Exchange of the Spirit deck

yea, but A Feather of the Phoenix requires a discard. not to mention a draw if you want the card you picked to go back to your hand.


and you do have room. A Cat of Ill Omen, Replace 1 for 1 Mask of Darkness.

but you know something, Maybe my suggestions wont hit so I will ask the following questions:

Have you actually built the deck and used it?

Have you Play tested against the Meta and other Different decks?

How many times with your current build have you won?


before we give any suggestions maybe its best you answer thouse becuase its like were shooting in the dark, and all we might get is a "nah, dont like it." "AH, no it doesnt fit" etc.. etc..

:)
 
ok.. yes i did build the deck and have used it against many other decks, and here is the problem:

If i dont get a good hand and win by second or third turn, my deck is basecally screwd. The deck thins itself quite well, that is not the problem, but what ends up happening is that i have about 15-25 cards in my graveyard, but then im stuck top decking. In other words, my deck is too inconsistant, it thins through the deck, but then what? It has run out of a hand and now is frantictly trying to draw or bring back the Exchange of the Spirit. And when this finally does happen, the opponent has enough cards in his graveyard by this point to be able to wipe me out.
 
Okay. so basically If you dont draw or have the Exchange of the Spirit in your hand, you lost.

so, basically a good way to fix this problem is using a few cats a few Mask of Darkness.

im not a big fan of Reload since it leteraly can Reload you with absolutly nothing. but it also means 1 card in your grave.

so thats good right.

Your traps:
3 Jar of Greed <-- its okay, but wont do much, but you have played it so it seems to work. you should keep it.
2 Desert Sunlight <--- it can easily be Good Goblin House Keeping. So you can draw cards.


all im seeing right now is cat and mask abuse. if you do that, then you can basically finish off your opponent when ever you want / can.
 
Drugged Sheep said:

Run dragged down to the grave insteald of feather and lose Magical Hats unless you incorporate compulsive evac device, lose the mjar2s for merchant, lose a Reasoning for DMoC. Lose a Jar of Greed for maybe a Reckless Greed. The engine for an Exchange deck reminds me of the engine for dmoc otk.
 
Complex_Mind said:
I don't really understand Exchange of the Spirit. Say you pull it off, you get their deck, they get yours. They'll just do the SAME thing to you. Unless the person you're playing is retarded.
Lol..that's not what happens with this deck.

The whole point behind "Exchange of the Spirit" is this...It's a 1 turn kill, if pulled off at the right time.

If you can get "Exchange of the Spirit" set on your 1st turn, AND get 15 cards in YOUR Graveyard during your 1st turn, or before your opponent gets ANY cards into their Graveyard, then you've won. "Exchange of the Spirit" switches both players' Graveyards with their decks. So, if you have 15 cards in your Graveyard and 20+ cards in your deck, then you end up with 20+ cards in your Graveyard and 15 cards in your 'new' deck. If you're opponent has 0 cards in their Graveyard, then they end up with 0 cards for a deck and when you end your turn, they simply deck out.
 
Complex_Mind said:
I don't really understand Exchange of the Spirit. Say you pull it off, you get their deck, they get yours. They'll just do the SAME thing to you. Unless the person you're playing is retarded.
you got the text wrong bro.

its not switch your deck with your opponent. its both players swap their respective graveyard with their respective deck.
 
Judicator said:
Run dragged down to the grave insteald of feather and lose Magical Hats unless you incorporate compulsive evac device, lose the mjar2s for merchant, lose a Reasoning for DMoC. Lose a Jar of Greed for maybe a Reckless Greed. The engine for an Exchange deck reminds me of the engine for dmoc otk.
I like Magical Hats because, first thing, it flips down monsters that i have pulled out with Reasoning, and second, because it thins the deck. Also, i like the Morphing Jar 2 better than merchant because it not only thin your deck, but it also keeps you defended. The only problem with it is it might get cards in you opponents graveyard if they have a monster down when you use it. So that is why I use 2 Desert Sunlights, so i can flip it up before they have time to play a monster. And for Reasoning, i really dont see how the deck can function with out it, because it is on of the main thinning/graveyard producing cards in the deck. But because I use Reasoning, feather of the phoenix is neccessary to bring back Exchange of the Spirit if it lands in the grave.
 
Judicator said:
Run dragged down to the grave insteald of feather and lose Magical Hats unless you incorporate compulsive evac device, lose the mjar2s for merchant, lose a Reasoning for DMoC. Lose a Jar of Greed for maybe a Reckless Greed. The engine for an Exchange deck reminds me of the engine for dmoc otk.
I like Magical Hats because, first thing, it flips down monsters that i have pulled out with Reasoning, and second, because it thins the deck. Also, i like the Morphing Jar 2 better than merchant because it not only thin your deck, but it also keeps you defended. The only problem with it is it might get cards in you opponents graveyard if they have a monster down when you use it. So that is why I use 2 Desert Sunlights, so i can flip it up before they have time to play a monster. And for Reasoning, i really dont see how the deck can function with out it, because it is on of the main thinning/graveyard producing cards in the deck. But because I use Reasoning, feather of the phoenix is neccessary to bring back Exchange of the Spirit if it lands in the grave.
 
Drugged Sheep said:
I like Magical Hats because, first thing, it flips down monsters that i have pulled out with Reasoning, and second, because it thins the deck. Also, i like the Morphing Jar 2 better than merchant because it not only thin your deck, but it also keeps you defended. The only problem with it is it might get cards in you opponents graveyard if they have a monster down when you use it. So that is why I use 2 Desert Sunlights, so i can flip it up before they have time to play a monster. And for Reasoning, i really dont see how the deck can function with out it, because it is on of the main thinning/graveyard producing cards in the deck. But because I use Reasoning, feather of the phoenix is neccessary to bring back Exchange of the Spirit if it lands in the grave.
Thats all fine and dandy, but very slow no? Your goal is to win with Exchange as soon as possible, dragging it out will cost you the game like you have previously stated. I played Masterwoos Exchange deck, although he was messing around I didnt see any outs for that deck in all of the situations that occurred during that match, especially games 2 and 3 where mystic lvl2 and matazas can do a lot very quickly.
 
Drugged Sheep said:
well, no its not really slow, because what i hope to happen is that with multiple Morphing Jar #2 or Reasoning (preferably Reasoning), i thin my deck out a bit, as well as getting Exchange of the Spirit in the grave, then using A Feather of the Phoenix and upstart or sumthing of the sort to get it into my hand

Then you are better off using Compulsive Evac. and Magical Hats and just straight tutor the cards into your hand, since you are using Reasoning, might as well include a DMoC, although I always call 8 just for that purpose. Also, since you have so many flip mons, a Night Assailant wouldn't be that bad of a choice. Nimbles are also a good try like riku said.
 
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