Dark Mimic LV3 SOD-EN010

Dark Mimic LV3
DARK/Fiend/Effect/***
If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
ATK/1000
DEF/1000


Rulings:

-If you take control of your opponent's "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".

-You can use "Level Up!" to send "Dark Mimic LV3" to the Graveyard in order to Special Summon "Dark Mimic LV1" because it is mentioned in "Dark Mimic LV3"'s card text.

-If you use "Level Up!" and send "Dark Mimic LV1" to the Graveyard to Special Summon "Dark Mimic LV3", then "Dark Mimic LV3" was Special Summoned by the effect of "Level Up!", not by the effect of "Dark Mimic LV1". So you only draw 1 card when "Dark Mimic LV3" is sent to the Graveyard as a result of battle.

-If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1", and is then sent to the Graveyard and revived with "Monster Reborn", you cannot draw 2 cards for "Dark Mimic LV3" because it was Special Summoned by the effect of "Monster Reborn", not by the effect of "Dark Mimic LV1".

-If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1" and the opponent Summons "Tsukuyomi" to flip "Dark Mimic LV3" face-down and then attacks it, you will only draw 1 card because its effect was reset when it was flipped face-down.

-The activation timing of "Dark Mimic LV3"'s effect when it is sent to the Graveyard (as a result of battle).

-If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.


Today on COTD theater, we take a look at Dark Mimic LV3. Or as I like to call it "The Worm Box."

DARK/Fiend means it has the same advantages as Dark Mimic LV1 (Nercogoodness, Chaos munchies, and half the ingredients for yummy Strike Ninja Stew). Being two levels higher means its morphablitly drops from one awesome fusion to four really crappy ones. But hey, they DO have higher stats than this creepy little music box of death. But, since when were stats the only things that mattered on monsters?

(Incidentally, Worm Box has a mediocore 1000 on both sides of the bar. It CAN do some damage, and it CAN hold stuff off...just not a lot. Anyway, this aside aside, we should probably press onwards.)

When Worm gets tackled in battle, you get to draw one card from your deck. Attack mode or defense mode, your side of the field or your opponent's (Creature Swap just gets better and better), this guy ALWAYS breaks even. Card advantage wise, he is always a one-for-one at least (outside of special cases like Vortex, Dark Hole, and Torrential). He either gets you an extra card draw, or trades off for one of your opponent's removal spells. Not too shabby from this end of the deal.

Should you somehow level up LV1 into LV3 (outside of Level Up! ironically enough) you get to draw not one, but TWO cards when he bites the big canoli. That is gamebreakingly good. Remember how good Pot of Greed was? In a format where drawing was commonplace? Imagine it in a format where there is NO outside-the-draw-phase draw power to speak of. Sound good? The hard part is keeping the LV1 alive long enough to take the final step into the land of not-that-bad monsters. I suggest either Waboku, so it flips, gets you a draw, AND can get boosted during your standby phase, or Mystic Tomato to pull it when the opponent has no more monsters to attack with, alowing the tiny LV1 to live on, and jump up that last step. Of course, Worm Box is perfectly playable even WITHOUT Dark Mimic LV1.

You'd be surprised how neurotic some people get when you have the opportunity to draw extra cards. They will do everything within their power to kill Worm Box outside of battle. Everything from Compulesory, Sakuretsu, D.D. Warrior Lady, Smashing Ground, to Dark Hole all get aimed right at this guys head if he's on the field. Which is fine by me. He did his job of breaking even (one-for-one, or one-for-one...). I would quite frankly have them use up their Smashing Ground on this little 1000/1000 threat finder than my 2400/1500 threat. Oh, and the 2400 guy? He stops everything that ISN'T Smashing Ground or a D.D.(.)

So, Worm Box is awesome. 1000 is 1/8 of their life points, should they decide to leave it out there and not "waste" a removal card on it, so it will kill them eventually. Always breaks even. The only thing really holding it back is the fact that it isn't a great topdeck. Yeah, you get an extra draw, but when topdecking against a big beastie like Airknight, wouldn't you rather have a big, angry monkey?

Advanced: 3.8/5 Theoretically, he should be amazing. I think he is in this new advanced format.
Traditional: 0/5 Competing for the one free spot in 39 cards of conformity is not this guys strong point.
Limited: 2/5 I'm going to say the same thing about this guy in limited as I did about his little brother: drawing is restricted here, but big monsters are so much better.
 
Man, I can't believe I missed this one last week! Sorry kaga! I love this review too!

I've been struggling a lot lately with the use of the Mimics in my fiend decks. The draw power is nice, but its a little rough on how to make things flow nicely.

So the question I've been toying with is if you only ran 1, which one would it be? LV 1 has the morph and flip for a draw, which is nice when you want to flip then tribute, but it also falls prey to the Mystic Swordsman "Instagib" type monsters.

LV 3 has more potential of being Last Willed or Tomatoed into play and only needs to be destroyed as a result of battle, face up or down to get things. Which then leaves it null if it suffers removal.

So do you take the red pill or the blue pill?
 
Well, I'm no monarch fiend, but LV1 appeals to me more. I run Sangan, Mystic Tomato, two Last Wills, and some decent recursion. Altogether, that makes the combo with Tsukuyomi, LV1, and swords/messenger amazingly easy to pull off. They rarely recover from the advantage I gain. But I'd like to use LV1 AND LV3, just for the suiciding factor. That is, if the great Dillie O has an extra LV3 lying around.

-pssvr
 
I have no idea where "great" got thrown into the mix here, but I'm in agreement that the LV1 seems to be more appealing in the grand scheme of things. Its a little more versatile than its big brother. 8^D Plus its ATK is negligible since LV3 can't do any heavy hitting of its own.

It would be nice if they had a Mimic LV5. A fellow fiendish duelist mentioned that having a 500LP cost to draw an extra card could have some potential. I think it would make things move much nicer and could potentially warrant a nice Exodia variant. Run the barriers to protect LP and monsters, run the Mimics up the chain for Exodia drawing, potentially tribute an Emissary for a LV5 summoning. Who knows 8^D
 
Pre-ban i would have said LV1, just because of the morphability. Post ban, though, I would use LV3 90% of the time. It just has a better chance of it's ability being reused (recursion seems to be easier to come by than re-flipping for whatever reason). Plus, as you said, LV1 is much more vulnerable to "instagib" (which I am now going to say whenever I attack with Mystic LV2, kthx) than LV3 because LV3 can be in attack mode and still get that ever-important draw. One of each might be playable and work well, should you opt to use Tomatos, but I think LV3 is the better option right now.
 
You are correct that recursion is more common than re-flipping, but there is very little recurring recursion. Don't pretend like you don't know what I mean. I mean that tsuki (1 card) and Mimic LV1 (1 more card, for two total) can get you INDEFINITE card advantage, because tsuki is reccurring reflipping. There is no real reccurring recursion except for phoenix and The Creator. So each time you use Dark Mimic LV3, it costs you a card.

-pssvr
 
This I know. But but the problem with the LV1/Tsuku combo is that it consists, not only of two creatures, but of two FRAGILE creatures. The great thing about LV3 is that it will NEVER waste you a card. I will either get you the draw you are looking for, or get the opponent to use up that Sakuretsu you hoped wasn't going to hit your Dark Ruler. Plus, LV3 can be a threat late game when both players are topdecking. LV1 is not. LV3 deals 1000 damage, then waits for the opponent to make their move, whether it is letting you draw, getting you one card ahead in the topdeck race, or wasting removal on it. You know how people don't start worrying about damage from Sangan?

"It's only 1000, that's not to bad."

That a few times, and you are easily ahead on both the card advantage AND lifepoint fronts. While LV1 can only provide replacements (again, not bad, but I would much rather have the aggresive one in this format).

Tsukuyomi is borken, we got that. But if you want recurring card draw that badly Des Lacooda, Dekoichi, Mask of Darkness ("drawing" from your graveyard...or just jump back a Jar of Greed), and Magical Merchant (can "draw" anything but a monster) are all better choice than LV1 most of the time. Mask of Darkness is even a Fiend, if that is why you were considering LV1 for Tukubuse. LV1 is good. LV3 is better. LV1 is abusable. LV3 can win the game. LV1 is a lot more vulnerable to Ceasefire, Crossout (eve at one), Mystic LV2 etc. LV3 is going to give you a little extra damage to get that card draw. LV1 is a moderate topdeck. LV3 is a good topdeck. They are both good turn one plays, and both good drawing cards/Fiends in general. LV3 just has more going for it than LV1.
 
You have a point. Difference of opinion, created by ever-so-slight difference of playing style, in that I prefer to never even start topdecking. That's why I never liked Blade Knight as much as everyone does. Rather than have godly topdecks, I just DON'T topdeck, which is why LV1 abuse is so appealing to me.

-pssvr
 
Yeah, but this is the perfect place and why I wanted to bring this up. I like to call this the "The Red Pill vs. The Blue Pill" scenario and I run some of these by my fellow Monarchs when I'm confused. There are definite scenarios where one weighs heavily over the other, but in more of a "vanilla" scenario, which one pans out. It may ultimately be a matter of opinion, but it's worth it to dig deep and think it through.

Problem is...the jury is out with me again. Too many good arguments on both sides 8^D
 
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