Giant Trunade
(Spell Card)
Return all Spell and Trap Cards on the field to the respective owners' hands.
With the Kitty Combo, Trunade is used to maximize your ability to clear the field of spell and trap cards. Since you can run it in triples, you can be sure to be able to draw it or Heavy Storm.
Playing this with the kitties will definitely grant you a clear pathway. Usually with Trunade, your opponent may or may not chain a card, like Scapegoat, whereas with Heavy Storm they most definitely will. So really, Trunade can be rather beneificial there, letting you get on with the combo and win.
Sadly, it can prove to be a hindrance at times. If the combo fails, your opponent doesn't lose anything, whereas you certainly do. The combo can fall flat quickly if you don't do it in one turn, so Giant Trunade is both crucial and backfire-able... (Which is now a word)
The only rule to follow with Giant Trunade with the kitties is that you HAVE to absolutely 100% activate it B E F O R E you even start this combo. This. Is. Totally. Imperitive. You need to remember this. Otherwise, you should save it until you start this combo.
Ratings:
Advanced: 4/5. It's basically necessary.
Traditional: 4/5. Things don't change.
(Spell Card)
Return all Spell and Trap Cards on the field to the respective owners' hands.
- [Re: Autonomous Action Unit] When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.
- [Re: Different Dimension Gate] When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
- [Re: Embodiment of Apophis] If "Embodiment of Apophis" is a monster, "Giant Trunade" will still return it to the owner's hand.
- [Re: Fusion Sword Murasame Blade] This card can be returned to the owner's hand by the effect of "Giant Trunade" or 'Tornado Bird".
- [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
- [Re: Toon Mermaid] This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player's hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
- [Re: Weapon Change] If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.
With the Kitty Combo, Trunade is used to maximize your ability to clear the field of spell and trap cards. Since you can run it in triples, you can be sure to be able to draw it or Heavy Storm.
Playing this with the kitties will definitely grant you a clear pathway. Usually with Trunade, your opponent may or may not chain a card, like Scapegoat, whereas with Heavy Storm they most definitely will. So really, Trunade can be rather beneificial there, letting you get on with the combo and win.
Sadly, it can prove to be a hindrance at times. If the combo fails, your opponent doesn't lose anything, whereas you certainly do. The combo can fall flat quickly if you don't do it in one turn, so Giant Trunade is both crucial and backfire-able... (Which is now a word)
The only rule to follow with Giant Trunade with the kitties is that you HAVE to absolutely 100% activate it B E F O R E you even start this combo. This. Is. Totally. Imperitive. You need to remember this. Otherwise, you should save it until you start this combo.
Ratings:
Advanced: 4/5. It's basically necessary.
Traditional: 4/5. Things don't change.