EOJ-EN057: Macro Cosmos or EOJ-EN047: Dimension Fissure. Meta material?

Unlike my "other" topics. This isn't "rating" topic. (I can't rate it yet. Too many "unknowns") This is a discussion topic about these two cards.

I mean, it's a kickass effect I agree, and definately opens up a new deck theme, but IS it meta material? I mean, we still don't see a Dark World Deck hitting the top 8 of Shonen Jump Championship yet. At most, people just splash a random Goldd. (Goldd, might be meta material, but the overall Dark World theme isn't just yet) It's a good card, but the concept still isn't "top tier" yet.

And don't get me wrong. These cards makes Return from the Different Dimension literally broken as crap. (It's like Bazoo + Chaos + Strike Ninja on crack field) So I know it's "good". But then we also said the same thing about Dark World. (ZOMG, my foe can't use Reapers or Donnys anymore!)

There's alot of talk about this card, but is it good enough to put someone on the Top 8?

But before that, which is better? Macro Cosmos or Dimension Fissure? Well, similar but there are some difference. For one thing, Macro Cosmos lets you special summon Helios from deck or hand. It's good that you get a free summon but the fact that Helios kinda sucks is not. (Only 100xATK/DEF per monsters removed? Bah)The thing that people go nuts over Macro over Fussure is the support card Grand Convergence. Now, THAT is definately a kickass card as it's pretty much a Dark Hole on crack. But still, the fact that you can only activate while Macro Cosmos is on the field is a minus. I mean, it can be a dead card for quite awhile, along with potentially one of the worst top-deck card ever. (especially if your foe decided to throw in all of their Dust Tornados and Mobius that they side-decks)

There's some other minus. Since it removes from play EVERYTHING, you also lose spells and traps. This means you cannot use MoF or Mask of Darkness too well, or just forget it and not add it to your deck. (Although making those cards dead on your foe is a nice thing) Since Macro Cosmos removes from play instead of the graveyard, you also can't use Sangan or any searchers or graveyard effects like Newdoria. (But again, you also make those cards "dead" on the foe as well) Of course, the lack of Sangan + Searchers or other graveyard effects also applies to Dimension Fissure.

There are those issues. And Dimension Fissure, only removes from play monsters, you can still run MoF or Mask.

Also, Macro Cosmos is a trap. Meaning Jinzo and Royal Decree can stop that. (Jinzo was annoying already) While Dimension Fissure is a Spell. And almost nobody plays Spell Canceller and Imperial Order is banned so that's not a prob.

But at the same thing, Macro Cosmos mass removal makes some of the more "forgotten" cards playable.

Chaos End

This MIGHT be a good alternative to Grand Convergence. Sure it's not quick-play and yeah, it doesn't bust sheeps or other tokens, (Who cares about 300LP damage IMO) but Since Macro Cosmos removes from play way too many cards, Chaos End won't make it a potential dead card unlike Grand Convergence while you don't have Macro Cosmos on the field. So what if it's not quick-play, we all loved Dark Hole and it's pretty much the same thing as Dark Hole minus sheep busting. (But who in the right mind EVER activated Dark Hole while there were only sheeps on the foe's field anyway?)

Gren Maju Da Eiza

There is Golden Homunculus or Helios Duo Megistus, but both are level 6. (Even if you can special summon Duo if you have Primordial in your field) Instead of those, how about Gren Maju Da Eiza. This card counts everything that's removed from play and it boost 400xATK for each, which his alot better then any of those. (Duo also only counts monsters. And while Golden Homun counts all cards like Eiza and also starts with 1500ATK from the start, it's still a tribute monster) And it's only level 3. You might say Duo's 2nd effect of special summoning + 300ATK boost itself is better, but it have to hit the graveyard. While Macro Cosmos is out, it'll go to removed from play isntead of the graveyard and thus it won't be special summoned after being destroyed as a result of battle. (Funny huh. It's kinda counteracts with the original purpose of the deck.)

So, which you think is better. The "Originally planned" Macro + Grand + Helios deck? Or Dimension Fissure deck? Or Macro + other cards. (like the stuff I mentioned) deck.

And what other good cards make a good support for then the cards I mentioned?

And I already know about D.D Scout Plane and D.D. Survivor being abusive in this theme. (3x of those two monsters will probably be a staple in a Macro or Fissure deck) I mean, those two will both be like Treeborn Frog on crack literally. The frog is only 100ATK/DEF. But Scout is 800ATK and Survivor is freaking 1800ATK that you literally can free tribute for, and unlike frog, you can have as many s/t on your field and still get them back to your field as long as you had Macro or Fissure on your field while tributing them. (Making a Monarch deck with those would be a interesting twist to Monarch control) Forget the tribute part, the Scouts and Survivor can suicide attack pretty much anything. Saku? Mirror Force? Torrential? Bah, they'll all come back and my end phase anyway so who cares. Even IF my foe beats them up as a result of battle, they'll STILL come back to my field. Heck, I can nuke my field with Grand Convergence or Chaos End while I got nothing but Scouts and Survivors and they'll still all come back at my end phase. It's sick really.
 
okay, here is the deal, CC. cannot beat MacroControl.

how do I know... o, i wished you were there to see it last night. that is all i will say about the Macrocontrol deck.

It is very good. Do not underestimate it.
 
Okay, then what are the basic concept to make a Cookie Cutter MacroControl deck?

Just wondering what's good combo with MacroCosmos other then Grand Convergence, RftDD, DDS, and DDSP.

I guess we'll see some examples once EOJ cards become meta-legal in SJC tournies.
 
i dont even know if i should leak it, but like i care i dont really play yugi that much or at all.

but here goes the grand scheme of things, basically the deck uses Solemn Judgements as a means of threat negation, mass obliteration cards, Grand Cross/ Torrential and NO call. premature burial is kool becuase during the early game it doesnt matter if you dont have macrocosmos out, the point is later. later is when the deck just gets really hecktic real fast.

the deck does uses dekoichi, and it uses it cuase the deck doesnt have much draw, it doesnt use pot of avarice, and it abuses the hell out of DD.S, you also use monarch's to keep blasting the opponent back row to the other dimension.

basically all your cards become, when ever it destroys it removes from play.

Eventually the opponents cards become useless. the only other card that is good is return but since the macro deck runs solems, basically you trade off in blood.

basically the only other deck that can go in par was one that i was working on last night were it had the same "no i dont think so" kind of deal were i was going to run 3x of solemn, it ended 1-2[macro won]

but what i did notice is that you lose sooo much blood that the simples things can win you the game. Magic Cylinder is the 4th best card to use against that deck.

overall the deck is good, it can catch you off guard on the quickness.

also it doesnt matter what happens aslong as macrocosmos is on the board you will always have a creature to sacrifice and then return at end of turn.
 
No doubt CC will jump on the chance to use this Deck. It is devastating. RFG cards are just annoying and cheap in my opinion. It is a good thing a lot of the other cards do not get played or we be in serious trouble.
 
Make sense that it won't use Premature or CotH. And who in the dumb mind would use Pot of Avarice in a RFP deck? Chaos, Strike, Bazoo all don't use PoA and defiantely Macro won't use it as well.

So I see, It's Monarch bombing with DDS as free floater tribute strat huh? (How much did D.D. Scout Planes were used?) How about RftDD with Macro? Does that work well.

And make sense for 3x Solemn. Stuff like Jinzo/Royal Decree would kill Macro deck like I mentioned. Maybe this deck also needs a bunch of Dust just to chain against Decree.

Not sure about Magic Cylinder unless it's a burn or OTK decks. But you can definately sidedec some Ceasefire. That works well against flip effects and RftDD strats. It can work well with Macro too I guess if they're running 3x Solemns.

Heh, I would also defiantely use Torrential or Grand Conver even if I have a bunch of DDS/DDSP on my field.

So what's the Monarch formula? 2x of Mobius/Zaborg and a Thes?

Yeah, without the use of MoF, I would defiantely pact alot of Deko and Skelengel. (Maybe even Night Ass. Although the Night + Graceful combo won't work. boo)

probably no Sangan as well or any searcher.

and I would also assuming liek 1-2x ROTA for DDS searching.
 
correct, Rota and all that good stuff, So far from what i saw my friend packing it was only 1 D. D. he also got primeval sun helios, so that when he activated Macro he had at least some form of defense, nothing too outrageous and it also thinned out his deck by 1 card.

deck was preaty solid. and yea it looked like mostly like frosty and pyro when it came to manarchs, cuase man picking at the hand and getting the cards removed is really hater.

the deck isnt CC right now, but once it hits the mat you better belive itll be the next rival.

Also i didnt see any RTFDD, i guess since you will always have a beater there was no need to RTFDD for a ultimate kill.
 
RftDD would be a good alternative when your Macro Cosmos dies IMO. I would put 1x as tech or at least a bunch of them in your side deck cause after your first game, your foe will be packing a bunch of Dust/Mobius/Jinzo/etc. Heck, maybe even Swarm of Locust.

I guess the fact that s/t also gets RFP is a good thing that's going with Macros. But it can also be a bad thing too. You cannot run MoF to save yourself for one thing. (But at the same time, makes your foe's MoF a potential dead card) Not to mention as I said before Dimension Fissure is a Spell, so no Jinzo/Decree threat. And since it's a spell, you can use your MoF to pick up Dimension Fissure you lost from the grave. Yeah you won't have access ot Grand Convergence, but it's a small price to pay in a way against Jinzo/Decree that they might sidedeck in the next round. (Although you still have to worry about Dust/Breaker/Mobius/Heavy/MST)

Really, I'm wondering if Dimension Fissure is actually better then Macro Cosmos.(Or just an alternative good side-deck to swap between Macro and Fissure to confuse your foe.)
 
primeval sun helios is dumb IMO. I would tech in one Eiza for huge ATK potential instead.


And I can't believe he didn't use D.D. Scout Planes. They're pretty much the more powerful version of Treeborn Frog with macros. Yeah, they're not as great as DDS, but still. Since you said that Macro deck needs draw power, that means I need to protect my Deko and Skelengel. That means that I can pretty much set DD Scouts as "fakes" to wait for my foe to hit it with NoC. If they use MSlv2, oh well, next turn I'll get rid of MSlv2 and then set my Deko or skelengel. Yeah, without MoF access with Macros, you might actually need to pack 2x Deko and 2x Skelengel. (maybe even a Tsukuyomi?)

Another question. When Macro Cosmos is destroyed, does it go to Removed From Play or does it end up in your graveyard? (Cause Macro effect should NOT be in motion when destroyed... or does it?) Cause if it hits the graveyard when destroyed, then defiantely 1x Mask of Darkness would be a nice idea.

EDIT: Would you run Heavy Storm in this deck? The last thing you want is to destroy your own Macro Cosmos? (Perhaps Heavy as a side-deck just incase you fight a burn deck or other s/t annoyance like yours)
 
How does this Deck need Draw power? You have Chaos Greed and Card of Sanctity at your service, but more Chaos Greed. Helios is an interesting theme for the Deck since it basically went from Alchemy Deck to Final Frontier Deck.
 
ya, there was 1 heavy in it, cuase i remember setting a card as bait.

and trust me as much as i would like to say, yea RFTDD works, it kind of dosent, me playing against him, while yea it fuels it it also lets him go, "Grand Convergence, Opps you lost your threats, and here come mine again"

why not many scouts is because simple, They lack attack power. While yea you can get rid of practically anything, the scout planes is just a 1 time wall, after this its bleh. and Tsukuyomi is a must, especially if you find somebody packing TER. but then again, you know... Kaboooom its all over again.

I had a blast playing against this deck to be honest with you. usually its boring to get beat up on, but against this deck i had a ball cause we were both losing blood by our selves and it was just overall humours, cause even Emon was like, Nooo why you play that?? im like, 1. im having fun. 2. i got him to think about if he wants to play the blood for it.

he did, so when Tsukuyomi flipped the monarch and then the monarch flipped up again i played torrential tribute, he then play his second solemn Judgment. which in this point in time he is very very low in blood, the first Judgement drops his 2525 to less and then that got dropped to even less. so eventually i could have just played magic cylinder like i stated, the thing about it is my third card was a fake, it was just a pot of avarice set to fool my opponent. but it was fun though, i was at 2650 my self so the last turn was really the last turn, what ever happend from there on it was gonna prove who one.

and Eisa, while yes its a very good card, heck its practically a bomb in the deck Helios - The primeval sun is actually good on its on, like i stated, Thin the deck and have a whinnie defender is basically a 1 up on your end cause now the opponent has to focus on finding a way around your creatures and deal damage.

i mean seriously, do you really want to draw into Primival sun? nah, nobody would, but putting one into play for free sure is a good idea now isnt it. lol

ooo, and overall best play is Magical Merchant while this is on the field and the opponent reveals 6 creatures before revealing their pot of avarice. lol
 
Tiso said:
How does this Deck need Draw power? You have Chaos Greed and Card of Sanctity at your service, but more Chaos Greed. Helios is an interesting theme for the Deck since it basically went from Alchemy Deck to Final Frontier Deck.
oo since the deck lacks a bit of speed chaos greed isnt that good and Card of sanctity is just horrible.

the reason why card of sanctity is in its cost. i mean seriously your giving up Macrocosmos and a bunch of other cards for just 2 cards, in this case its not that good.

chaos greed in the other hand...its requirements arnt that great if you hit macrocomos mid game when you should be hitting it.

early game is all bait.
mid gaime you turn the table.
end game, GG. :)
 
I still say Chaos Greed is too much of a potential Dead Card. You have to have 0 cards in your graveyard for Chaos Greed to work. I mean, Unless you draw Macro Cosmos on your first 6 cards in your hand, your gunna get cards in your graveyard. Also you'll get cards in your graveyard when Macro Cosmoes dies and then you draw Chaos Greed after a couple cards you already played after that.

And yeah, Scouts being a weenied 800ATK that must be summoned in ATK position might be bad when your paying heavy LP for Solemn use. (THey might poke you with a Sangan against your Scout and you might lose cause of LP damage even if you got 2x Survivor and Zaborg facing on your side of the field along with that Scout :p)

I guess 1-2x Scouts it is then. But really, Scouts is a good NoC bait. (To protect your Deko/Skelengel and maybe Mask of Darkness if your gunna use it to save that Macro Cosmos)

And how about Chaos End? As long as you removed a bunch of cards, you won't need Macros to use it unlike Grand Convergence.

Anyway, thanks for this help, I'm getting ideas for a deck design. Of course, I'll post it first and then "fix it" along the way before I start buying cards for it. (But man, I'll need more Zaborgs.)
 
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