Different Dimension Capsule
Normal Spell
Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
"¢ If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.
"¢ If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
"¢ If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.
"¢ [Re: D. D. Scout Plane] If "D. D. Scout Plane" is removed from play and is face-down while out of play, such as with "Lightforce Sword" or "Different Dimension Capsule", "D. D. Scout Plane"'s effect does not activate. But if "D. D. Scout Plane" was face-down on the field, and was removed by "Nobleman of Crossout", it is placed face-up while out of play and its effect does activate.
"¢ [Re: D.D.M. - Different Dimension Master] You cannot Special Summon a monster that was removed from play face-down using "Lightforce Sword" or "Different Dimension Capsule".
"¢ [Re: Dimension Distortion] "Dimension Distortion" can only Special Summon a monster that is face-up while removed from play (cannot Special Summon a monster removed with "Lightforce Sword" or "Different Dimension Capsule").
"¢ [Re: Dimension Fusion] You cannot use "Dimension Fusion" to Special Summon a monster that was removed from play and kept face-down, like with "Lightforce Sword" or "Different Dimension Capsule".
"¢ [Re: Gren Maju Da Eiza] "Gren Maju Da Eiza"'s effect includes cards removed from play face-down with "Lightforce Sword" or "Different Dimension Capsule".
"¢ [Re: Lost Guardian] Monsters removed from play and kept face-down, like with "Different Dimension Capsule" or "Lightforce Sword", do NOT count towards the DEF of "Lost Guardian".
"¢ [Re: Pharaoh's Treasure] You can select a face-up "Pharaoh's Treasure" from your Deck for "Different Dimension Capsule"; the "Pharaoh's Treasure" is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate.
"¢ [Re: Primal Seed] "Primal Seed" can add cards to your hand that were removed from play face-up ("Dimensionhole") or face-down ("Different Dimension Capsule").
"¢ [Re: Serial Spell] If you chain "Serial Spell" to "Different Dimension Capsule" it will copy the effect and remove 1 card you select in your Deck from play, face-down. But because "Serial Spell" does not remain on the field, the selected card remains removed from play face-down and is not placed in your hand.
Ah, the thinning capacity that is Different Dimension Capsule. This card is rather rentsy, but plays some really nasty mind games with your opponent. You could have put anything from Pot of Greed (feeling rentsy, eh?) to another Different Dimension Capsule in there, and they have no way of knowing. The downside is that if DDC dies, your card is remaining out of play for the rest of the game, unless you bust out some Primal Seed action. ^_^
This card has some comboes, but they mostly relate to deck thinning. Pulling out another DDC or a Toon Table of Contents will ensure that even if they kill DDC, you didn't lose anything of real value.
This card is an automatic 1 for 1 as long as it survives. You lose DDc, and you get the card that was in it. It's a 2-1 for your opponent if they kill the capsule because they also prevent use of the card you put in the capsule. It's fun to use, mind games wise, but that's mostly it.
This card, sadly, has a lot against it. It may be a normal Spell, but it remains on the field, which means that it remains vulnerable to s/t removal in all forms. Also, it's a very risky card to play, and a horrible topdeck, because its useless immediately.
When playing this card, use it to put your opponent off balance. Also, never put anything you'll miss too dearly inside it, or you'll regret it. Unless you've seen every s/t removal card they have get used, don't put anything too good inside it.
The best deck for this card is probably a Primal Seed-based deck, because you can afford for them to destroy the card, as Primal Seed can put it in your hand.
Advanced: 3/5
Traditional: 2.5/5
Sealed Pack: 3/5 Depends on what you get to make use of this.
Limited: 3/5 See above.
-chaosruler
Normal Spell
Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
"¢ If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.
"¢ If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
"¢ If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.
"¢ [Re: D. D. Scout Plane] If "D. D. Scout Plane" is removed from play and is face-down while out of play, such as with "Lightforce Sword" or "Different Dimension Capsule", "D. D. Scout Plane"'s effect does not activate. But if "D. D. Scout Plane" was face-down on the field, and was removed by "Nobleman of Crossout", it is placed face-up while out of play and its effect does activate.
"¢ [Re: D.D.M. - Different Dimension Master] You cannot Special Summon a monster that was removed from play face-down using "Lightforce Sword" or "Different Dimension Capsule".
"¢ [Re: Dimension Distortion] "Dimension Distortion" can only Special Summon a monster that is face-up while removed from play (cannot Special Summon a monster removed with "Lightforce Sword" or "Different Dimension Capsule").
"¢ [Re: Dimension Fusion] You cannot use "Dimension Fusion" to Special Summon a monster that was removed from play and kept face-down, like with "Lightforce Sword" or "Different Dimension Capsule".
"¢ [Re: Gren Maju Da Eiza] "Gren Maju Da Eiza"'s effect includes cards removed from play face-down with "Lightforce Sword" or "Different Dimension Capsule".
"¢ [Re: Lost Guardian] Monsters removed from play and kept face-down, like with "Different Dimension Capsule" or "Lightforce Sword", do NOT count towards the DEF of "Lost Guardian".
"¢ [Re: Pharaoh's Treasure] You can select a face-up "Pharaoh's Treasure" from your Deck for "Different Dimension Capsule"; the "Pharaoh's Treasure" is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate.
"¢ [Re: Primal Seed] "Primal Seed" can add cards to your hand that were removed from play face-up ("Dimensionhole") or face-down ("Different Dimension Capsule").
"¢ [Re: Serial Spell] If you chain "Serial Spell" to "Different Dimension Capsule" it will copy the effect and remove 1 card you select in your Deck from play, face-down. But because "Serial Spell" does not remain on the field, the selected card remains removed from play face-down and is not placed in your hand.
Ah, the thinning capacity that is Different Dimension Capsule. This card is rather rentsy, but plays some really nasty mind games with your opponent. You could have put anything from Pot of Greed (feeling rentsy, eh?) to another Different Dimension Capsule in there, and they have no way of knowing. The downside is that if DDC dies, your card is remaining out of play for the rest of the game, unless you bust out some Primal Seed action. ^_^
This card has some comboes, but they mostly relate to deck thinning. Pulling out another DDC or a Toon Table of Contents will ensure that even if they kill DDC, you didn't lose anything of real value.
This card is an automatic 1 for 1 as long as it survives. You lose DDc, and you get the card that was in it. It's a 2-1 for your opponent if they kill the capsule because they also prevent use of the card you put in the capsule. It's fun to use, mind games wise, but that's mostly it.
This card, sadly, has a lot against it. It may be a normal Spell, but it remains on the field, which means that it remains vulnerable to s/t removal in all forms. Also, it's a very risky card to play, and a horrible topdeck, because its useless immediately.
When playing this card, use it to put your opponent off balance. Also, never put anything you'll miss too dearly inside it, or you'll regret it. Unless you've seen every s/t removal card they have get used, don't put anything too good inside it.
The best deck for this card is probably a Primal Seed-based deck, because you can afford for them to destroy the card, as Primal Seed can put it in your hand.
Advanced: 3/5
Traditional: 2.5/5
Sealed Pack: 3/5 Depends on what you get to make use of this.
Limited: 3/5 See above.
-chaosruler