Flipping Machines

I would go with the "Dekoichi"s for two reasons.

1. Draw.
2. It would be nice to have at least 1 'flipping' machine in your Flipping Machine deck...;)
 
Unfortunately not. I just traded my last 5 (yes 5) "Dekoichi"s last nite! Seems they are becoming VERY popular these days...lol. I will have a full trade post up pretty soon. As soon as I'm done going through all my cards.
 
UPDATE: Using proxies, the deck has been reworked to something like this:
4
Fusilier x2
Mechanical Hound
Timeater

19
Robotic Knight x3 (to be replaced, if possible, by 3x X-Head Cannon)
Inpachi (to be replaced, if possible, by another Z-Metal Tank)
Z-Metal Tank
Dekoichi the Battlechanted Locomotive x3
Bokoichi the Freightening Car x3
Heavy Mech Support Platform x3
Tsukuyomi
Sangan
Apprentice Magician
Magician of Faith
Pixie Knight

Machine Duplication x2
Limiter Removal
Combination Attack x3
Bait Doll (to be replaced by MST)
7 Completed x2 (to be replaced by Frontline Base x2)
Metamorphosis

2
Ultimate Offering x2
 
Thank you for the suggetsions. I actually don't think I'll use Reasoning, but the speed is a good idea. So far, the Dekoichi + bokoichi + tsuki + Ultimate Offering combo has been DEVASTATING. The reason is that I can draw a bunch of cards, then pay lotsa life points to summon all the monsters I draw, for some serious swarming. So, instead of Reasoning, I think I'll up the Ultimate count, and add in a Fake Trap or two. But thanks anyway, I wouldn't of thought of that if you hadn't mentioned Reasoning.
-pssvr
 
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