Ok folks, let's do this thing again.
Monsters (21):
Breaker the Magical Warrior
Dekoichi the Battlechanted Locomotive
Gravekeeper's Assailant x3
Gravekeeper's Chief
Gravekeeper's Spear Soldier x3
Gravekeeper's Spy x3
Mobius the Frost Monarch x2
Mystic Tomato x2
Sangan
Spirit Reaper x2
Treeborn Frog
Tsukuyomi
Spells (16):
Book of Moon
Card Destruction
Giant Trunade
Graceful Charity
Heavy Storm
Mystical Space Typhoon
Necrovalley x3
Scapegoat
Smashing Ground x2
Snatch Steal
Terraforming
Traps (7):
Ceasefire
Deck Devastation Virus x2
Mirror Force
Rite of Spirit x2
Sakuretsu Armor x2
I stepped away from a GK deck for a while, because I hated it when I didn't pull a Valley when I needed it. So that's why I put in two Terraforming.
With the danger of two Crossout's running around these days, my GK Spies are still a target. I could use some tips on how to protect them properly, without losing too many cards (handwise).
Two Virusses (or was it Virii?) early in the game is cool, especially in my metagame where a few players play hand destruction with Don Zaloog and Spirit Reaper. It gets the lil' buggers out of the way...
So, let's hear it. Now what I dont like to hear is the "OMG over 40 cards!!" bull, alright? If you don't like it, there's a 'Back' button at the top of your browser.
Monsters (21):
Breaker the Magical Warrior
Dekoichi the Battlechanted Locomotive
Gravekeeper's Assailant x3
Gravekeeper's Chief
Gravekeeper's Spear Soldier x3
Gravekeeper's Spy x3
Mobius the Frost Monarch x2
Mystic Tomato x2
Sangan
Spirit Reaper x2
Treeborn Frog
Tsukuyomi
Spells (16):
Book of Moon
Card Destruction
Giant Trunade
Graceful Charity
Heavy Storm
Mystical Space Typhoon
Necrovalley x3
Scapegoat
Smashing Ground x2
Snatch Steal
Terraforming
Traps (7):
Ceasefire
Deck Devastation Virus x2
Mirror Force
Rite of Spirit x2
Sakuretsu Armor x2
I stepped away from a GK deck for a while, because I hated it when I didn't pull a Valley when I needed it. So that's why I put in two Terraforming.
With the danger of two Crossout's running around these days, my GK Spies are still a target. I could use some tips on how to protect them properly, without losing too many cards (handwise).
Two Virusses (or was it Virii?) early in the game is cool, especially in my metagame where a few players play hand destruction with Don Zaloog and Spirit Reaper. It gets the lil' buggers out of the way...
So, let's hear it. Now what I dont like to hear is the "OMG over 40 cards!!" bull, alright? If you don't like it, there's a 'Back' button at the top of your browser.