Demise Deck for Regionals

DragonSlayer

New Member
We have regionals in 1 week or something , so I am thinking of running a Demise OTK deck in the preliminaries , and in the actual , 2 weeks later , run my Warrior deck .

This is my Demise card line up :

Count: 40

Monsters: 19
Tribute: 7

3x Demise, King of Armageddon
2x Doom Dozer
2x Gigantes

Non-Tribute: 12

3x Insect Knight
3x Neo Bugs
3x Manju of the Ten Thousand Hands
1x Senju of the Thousand Hands
1x Sonic Bird
1x Sangan


Spells: 14

3x Advanced Ritual Art
1x Giant Trunade
1x Heavy Storm
2x Megamorph
2x Metamorphosis
1x Premature Burial
1x Scapegoat
2x The Dark Door
1x Mystical Space Typhoon

Traps: 7

1x Mirror Force
1x Torrential Tribute
1x Call of the Haunted
1x Waboku
1x Gravity Bind
2x Jar of Greed

Side Deck: 15

1x Jinzo
3x Dust Tornado
3x Solemn Judgment
3x Giant Rat
2x Exiled Force
1x Confiscation
1x Card Destruction
1x Magic Cyllinder

Fusion Deck: 2
2x Cyber Twin Dragon


I Have updated my deck . It uses the Doom Dozer concept , plus 2 Gigantes to clear the field ...

Any thoughts , fixes ?
 
your build wont work... advanced ritual art requires that you send NORMAL monsters from deck to graveyard....i am not seeing any here....
 
#1: You lack normal monsters. This deck doesn't work at all. You need at least 5~6 normal monsters in your deck.

#2: Demise OTK decks should ONLY BE 40. And not a card more. The deck theme is to search out key cards for the OTK. And decks that focus on searching key cards needs to be as small as possible.
 
you can only have 1 gravity bind... i think...
you need some draw power... start with morphing jar and go from there....pot of greed / recklees greed are choices too if not your style - put in 2x card traders...
llab X2 should swap to 1 and 1 messenger of peace- there will be times you cant use demise to get llab/gravity bind off field and you can choose not to pay for MoP, enabling an attack for game
stick in a transmigration prophecy... you will have hands/draws that have 1-3 of your normal monsters, rendering your advanced ritual arts useless, once they are in grave you can chain tp to your ara and get out of a jam....at least put in side deck....
ring of destruction is a must - when you are close to a victory you can ring for game or prevent a loss/tie and extend a match another game....
your worst enemys are confiscation,don zaloog, and thestalos - ripping the combos out of your hand- you must have immediate answers to those cards....if not main then side

another consideration is nimble momongas - they thin your deck and keep life points up to ensure you can pay for demise...side deck perhaps....
 
Count: 40
Monsters: 20
Tribute: [url="http://www.cogonline.net/threads.19772#"]7[/url]

3x Demise, King of Armageddon
3x Doom Dozer
1x Metal Armored bug


Non-Tribute: 13

3x Insect Knight
3x Neo Bug
3x [url="http://www.cogonline.net/threads.19772#"]Manju of the Ten Thousand Hands[/url]
2x [url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"]Senju of the Thousand Hands[/url][/url]
2x [url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"]Sonic Bird[/url][/url]

Spells: 13

3x Advanced Ritual Art
1x [url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"]Giant Trunade[/url][/url][/url][/url]
1x [url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"]Heavy Storm[/url][/url][/url][/url][/url][/url][/url][/url][/url]
3x [url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"]Megamorph[/url][/url][/url]
2x [url="http://www.cogonline.net/threads.19772#"]Metamorphosis[/url]
1x [url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"][url="http://www.cogonline.net/threads.19772#"]Premature Burial[/url][/url][/url][/url][/url][/url]
1x [url="http://www.cogonline.net/threads.19772#"]Scapegoat
1x Swords of Revealing Light[/url]


Traps: 7

1x [url="http://www.cogonline.net/threads.19772#"]Mirror Force[/url]
3x Threatening Roar
2x Waboku
1x Gravity Bind
Side Deck: 15

3x royal decree
2x hallowed life barrier
1x waboku
1x mystical space typhoon
1x nobleman of crossout
7x other things
Fusion Deck: 2
2x Cyber Twin Dragon
 
Inuyasha_Riku said:
im curious...how come no ones really running the ehero version of this deck?


Simply because the Doom Dozer version is faster , plus you get a 8 stars monster and not a 6 star ( Thunder Giant ) that you can metamorphosis him into Twin for an OTK.
 
DragonSlayer said:
Simply because the Doom Dozer version is faster , plus you get a 8 stars monster and not a 6 star ( Thunder Giant ) that you can metamorphosis him into Twin for an OTK.

At first glance you might find it's slower, but eventually the EHero-version turns out to be faster and more efficient, IMO. The only good point of the insect version is if your Demise gets bottomlessed, you still have Cyber Twin Dragon to deal heavy damage
 
Hannya said:
At first glance you might find it's slower, but eventually the EHero-version turns out to be faster and more efficient, IMO. The only good point of the insect version is if your Demise gets bottomlessed, you still have Cyber Twin Dragon to deal heavy damage

Actually both are the same in speed , in Doom you discart Insects and by removing them you special Dozer , in Heroes you discart Heroes and with Miracle you special Thunder Giant. The same in steps and in cards needed. However , Thunder Giant is a 2400 atk 6 star monster , but Doom is an 8 star 2800 atk , that means you can morph him into something ugly ... So since they are the same , in regards to speed , why use Heroes that are weaker ???
 
it's not just the thunder giant being weaker than doomdozer, but the heros sparkman and clayman (16 & 8 atk) are weaker than the 19 atk insects - so they hold up better allowing a bit less def - even an attack or two will go thru with sucess
the deck can go 2 different directions - basically, draw & stall like crazy until you get combos ( almost mandatory for hero version) or a more aggressive build that allows more normal attacking build with a moderate amount of stall... (better suited to insect builds...)
cards like wave motion cannon and nimble momonga can disguse intent and give support/alternate win condition to both builds
both decks can be plagued by bad draws, if your opening hand is 3 normal monsters,2 advanced rit arts and are followed by 2-3 spell and traps you are in trouble, the insect version plays out of this a little better than the heros in large part due to doom dozer but both are in trouble
i did run the hero version at a regionals 3/24. i was infatuated by a build here but did not have list - it was deleted - so fri nit b4 tourney i threw the deck together and played it first time sat b4 tourney ( a bad idea) i lost first 3 matches before sorting out deck a bit then went on 5 consecutive win streak - another guy there was running insect version and he made t8 - but i believe we were then only 2 running the adv rit art decks...
i also ran it the following week at 2 local tourneys and never won a match...0-4 and 0-5 respectively
i was continually trying to tweak it but never got it better than the original build and was constantly plagued by horrible draws,confi.,thestalos, and don zaloog
it has merit and is a blast to play but maybe not top tier for the hero version
i'll be first to admit that some of my problems were in how i played...so a better player might do better....
 
I have updated the final line up with which I attended the regionals. I did ok with this deck ( 4W 2L ) .
I lost once because the other guy side decked 3 Waboku and I did the mistake of having 3 Dust in my side deck and not 3 Royal Decrees , I am now thinking of even main decking 3 Royals and change my trap lineup , and the 2nd time because all my insects were in the graveyard and could not activate Advanced Ritual Art . For this I am thinking of either adding 1 Metal Armored Bug , or a Pot of Avarice to Recyle or something.

Also I replaced 2 Level Limit with 2 Dark door , that worked perfectly since I had bugs with 1900 attack and therefore I had stall , or Scapegoat and my opponent had to wait for 4 rounds to get rid of them ... Also I reduced my deck to 40 cards ( 38 + 2 Greed ).

Any other ideas / fixes ?
 
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