Dragged Down to the Dark World

DarkMagicUser

New Member
This is my first attempt at a Dark World deck, any thoughts are appreciated. I want it to focus on field precense with the Tomatos, and swarm with Dragged Down for draw power. I'll return any comments given! Thanks for looking!


{2} Gold, Wu-Lord of Dark World
{2} Silva, War Lord of Dark World
{1} Dark Ruler Ha-Des

{2} Slate Warrior
{2} Broww, Huntsman of Dark World
{2} Brron, Mad King of Dark World
{2} Mystic Tomato
{1} Sangan
{2} Scarr, Scout of Dark World
{1} Newdoria
{1} Zure, Knight of Dark World

{3} Dragged Down into the Grave
{2} Creature Swap
{2} Axe of Despair
{2} Dark World Lightning
{1} The Cheerful Coffin
{1} Card Destruction
{1} SORL
{1} Premature Burial
{1} Snatch Steal
{1} MST
{1} Dark Hole
{2} Gateway to Dark World

{1} Call of the Haunted
{1} Torrential Tribute
{1} Sakuretsu Armor
{1} Bottemless Traphole
{2} Dust Tornado
 
Ok.. first off.. let me say... I have anticipated you posting this deck ..... second.... well done man...

I like that gateway is a quickplay spell, so you can set it and activate on your opponents turn... sweet for S/T destruction bait... love it.....

Now.. where is that trap ... oh ya.. Dark Deal .. does it not fit well?? I havent really tried a Dark World Deck yet, but this looks sick... how does it run man......
 
Wow, quick replies. Thanks guys. As always pssvr I know I can count on you for a reply. :)

I haven't gotten a chance to test this build yet, but I think it has potential. Dragged Down seems very, very nasty in here. Imagine using it when I have nothing but Dark Realmers in hand, which could easily happen.

I have a feeling I will be swapping Dust Tornados with The Forces of Darkness depending on the deck I'm facing.

A Dark Deal...not sure about that. I'll give it a try.

I'll take a look at your decks after I eat (if you need advice on 'em).

Thanks again!
 
Are you sure about The Cheerful Coffin? With 3 DDitG, a Card Destruction, and 2 Brron, I've got to believe you're throwing enough of your hand away without that. At least with DDitG and CD it gets you some more cards in return, and Brron is optional, but Coffin gets nothing in return and serves no purpose other than discarding Realmies. Do you really think it's useful here?

Maybe drop it for those Forces I mentioned...

<EDIT: Oh, and I hope you enjoy your meal. Lemme know if you wanna have some eggs benedict tommorrow. I recently learned how to make it, and now I don't want to stop!>
 
Lol, that would be.

Hmm, pssvr. Maybe you're right. I'll have to test out the build more. Cheerful Coffin does let you summon more than one Dark Realmer, however.

Maybe. Thanks!

Is there a current deck you want comments on? (I'll get to them when I can...)
 
"OMG!!!11!?1!!!!1!eleven!!1111one!!111exclamation mark!@!!!111111111!!!!!!!Demons!!!!!!!!!!!111111111!!!!!!!!!!11337!1!!!1!!!!"

...is the deck I currently want comments on. It should be on the first or second page of the Advanced Format Section.
 
Thanks. I was mainly thinking of using it along the lines of suiciding an equipped Tomato into the various Monarchs, but yeah, it is a nice power boost.

Now I'll just have to find the time to test this out.
 
kingpinopie said:
What a great Opening hand it would be.....
Heavy Storm
Lightning Vortex
The Cheerful Coffin
3 Dark Real Monsters ( Hopefully the bigger ones)....

Nope, that wouldn't be all that good. I mean, how would he get rid of a set Cyber Jar? Dream hand would be:
Heavy Storm
Nobleman of Crossout
The Cheerful Coffin
Goldd, Wu-Lord of Dark World
Sillva, Warlord of Dark World
Broww, Huntsman of Dark World

Destroy everything your opponent has, get two monsters on the field and draw a card.
 
Jake said:
Nope, that wouldn't be all that good. I mean, how would he get rid of a set Cyber Jar? Dream hand would be:
Heavy Storm
Nobleman of Crossout
The Cheerful Coffin
Goldd, Wu-Lord of Dark World
Sillva, Warlord of Dark World
Broww, Huntsman of Dark World

Destroy everything your opponent has, get two monsters on the field and draw a card.
What purpose would Goldd serve if you'd already blown their field? The ideal opening hand is in fact...

Dark Hole
Heavy Storm
Card Destruction
Silva, Warlord of DArk World x3

But that borders on impossible to pull off, and the rest of the time too many bad topdecks will kill you. I maintain that The Cheerful Coffin is not necessary.

*sticks to his guns*
 
DMU...as always, an excellent build my friend 8^D I can't see anything up front here, but I'll peek at it some more once I get into the office and see if I can offer anything up.
 
Hey DMU,

I still haven't had much time to look at the Dark Worlders, but the synergy of Scarr and Broww seems a little iffy to me. Has it been good enough to you to run both in pairs? I was thinking, if anything, maybe only running 1 of each? Hmm, not sure what to replace that with though. I just don't think I know enough yet of Dark Worlders. Call it an "old faithful", but I could see at least 1 Wall of Illusion, or maybe even a Cyber Archfiend in there to try and help if you're not getting the Dark World synergy flowing.

I think you had mentioned S/T removal issues over in the lair and I could see swapping out the Dust Tornados for a Magic Drain/Seven Tools and maybe even swapping out the Dark Hole for a Bait Doll or Giant Trunade. I think the Doll is more of a current meta helper, given the plethora of BTHs and Sakuretsus going around at the moment.

Sorry I couldn't be more help, I gotta do some more research 8^D

I dig the Axe and the Creature Swap angles, most helpful
 
I'll see how Broww and Scarr work when I test it. Hopefully this weekend (another 3-day, WOOT!).
Thanks for all the comments everyone, keep them coming!

And once I get this one built, I'll have to focus on that Griggle/Phoenix wierdness now bouncing around in my head...I love getting 4x packs of deck sleeves for Christmas! I can now actually build all those decks in my head. (2 completed, Dark World coming, and still need a 4th...any ideas on what to build next anyone? Wierd ideas? Etc?)
 
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