and huge number of Traps... with exception of CotH, Jinzo don't get along with Trap Cards. (It's more common to run stuff like Book of Moon, Enemy Controller, My Body as a Shield with Jinzo decks.)
 
drzero7 said:
This deck probably won't be a nice idea for Mystic Box.

I'll say wait till Proto Cyber Dragons for any deck for Cyber End/Twin Decks. They're searchable by Shining Angel and Sangan (And even that ikky UFOroid) so alot easier pull. And the prob with The Light - Hex-Sealed Fusion is that you can't use Power Bond on it. (While Proto Cyber Dragon you can.) But yeah, a 2800ATK twice attacking monster is usually good enough in alot of cases so The Light - Hex-Sealed Fusion isn't a bad addition.

But I'll say this is more of a Cyber Twin Dragon Deck if it's using Light HEXes. (I'll say make 1x Power Bond and use it only for OTK)

And LOL for Mystik Wok addition. You gain 8000LP! So in the end, you gain 4000LP after Power Bond! (I guess with this, Power Bond is somewhat safer.) Definately better then De-Fusion

The only thing I feel iky so far is your Jinzo and huge number of Traps... with exception of CotH, Jinzo don't get along with Trap Cards. (It's more common to run stuff like Book of Moon, Enemy Controller, My Body as a Shield with Jinzo decks.)

if implement proto Cyber Dragon...it might as well put Cyber barrier dragon summon by Attack Reflector Unit or Cyber laser dragon summon by Photon Generator Unit..

Cyber Laser Dragon
Light/Machine/7/2400/1800
This card cannot be Normal Summon. This card can only be special summon by the effect of[Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster on opponent's field with attack or defense strength higher than this card's attack strength.

Photon Generator Unit
Magic - Quickplay
This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

Cyber Barrier Dragon
Light/Machine/6/800/2800
This card cannot be Normal Summon. This card can only be special summon by the effect of [Attack Reflector Unit]. When this card is in face-up attack mode, once per turn you can negate the attack of one of opponent's monster.

Attack Reflector Unit
Trap - Normal
This card can only be activate by sacrificing a [Cyber Dragon] on your field. Special summon a [Cyber Barrier Dragon] from your hand or deck.
 
after soi, i will be altering this deck so it's more focused on Cyber Dragon and it's new support.

the current build plays very well.....with Cyber Dragon and light hex, i can normally get a cyber twin out on my first turn...the deck should be more fun to play when the CD support comes out (not long now)
 
if implement proto Cyber Dragon...it might as well put Cyber barrier dragon summon by Attack Reflector Unit or Cyber laser dragon summon by Photon Generator Unit..

Cyber Laser Dragon
Light/Machine/7/2400/1800
This card cannot be Normal Summon. This card can only be special summon by the effect of[Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster on opponent's field with attack or defense strength higher than this card's attack strength.

Photon Generator Unit
Magic - Quickplay
This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

Cyber Barrier Dragon
Light/Machine/6/800/2800
This card cannot be Normal Summon. This card can only be special summon by the effect of [Attack Reflector Unit]. When this card is in face-up attack mode, once per turn you can negate the attack of one of opponent's monster.

Attack Reflector Unit
Trap - Normal
This card can only be activate by sacrificing a [Cyber Dragon] on your field. Special summon a [Cyber Barrier Dragon] from your hand or deck.


Well, IMO, Cyber Lazer Dragon and Cyber Barrier Dragon are crap.
But one CAN say they can use this card. I'll definately opt for Cyber Lazer Dragon.

Let's see the plus and Minus of Lazer/Barrier

Cyber Lazer Dragon suffers alot of what powerful non-tributable monsters suffer, a nomi. However, this card is like Water Dragon that you can pull Cyber Lazer Dragon from the grave Photon Generator Unit, so it's at least not a 100% Nomi.

An about dmcomet, they did some mistranslations. Cyber Lazer Dragon, from what we all know. It's ability is that it can destroy 1 monster on the opponent's field that's EQUAL or higher ATK or DEF. (They left out Equal) And this is a GOOD THING. Cause if it's JUST HIGHER and not equal... my gosh let just call this card a plain old normal monster cause he's effect is useless. I mean, who uses any monster that's higher then 2400ATK? Nobody.

However, that's not true. It's equal or higher then 2400ATK or 1800DEF... (It's equal or higher then the ATK of this card ATK, or equal or higher then DEF of this card's DEF.) But this STILL is not a great effect. If it's equal or higher then 2400, it can only kill Mobius and other Monarchs. The only other ones are actually also in the SOI pack Chainsaw Insect and Saber Beetle that this card can kill.

(And I'm expecting both of these bugs being played alot after SOI release. Chainsaw Insect is a level 4 monster that's 2400ATK! YOU HEARD ME A LVL 4 2400ATK?! Take that Cyber Dragon. The only downside is that whenver this monster attacks, your foe draws a card. Yep, that's one heck of a nasty side-effect cause you destroy 1 card on the field, but your foe draws 1 card so there's absolutely no card advantage. And I said whenever it ATTACK, not battle damage, not direct damage, after this monster does battle, your foe is garenteed to draw a card after damage step. However, since the card says after damage step, if there was no damage step and no battle actually taking place, like say Chainsaw insect hitting a Saku, your foe doesn't draw a card. But yeah, this have to be the most worst effect ever. I rather have position change with GAF then letting my foe draw a card. But Saber Beetle is Solid. It's another 2400ATK with the trample/pierce. And who doesn't want pierce effect with all those reapers running around eh? And don't worry, Saber Beetle is lvl 6 meaning 1 tribute monster. But for a lvl 6, it's a 2400ATK pierce. It'll run over any defense monsters all day. Your foe have no option BUT to use a Saku or Monarch suicide, etc. It's an awesome card that I'm DEFINATELY adding to my collection. Sure it might hit a set DDWL/DDA, but at least it'll STILL do some freaking LP damage before it goes away. And yep, run enough of these and Reaper days might be over.)

Anyway, so let get back to Cyber Lazer. This monster's DEF is 1800. And the only defense stat monster that's equal or higher then 1800 these days are practically just GK' Spys. Or some rare high class tribute or fusion monster. (But who uses fusion in meta?) And even among them, it's rare to see an DEF stat higher then 1800.

With this said, this card need support. And I'll say the best support with this card, silly enough, is Rush Recklessly. That's right, you have to INCREASE your foe's ATK so your Lazer Dragon can target. (With Rush Recklessly, this card can kill anything equal or higher then 1700ATK, so this way, at least it can kill DDA/DDS/Cyber Dragon/etc.) However, his target ability have no cost at all just like Chaos Sorcerer. And unlike his Chaos Sorcerer brother, this can CAN attack even after it destroys a monster. (Seriously, absolutly no cost) So in that sense, it's good. Or you can opt for The Reliable Guardian and increase the foe's DEF by 700 points to also match Cyber Lazer dragon's ability. (This way, this card can kill any DEF monster that's equal or higher then 1100DEF.)

----

Okay, let's talk about Cyber Lazer summoning card Photon Generator Unit. For one thing, it's a Quick-Play. So if say I have 1x Cyber Dragon and 1x Proto Cyber Dragon, and I attack with Cyber Dragon and my foe chains a Saku, I can chain that with Photon Generator Unit, tribute 2 "Cyber Dragon" on my field (i.e. Proto Cyber Dragon) and thus I get Cyber Lazer Dragon on the field, Saku loses target and destroys itself by game mechanic. In THAT sense, it's pretty decent. (Heck, you can chain this to your foe's Brain Control as well to lose target and they just wasted a card and 800LP) But, you wasted your perfectly two staple monster on the field for an effect that's hard to trigger. I mean, if you had 2x Cyber Dragon... I rather keep my 2x 2100ATK rather then juts 1x 2400. I mean, tributing my 1x Cyber Dragon for Mobius to have 1x Mobius and 1x Cyber Dragon is a WAY better bargain.

--

And lets talk Cyber Lazer Dragon's crappy defense brother, Cyber Barrier Dragon

2800DEF is pretty sweet, but it still cost 1 cards. So it's kinda like a lvl 5-6 tribute monster. (Well, it is a lvl 6 monster) But if I want a tribute wall, I rather pull out Millennium Shield for 3000DEF. And Cyber Barrier Dragon ability is just negating 1 stinking attack, and only activate when it ATK position. And this card have a weakass 800ATK... yeah, I rather pull out a Saku then this card effect. And unlike his better brother, this card's required spell card summon is a Normal Spell Card, not Quick--play. Totally worthless.

----

In overall, if I have 2x Cyber Dragons on my field, even if they're both 2x Proto Cyber Dragon, I rather pull out Power Bond and bring out the mac daddy 5600ATK twice attacking ultra beatstick for a potential 11800ATK in theory monster.

But it might be fun to run a Cyber Lazer Dragon Deck to see how that works out... but it's still a 3 card use. So it's like running a Fusion Deck that's a Quick-Play spell trigger.
 
drzero, after reading all that, looks like i might just stick to slotting in some proto cybers into this deck and forget about the other soi cyber support
 
yeah after what u say...the soi support doesn't sound good at all.. guess i need to take out those cyber barrier dragons and free some space...
 
yeah after what u say...the soi support doesn't sound good at all.. guess i need to take out those cyber barrier dragons and free some space...

IMO, Proto Cyber Dragon have two major support for Cyber Dragon decks.

The 1 OBVIOUS one is 2x Proto Cyber Dragon + Power Bond for an REAL EASY 5600ATK Double Attacking beatstick known as Cyber Twin Dragon. Seriously, Proto Cyber Dragons were MADE for a Cyber Twin Dragon Deck. (Throw in The Light - Hex-Sealed Fusion, it' becomes even MORE easier. Just make sure that Cyber Twin/End Dragon can only use Cyber Dragon and Proto Cyber Dragon as fusion material. The use for Light HEX is so that you can special summon, not a fusion summon, your Cyber Twin Dragon by having 1x Proto Cyber Dragon + Light HEX both on the field.)

Another choice is by 3x Cyber Dragon instant 2100ATK swarm deck with Proto Cyber Dragon being targetted by Inferno Reckless Summon. For that help deck my Cyber Swarm Deck.

Yeah, Cyber Barrier Dragon IMO is crap, and Cyber Lazer Dragon is decent at best.

I'll do some card reviews on these cards later too. (As in a full topic review.)
 
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