Don Zaloog PGD-029

Don Zaloog
DARK/Warrior/****
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
- Select 1 random card from your opponent's hand and discard it to the Graveyard.
- Send 2 cards from the top of your opponent's Deck to the Graveyard.
ATK/1400
DEF/1500


Rulings:

-The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from "Big Bang Shot". So a "Don Zaloog" equipped with "Big Bang Shot" could still make the opponent discard 1 card when attacking a face-down monster with low DEF.

-If "Don Zaloog" attacks and "Dimension Wall" is used, neither player gets the effect of "Don Zaloog".

-You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.

-Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent's "Needle Worm", "Don Zaloog", "Vampire Lord", etc. (edit~WTF IS THIS FOR?!)

-If your opponent chains "Ring of Destruction" to "Mustering of the Dark Scorpions" to destroy your "Don Zaloog", "Mustering of the Dark Scorpions" still resolves.

-The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").

-"Regenerating Mummy"'s effect will activate during the Damage Step because of "Spirit Reaper" or "Don Zaloog".



Good ole' Donny Z. The Duke of Disruption, the King of (hand)KO's. He has been a reliable soucre of disruption ever since he was released, and has only been getting better. DARK means Chaos/Strike meat, Level 4 means he is vulnerable tos stall, Warrior means he is the most supported type in the game. 1400/1500 means he is pretty much dead on the field after a turn or two, but he sneaks cleanly under Bottomless and clears the Tsukyomi field test...so on and so forth...

Yeah, you know all that already. And if you've been in the tourney scene at all in the past two years, you have certainly seen enough of this knife wielding cassanova to last you a lifetime. But for those of us that DON'T ever see him (AKA. like one guy), let's look at his effect. If he hits you, you're losing some cards. Either two (1 monster + 1 from hand) or one (hand only...well, I suppose that didn't really require it's own parenthetical, now did it?). This means less options. Less options means you are likely to get your face beat in even MORE by this gun-belt-but-not-gun toting bad-boy. And his possey. Which will hurt. A lot. The long and the short of it is, he provides solid advantage, attached to an easily searchable (RotA, Tomato, Sangan) body that doesn't completly suck (ie. White Hat guy). And that, my friends, will win games.

Oh, and in case you didn't notice, should your opponent not have a hand, or should you opt to avoid the hand for whatever reason, he has a nifty little deck depletion effect. He runs in, burgals the top two off your shrinking stack of resources, and returns to the saftey of your field. This isn't his optimal use, but it can eliminate a few options that would have been otherwise helpful to the opponent. Of course, you may also mill them to what they need. Use this effect wisely, if at all. It is definetlly the inferior one here.

After you get past all the hype and hooplah...this guy is amazing. Always has been, probably will be for a time to come. The only things he has to fear are Dark Realms (next set baby...), Despair from the Dark, and standerd monster removal. He is one of the best opening turn hits in the game (NoC their monster, hit them direct, you just got uber-advantage). Eliminating hand advantage is key to wining games, and this guy does it obscenely well. He works as one of the main horses in Tomato Control, and is an absolute beast when paired with Mirror Wall. Should he hit the opponent, your chances of winning just jumpped quite a bit. Fear him. He will eat you and all your hutspah.

Advanced: 4.2/5 This guy is good. I mean really good. No, gooder than that. This guy is GOOD.
Traditional: 4/5 Holy crap, he works in Traditional too. What a beastz0r.
Sealed: 3/5 Not quite as nice here, seeing as field advantage is MUCH more important here than in constructed, his value drops a bit. Still pretty good though, as he provides the rarely seen disrpution.
 
Yes this is the greatest review ever done :D I praise you for this review and all of its flashy glory. If I knew how to write these things i'd do Dark Scorpion reviews in a heart beat ;;>>.
 
Um...I'm not entirely sure whether I should respond to that with an encouraging, yet cliched, "You can do it! All you have to do is try!" or a modest "Gee, thanks, but I'm not that good." How about both?
 
kagadesires said:
Um...I'm not entirely sure whether I should respond to that with an encouraging, yet cliched, "You can do it! All you have to do is try!" or a modest "Gee, thanks, but I'm not that good." How about both?
Tactful, my friend. (I hope you're my friend?)

Anyways, excellent review. Although, when you slisted "what he has to fear" you kinda forgot one thing: ABOUT HALF THE MONSTERS YOUR OPPONENT RUNS! Yeah, that's kinda his major drawback, yo, he liek ttly suX0rs at at mantianing feld prezense. Sorry, it's just so much fun for me :)
-pssvr
 
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