Demise Dozer

Jathro

New Member
I'd be remiss if I didn't post a deck, considering I brought it up here...
http://www.cogonline.net/threads.19497

Deck Name: Demise Dozer
Author: Jeremy Johnson
Count: 40

Monsters 20:
Demise, King of Armageddon x3
Doom Dozer x3
Thunder Dragon x3

Non-Tribute:
Insect Knight x3
Manju of the Ten Thousand Hands x3
Morphing Jar
Neo Bug x3
Toon Cannon Soldier

Spells 15:
Advanced Ritual Art x3
Card Destruction
Giant Trunade
Heavy Storm
Metamorphosis x2
Mystical Space Typhoon
Pot of Avarice
Premature Burial
Swords of Revealing Light
Toon Table of Contents x3

Traps 5:
Jar of Greed x3
Mirror Force
Torrential Tribute

Fusion Deck:
Cyber-Twin Dragon x3

I like the Insect version because Doom Dozer can be Morphed into a Cyber-Twin. And I decided to go for a quicker version of the OTK. Rather than just stall out and explode in one fell swoop, I want to get that one fell swoop as quickly as possible.

Suggestions?
 
I don't like Toon Cannon Soldier and Toon Table of Contents. I'd rather put one or two Dimension Capsule in it, which seem better to me (though I don't like them very much). Don't missunderstand me, I get the meaning of your cards, but I think it's just a bit overrated and kinda spoils the deck.. Dunno =/
 
I've been flirting with this. I mean /really/ flirting with this for a while now. I really like Advanced Ritual Art, I started my line of thoughts with good ol' Dark Master - Zorc and still may go for a Normalcy Beatdown with ART, Zorc and Justi-Break... but then I got to thinking about this idea, and saw a post here, a post there, and ideas, and I wonder....

How many normal summons are we really trying to go for with a deck like this? The object is mostly the OTK, and the only real normal summons we need is Manju of the Ten Thousand Hands.
How would Narrow Pass work in a deck like this? Gravekeeper's Spy and Spirit Reaper for defense perhaps, activate Narrow Pass, wait the opponent out until we get what we need, and BAM, let 'em have it.
 
IMO, you'll need more then just Pot of Avarice to put back your Normal Monsters. There will be cases when you'll mill out all of your Normal Monsters and can't use your Advanced Ritual Art. (Although you can still summon Doom Dozer) Put something like Magical Mallet or Card Trader.

I don't like Dimension Capsule. People always destroy that thing. (yes, breaker is gone, but still, we got Twister/Mobius in sidedecks) Too bad that we don't have Golden Sealed Chest. I'll defiantely run those in this build. (3x is possible, but probably 1x if it comes out since it's 1x in Japan)

And if you want deck thinning, try Nimble Momonga? It's the only deck thin monster that I know that also gains you LP. (LP is important in a Demise deck) although Nimbles is slower then Thunder Dragon/Toon Tables.
 
Exactly. It's slower. The Toon route gets me there quicker. I'm not really worried about Life Points since the idea is to nuke once and go for the throat. Perhaps the Card Traders would be better. I could run them over the Jar of Greed. And maybe instead of Card Destruction and maybe Morphing Jar, 2 Magical Mallets would work. Now we're talking OTK.
 
No, keep your Morphing Jar. Jar is too good. (You get 5 draws, save yourself from really crappy hand start) But yeah, you can replace Card Destruction and/or Jar of Greed with either Card Trader or Magical Mallet.

Really, Card Trader + Thunder Dragon is fun too. It's kinda like how you get a +1 for Card Destruction or Morphing Jar. (Since you have an extra card in your hand) keep your 2x Thunder Dragon, and then send one back with Card Trader and get a new card. Then with the 1x Thunder Dragon in hand, discard it to get the 1x Thunder Dragon you send back to your deck back into your hand. And then next turn send that dead card Thunder Dragon back to your deck with Card Trader. (or keep it if you have Pot of Avarice combo ready. i.e. send those 2x Thunder Dragon back to your deck with PoA, and then discard that 1x Thunder Dragon in hand to draw out your 2x Thunder Dragon from your deck and do the whole Card Trader combo again)

EDIT:
Instead of Jar of Greed, you can run Magical Merchants. It's a draw card in monster form and it's an insect. (Fits the Doom Dozer bill) The prob is that it might mill your own Doom Dozer, but as long as you have one in your hand, it should be fine. (Your running 3x... I don't think Merchant can mill all 3x out in one shot) And in this build I guess you can run 3x. If it hits a NoC, at least it mills off your deck. (Although you don't draw...)
 
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