Dasher Devastation Virus. Need help bad.

drzero7

New Member
This is basically, Dasher + DDV. But I need serious help here.

Tribute - 8
Blowback Dragon x 2
Destiny Hero - Dasher x 3
DMoC
Goldd x 2

Non - Tribute - 16
Breaker
Giant Germ x 3
GK Spy x 2
Magicial Merchant x 3
Morphing Jar
Tomato x 2
Newdoria
Sangan
Reaper
Treeborn Frog

Spells - 11
Brain Control
Card Destruction
Graceful Charity
Mausoleum of the Emperor
Monster Gate
PoA
Premature Burial
Reasoning
Reload
Scapegoat
Soul Exchange

Trap - 6
CotH
DDV x 2
Mirror
Ring of D
Torrential


Yeah... like I can't find room for stuff like Heavy/Giant Trunade or something... need help bad...
 
I'm liking what I see here. I'm wondering if the Mausoleum is necessary. Same goes for the Soul Exchange. It almost looks like you could splash in a Strike Ninja just for kicks and giggles.

By the way, I cried a little on the inside when I didn't see even one Creature Swap.
 
I WAS thinking of Strike Ninjas BTW. And then RftDD FTW thing. (This got a bunch of high ATK stats monsters.) But then that conflicts with PoA and even CotH to some extent. (It's hard to run all Premature/CotH/PoA at the same time) I'm wondering if it's better to recycle my D Hero Dashers with PoA, or just Ninja them for the win. And I guess my Ninja can act as tribute fodders as it'll dodge any threat.

I'll think about Creature Swap, but BTW, why do I need it. I'm definately not gunna swap my Blowback/Goldd/DMoC. I guess it's for the tomatos, germs, and spent flippers.

Anyway, I'm really finding hard to get room for Swaps, Heavy, etc.
 
Couple changes.

Tribute - 9
Blowback Dragon x 3
Destiny Hero - Dasher x 3
Dark Magician of Chaos
Goldd x 2

Non - Tribute - 15
Giant Orc x 3
GK Spy x 2
Magicial Merchant x 3
Morphing Jar
Tomato x 2
Newdoria
Sangan
Reaper
Treeborn Frog

Spells - 11
Brain Control
Card Destruction
Graceful Charity
Heavy Storm
Monster Gate
Pot of Avarice
Premature Burial
Reasoning
Reload
Scapegoat
Soul Exchange

Trap - 6
CotH
DDV x 2
Mirror
Ring of D
Torrential
 
-1 Blowback Dragon
-1 Giant Orc
-1 Mystic Tomato
+1 Dark Ruler Ha Des
+1 Smashing Ground
+1 Nobleman of Crossout

Now this I like :)
 
Yeah, I added the Orcs for the obvious DDV support, but when I test played, that, 3x was too much. 2x seems more fitting. I'm also thinking of adding moe MoF just because some of these spells are powerful. (I need something other then DMoC for spell reuse)

BTW, what's the difference between Ha Des and End of Anubis. They're "almost" the same if I'm correct. THe only real difference I know is that End of Anubis can be summoned from the grave, while Ha Des can make all fiend into anti-effect negator. (I mean, I heard even flip-effect monsters, if they were destroyed by End of Anubis, it gets negated since those flips have to activate in the graveyard or something.)

And it also seems that Reload + Dasher combo is pretty darn hard. I shuffle like 3-4 cards while Dasher is in the grave, and I get no monsters I want to special summon during Draw phases. I might put Reload in the sidedeck at this rate and add a better spell.
 
very cool idea... you have alot of tributes there i dont think even froggy can bring them out quick enough... i would suggest going with cyber dragons.
-1 soul exchange(you might wanna attack the turn you summon your beatsticks...)
+1 brain control(... and this will help you do it)
-3 magical merchant(i always found these useless in any build, inconsistent and wastes good resources)
+3 cyber dragon(a more sure way of storming the field and getting your tributes out, sure it isnt dark... but cmon, its a cyber dragon)
-1 reload(reshuffle all your cards...)
+1 magical mallet(...or just the ones your want)
-1 monster gate(not reliable and not as consistent)
+1 swords of revealing light(this can always give you the time you need)
-1 giant orc(too many)
+1 pitch black warwolf(once you have monsters out of the way, you wanna make sure you can attack freely)
-1 blowback dragon(too many)
+1 axe of despair(this can boost anything to ddv level)
-1 mausoleum(this is an advantage that you dont want your opponent to have)
+1 ddwl/exiled(this can come in handy against annoying pests)
 
The reason of Soul Control is that I can even get rid of face-down monsters. Book of Moon won't be chained to that. And I don't have to tribute, I can use Monster Gate on Soul Controlled monster. And Blowback Dragons make it that even if I don't attack then turn I used Soul Control, I still took pretty much all of their cards on their field.

Yeah, I'm thinking of taking one Blowback for probably a Ha Des. Mainly cause it's atk of 2450 can be those Monarchs on the field. With Blowback, I need to pray to work.

In this case, Merchants are good for milling my Dashers to the grave. But yeah, I am thinking of making 2x Merchants instead of 3.

The purpose of Reload is to activate during Draw Phase, since Dasher effect in the graveyard is during Draw Phase, I can activate Reload during Draw Phase (Since it's a quick-play) and hopefully, draw some monsters among 3-4 cards I wanna special summon. In this deck case, way better then Magical Mallet since that's a normal spell. But I am thinking of putting Reload in the sidedeck, since the luck chance is too huge to use. (i.e. if I fail, I just lost 1 card for nothing)

Now, Axe of Dispair sounds like an awesome idea. And I'll also consider the Warwolf. Jinzo don't work with DDV, but Warwolf is a semi-Jinzo and that'll definately help. (Jinzo will be in th sidedeck BTW)

My current fix. (But I might fit in Warwolf and Axe. and some other things you mentioned)

Tribute - 9
Blowback Dragon x 2
Dark Ruler Ha Des
Destiny Hero - Dasher x 3
Dark Magician of Chaos
Goldd x 2

Non - Tribute - 14
Breaker the Magical Warrior
Giant Orc x 2
GK Spy x 2
Magicial Merchant x 2
Magician of Faith
Morphing Jar
Tomato
Newdoria
Sangan
Reaper
Treeborn Frog

Spells - 12
Brain Control
Card Destruction
Creature Swap
Graceful Charity
Heavy Storm
Monster Gate
Pot of Avarice
Premature Burial
Reasoning
Scapegoat
Smashing Ground
Soul Exchange

Trap - 6
CotH
DDV x 2
Mirror
Ring of D
Torrential
 
the reason i dont like merchant is cuz its wayy to risky... most of the times it mills out cards i dont want milled... the reason i was suggesting the fall of a blowback is cuz u got 9 tributes... thats alot... dead draws are expected to happen with that many, take out ha des... reason i dont like monster gate as well is cuz it mills out stuff u dont want milled... theres too much luck involved in your deck... blowback, merchant, monster gate, reasoning... do you really wanna really your game plan on so much luck? id rather go with more reliable cards... cards that dont backfire as easily or that waste your stuff.
 
drzero7 said:
BTW, what's the difference between Ha Des and End of Anubis. They're "almost" the same if I'm correct. THe only real difference I know is that End of Anubis can be summoned from the grave, while Ha Des can make all fiend into anti-effect negator. (I mean, I heard even flip-effect monsters, if they were destroyed by End of Anubis, it gets negated since those flips have to activate in the graveyard or something.)
Um, no. I'm not sure where you heard that. The End of Anubis can only stop effects that target or activate in the Graveyard. Flip Effects do not activate in the Graveyard. Dark Ruler Ha Des and The End of Anubus are completely different in the way they function.
 
Ah, I see. I guess it'll negate flips like Magician of Faith and Mask of Darkness, but not Dekoichi for The End of Anubis.

I decided to run 2x Brain and Soul Exchange. And for now, I'll take out Ha Des, getting that thing out and get getting nailed by s/t is kinda pointless even if it's effect kickass. (i.e. sidedeck) This is probably why I prefer Blowback Dragon, even if it needs luck.

So changes

+1 Brain Control
+1 Pitch-Black Warwolf
-1 Dark Ruler Ha Des
-1 Creature Swap

Sigh, if only Jinzo can activate DDV on my side of the field without a problem.
 
Current Version

Tribute - 8
Blowback Dragon x 2
Destiny Hero - Dasher x 3
Dark Magician of Chaos
Goldd x 2

Non - Tribute - 15
Breaker the Magical Warrior
Pitch-Black Warwolf
Giant Orc x 2
GK Spy x 2
Magicial Merchant x 2
Magician of Faith
Morphing Jar
Tomato
Newdoria
Sangan
Reaper
Treeborn Frog

Spells - 12
Brain Control x 2
Card Destruction
Graceful Charity
Heavy Storm
Monster Gate
Pot of Avarice
Premature Burial
Reasoning
Scapegoat
Smashing Ground
Soul Exchange

Trap - 6
CotH
DDV x 2
Mirror
Ring of D
Torrential

Sidedeck - 15

Strike Ninja x 3
Dimension Fusion x 2
Reload
Fusilier the Duel-Mode Beast x 2
Dark Ruler Ha Des
Reasoning x 2
Giant Trunade
Exarion Universe
Jinzo
Swords of Revealing Light
 
-2 magical merchant
-1 soul exchange
-1 blowback/dasher
-1 monster gate
+1 dark ruler ha des (powerfull effect)
+1 mystic tomato (good searcher)
+1 newdoria (good removal)
+2 rush reckless (can boost almost any dark monster to ddv status)
+1 magic cylinder (this has proven to me to be very good... redirecting dmg especially from a 2400 atker could be very fatal)
 
drzero7 said:
Ah, I see. I guess it'll negate flips like Magician of Faith and Mask of Darkness, but not Dekoichi for The End of Anubis.

dont know ... but... i think flip effects are first on chain... sort of ....atk face down , its flipped before dmg calc (putting effect on chain) then do dmg calc(destroyed or not)... then resolve effects ....then send to graveyard....they definitely dont resolve in graveyard...but i dont know about hades negating flips...since they're flipped before doing dmg....end of anubis dosent negate flips at all - just keeps things from being pulled from graveyard...
 
The trick is, that Skill Drain won't prevent Flip Effects from activating, just from resolving if the monster is still face-up on the field. So if the monster is flipped while Skill Drain is active it wil still activate, and if it's no longer face-up on the field when it's time for it's effect to resolve, then Skill Drain will not negate it. Skill Drain only negates the effects of face-up monsters on the field.
 
I prefer Giant Orc in this version. I don't like Zombrya the fact that it cannot attack directly. And once it attacks a monster, it's ATK drops to 1900 and thus out of DDV range.

I WOULD put Zombrya if this was more Warrior focused deck cause of ROTA, but it's not so no.
 
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