Enter the Dark World v.1

-1 Kuriboh
-1 Dark Necrofear
-1 A Feather of the Phoenix
-1 Lightning Vortex
-2 Tribute to The Doomed
-2 Dimension Wall

+2 Sillva, Warlord of Dark World
+2 Gateway to Dark World
+1 Creature Swap
+1 Dark World Lightning
+1 Card of Safe Return
+1 Dark Deal

First off, cards that make you discard as a cost (i.e. Tribute to The Doomed, Lightning Vortex) don't activate the effect of the Dark World Monsters, so they should be dropped.

I suggested dropping Necrofear because she somewhat conflicts with one of the strong points of the Dark Worlders, their awesome recursion ability via Gateway to Dark World. To further augment that, I suggest Card of Safe Return, which will let you draw cards everytime your Darkworlders are special summoned by their effect, so that they're basically just replacing themselves, plus whenever you use Gateway to Dark World or another revival card, you'll be getting a free draw.

Creature Swap was added just because of how devestating it can be when combined with Morphing Jar and the Dark Worlders (If MJ gets flipped while on your opponents side of the field, it counts as being your opponent's effect...)
 
wow..i like the deck...but like VC sed, u mite wanna add that dark dea to get the full power of ur goldd and silva...other than that, looks good...ill be watching ur deck closely to figure out how to make mine when i get the cards...lol...
 
Card of Safe Return will work, but be aware of the potential for drastic failure if your opponent hits you with Card Destruction, Morphing Jar, Don Zaloog, Spirit Reaper, Thestalos the Firestorm Monarch, Dragged Down into the Grave, or Confiscation. The timing will be incorrect to allow you to draw because the last thing to happen will be the sending and/or destroying of 2 cards.

Otherwise, as long as it remains on the field, you can count on Gateway to Dark World and the other recursion effects to trigger it.
 
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