Giant Trunade, SRL-EN048

Giant Trunade
(Spell Card)
Return all Spell and Trap Cards on the field to the respective owners' hands.

  1. [Re: Autonomous Action Unit] When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.
  2. [Re: Different Dimension Gate] When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
  3. [Re: Embodiment of Apophis] If "Embodiment of Apophis" is a monster, "Giant Trunade" will still return it to the owner's hand.
  4. [Re: Fusion Sword Murasame Blade] This card can be returned to the owner's hand by the effect of "Giant Trunade" or 'Tornado Bird".
  5. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
  6. [Re: Toon Mermaid] This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player's hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
  7. [Re: Weapon Change] If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.
Kitty week meows on (meows... on...) with Giant Trunade, a card essential to the OTK combo. Really, Giant Trunade is needed in almost every OTK deck, so let's continue on with what its importance is.

With the Kitty Combo, Trunade is used to maximize your ability to clear the field of spell and trap cards. Since you can run it in triples, you can be sure to be able to draw it or Heavy Storm.

Playing this with the kitties will definitely grant you a clear pathway. Usually with Trunade, your opponent may or may not chain a card, like Scapegoat, whereas with Heavy Storm they most definitely will. So really, Trunade can be rather beneificial there, letting you get on with the combo and win.

Sadly, it can prove to be a hindrance at times. If the combo fails, your opponent doesn't lose anything, whereas you certainly do. The combo can fall flat quickly if you don't do it in one turn, so Giant Trunade is both crucial and backfire-able... (Which is now a word)

The only rule to follow with Giant Trunade with the kitties is that you HAVE to absolutely 100% activate it B E F O R E you even start this combo. This. Is. Totally. Imperitive. You need to remember this. Otherwise, you should save it until you start this combo.

Ratings:
Advanced: 4/5. It's basically necessary.
Traditional: 4/5. Things don't change.
 
I find Trunade preferable to Heavy Storm for many reasons. Primarily its the Recycle factor. All of my cards are valuable to me and having them destroyed when I'm trying to flush my opponent isn't good in my book. Sure I'll let them set them all next turn, that is if they last that long or I don't have something else waiting to stop them.

It also allows you to reset your Preamature Burial to grab another monster from the graveyard. You can also use it to bump that MoP when you're ready to attack, then activate it again during your end phase.

Then there's the count factor. Trunade isn't currently restricted. While I personally run two. I know people who run 3 and its frustrates the heck out of them. Sure they don't mind one storm wiping everything out, but when a well staggered triple trunade walks through, your opponent starts second guessing on what they actually want to set for fear/frustration of having it bumped.

I'd give it a 5/5, its efficient, extremely potent when you're ready to do some heavy hitting, and versatile to combo with your cards or allow them to reset. 8^D
 
I've been singing the praises of Giant Trunade for years!! I'm glad people are finally seeing its potential to wreak havoc!

I usually run 2 or three in my Deck as well, and it frustrates the hell out of my opponents when I play it back to back.

Best combo for me is, Giant Trunade and Premature Burial. Clears their S/T's and gives me a couple extra monsters to do damage with.
 
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