Dark Mimic LV3
DARK/Fiend/Effect/***
If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
ATK/1000
DEF/1000
Rulings:
-If you take control of your opponent's "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".
-You can use "Level Up!" to send "Dark Mimic LV3" to the Graveyard in order to Special Summon "Dark Mimic LV1" because it is mentioned in "Dark Mimic LV3"'s card text.
-If you use "Level Up!" and send "Dark Mimic LV1" to the Graveyard to Special Summon "Dark Mimic LV3", then "Dark Mimic LV3" was Special Summoned by the effect of "Level Up!", not by the effect of "Dark Mimic LV1". So you only draw 1 card when "Dark Mimic LV3" is sent to the Graveyard as a result of battle.
-If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1", and is then sent to the Graveyard and revived with "Monster Reborn", you cannot draw 2 cards for "Dark Mimic LV3" because it was Special Summoned by the effect of "Monster Reborn", not by the effect of "Dark Mimic LV1".
-If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1" and the opponent Summons "Tsukuyomi" to flip "Dark Mimic LV3" face-down and then attacks it, you will only draw 1 card because its effect was reset when it was flipped face-down.
-The activation timing of "Dark Mimic LV3"'s effect when it is sent to the Graveyard (as a result of battle).
-If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.
Today on COTD theater, we take a look at Dark Mimic LV3. Or as I like to call it "The Worm Box."
DARK/Fiend means it has the same advantages as Dark Mimic LV1 (Nercogoodness, Chaos munchies, and half the ingredients for yummy Strike Ninja Stew). Being two levels higher means its morphablitly drops from one awesome fusion to four really crappy ones. But hey, they DO have higher stats than this creepy little music box of death. But, since when were stats the only things that mattered on monsters?
(Incidentally, Worm Box has a mediocore 1000 on both sides of the bar. It CAN do some damage, and it CAN hold stuff off...just not a lot. Anyway, this aside aside, we should probably press onwards.)
When Worm gets tackled in battle, you get to draw one card from your deck. Attack mode or defense mode, your side of the field or your opponent's (Creature Swap just gets better and better), this guy ALWAYS breaks even. Card advantage wise, he is always a one-for-one at least (outside of special cases like Vortex, Dark Hole, and Torrential). He either gets you an extra card draw, or trades off for one of your opponent's removal spells. Not too shabby from this end of the deal.
Should you somehow level up LV1 into LV3 (outside of Level Up! ironically enough) you get to draw not one, but TWO cards when he bites the big canoli. That is gamebreakingly good. Remember how good Pot of Greed was? In a format where drawing was commonplace? Imagine it in a format where there is NO outside-the-draw-phase draw power to speak of. Sound good? The hard part is keeping the LV1 alive long enough to take the final step into the land of not-that-bad monsters. I suggest either Waboku, so it flips, gets you a draw, AND can get boosted during your standby phase, or Mystic Tomato to pull it when the opponent has no more monsters to attack with, alowing the tiny LV1 to live on, and jump up that last step. Of course, Worm Box is perfectly playable even WITHOUT Dark Mimic LV1.
You'd be surprised how neurotic some people get when you have the opportunity to draw extra cards. They will do everything within their power to kill Worm Box outside of battle. Everything from Compulesory, Sakuretsu, D.D. Warrior Lady, Smashing Ground, to Dark Hole all get aimed right at this guys head if he's on the field. Which is fine by me. He did his job of breaking even (one-for-one, or one-for-one...). I would quite frankly have them use up their Smashing Ground on this little 1000/1000 threat finder than my 2400/1500 threat. Oh, and the 2400 guy? He stops everything that ISN'T Smashing Ground or a D.D.(.)
So, Worm Box is awesome. 1000 is 1/8 of their life points, should they decide to leave it out there and not "waste" a removal card on it, so it will kill them eventually. Always breaks even. The only thing really holding it back is the fact that it isn't a great topdeck. Yeah, you get an extra draw, but when topdecking against a big beastie like Airknight, wouldn't you rather have a big, angry monkey?
Advanced: 3.8/5 Theoretically, he should be amazing. I think he is in this new advanced format.
Traditional: 0/5 Competing for the one free spot in 39 cards of conformity is not this guys strong point.
Limited: 2/5 I'm going to say the same thing about this guy in limited as I did about his little brother: drawing is restricted here, but big monsters are so much better.
DARK/Fiend/Effect/***
If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
ATK/1000
DEF/1000
Rulings:
-If you take control of your opponent's "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".
-You can use "Level Up!" to send "Dark Mimic LV3" to the Graveyard in order to Special Summon "Dark Mimic LV1" because it is mentioned in "Dark Mimic LV3"'s card text.
-If you use "Level Up!" and send "Dark Mimic LV1" to the Graveyard to Special Summon "Dark Mimic LV3", then "Dark Mimic LV3" was Special Summoned by the effect of "Level Up!", not by the effect of "Dark Mimic LV1". So you only draw 1 card when "Dark Mimic LV3" is sent to the Graveyard as a result of battle.
-If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1", and is then sent to the Graveyard and revived with "Monster Reborn", you cannot draw 2 cards for "Dark Mimic LV3" because it was Special Summoned by the effect of "Monster Reborn", not by the effect of "Dark Mimic LV1".
-If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1" and the opponent Summons "Tsukuyomi" to flip "Dark Mimic LV3" face-down and then attacks it, you will only draw 1 card because its effect was reset when it was flipped face-down.
-The activation timing of "Dark Mimic LV3"'s effect when it is sent to the Graveyard (as a result of battle).
-If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.
Today on COTD theater, we take a look at Dark Mimic LV3. Or as I like to call it "The Worm Box."
DARK/Fiend means it has the same advantages as Dark Mimic LV1 (Nercogoodness, Chaos munchies, and half the ingredients for yummy Strike Ninja Stew). Being two levels higher means its morphablitly drops from one awesome fusion to four really crappy ones. But hey, they DO have higher stats than this creepy little music box of death. But, since when were stats the only things that mattered on monsters?
(Incidentally, Worm Box has a mediocore 1000 on both sides of the bar. It CAN do some damage, and it CAN hold stuff off...just not a lot. Anyway, this aside aside, we should probably press onwards.)
When Worm gets tackled in battle, you get to draw one card from your deck. Attack mode or defense mode, your side of the field or your opponent's (Creature Swap just gets better and better), this guy ALWAYS breaks even. Card advantage wise, he is always a one-for-one at least (outside of special cases like Vortex, Dark Hole, and Torrential). He either gets you an extra card draw, or trades off for one of your opponent's removal spells. Not too shabby from this end of the deal.
Should you somehow level up LV1 into LV3 (outside of Level Up! ironically enough) you get to draw not one, but TWO cards when he bites the big canoli. That is gamebreakingly good. Remember how good Pot of Greed was? In a format where drawing was commonplace? Imagine it in a format where there is NO outside-the-draw-phase draw power to speak of. Sound good? The hard part is keeping the LV1 alive long enough to take the final step into the land of not-that-bad monsters. I suggest either Waboku, so it flips, gets you a draw, AND can get boosted during your standby phase, or Mystic Tomato to pull it when the opponent has no more monsters to attack with, alowing the tiny LV1 to live on, and jump up that last step. Of course, Worm Box is perfectly playable even WITHOUT Dark Mimic LV1.
You'd be surprised how neurotic some people get when you have the opportunity to draw extra cards. They will do everything within their power to kill Worm Box outside of battle. Everything from Compulesory, Sakuretsu, D.D. Warrior Lady, Smashing Ground, to Dark Hole all get aimed right at this guys head if he's on the field. Which is fine by me. He did his job of breaking even (one-for-one, or one-for-one...). I would quite frankly have them use up their Smashing Ground on this little 1000/1000 threat finder than my 2400/1500 threat. Oh, and the 2400 guy? He stops everything that ISN'T Smashing Ground or a D.D.(.)
So, Worm Box is awesome. 1000 is 1/8 of their life points, should they decide to leave it out there and not "waste" a removal card on it, so it will kill them eventually. Always breaks even. The only thing really holding it back is the fact that it isn't a great topdeck. Yeah, you get an extra draw, but when topdecking against a big beastie like Airknight, wouldn't you rather have a big, angry monkey?
Advanced: 3.8/5 Theoretically, he should be amazing. I think he is in this new advanced format.
Traditional: 0/5 Competing for the one free spot in 39 cards of conformity is not this guys strong point.
Limited: 2/5 I'm going to say the same thing about this guy in limited as I did about his little brother: drawing is restricted here, but big monsters are so much better.