Help me make a better Dark magician Deck and ideas for deck

Double Custom
Lol! I think you mean "Double Coston" :p *poke*
Spear Reaper x1
Do you mean Spirit Reaper or Spear Cretin?

I think you should probably choose between either Dark Sage or DM Control, and run with it. IMHO, these are the only two truly effective strategies for DM decks.

Dark Sage can be pulled off by summoning Skilled Dark Magician, playing 3x Toon Table of Contents / Gather Your Mind, then Last Will. Sac Skilled for DM, then use Last Will to summon Time Wizard. You take it from there. Spell toolbox becomes possible. I reccommend techy jank like NoE, EC, etc.

DM control comes with Diffusion Wave Motion, Thousand Knives, and Dark Magician Knight. Remember that you need only one DMKnight, even if you have 3x Knight's Title.

-pssvr
 
Monsters:

Dark Magician x3
Dark Magician Girl x2
Dark Magician of Chaos x1
Cyber Jar x1
Magician of Faith x2
Double Custom X2
Man-Eater Bug
Spirit Reaper x1
Sangan x1
Skilled Dark x1

Spells:
Toon table of Con. x3
Sages Stone x2
Nobleman of Crossout x1
Dark Hole x1
Thousand Knives x1
Heavy Storm x1
Mst x1
Premature B. X1
Last Will x2
Cost Down x1
Mage Power x1
United We Stand x1
Swords of Re. x1

Traps:
Call of the Huanted x1
Dust Tornado x2
Magicians Circle x1
Sakuretsu Armor x2
Mirror Wall x1
 
My suggestion is to wait before you make this Deck. The Spellcaster Structure will make your job easier. That way you can make more of a Dark Magician themed Deck.

Right now:

- Scapegoat
- Man-Eater Bug
- 1 Magician of Faith (given she is restricted to 1 in the TCG)
+ 1 Magician's Circle
- 1 Double Coston
+ 1 Skilled Dark Magician

Here are some cards to consider: Emblem of Dragon Destroyer, Buster Blader, Pitch-Black Power Stone, Miracle Restoring, Dark Magic Attack (hello you are using 3 Dark Magician's).
 
Monsters:
[ycard="BPT-001]Dark Magician[/ycard] x3
[ycard="MFC-000]Dark Magician Girl[/ycard] x1
[ycard="IOC-065]Dark Magician of Chaos[/ycard] x1
[ycard="SRL-EN077]Cyber Jar[/ycard] x1
[ycard="MRD-EN036]Magician of Faith[/ycard] x2
Double Custom X2
[ycard="SDY-046]Man-Eater Bug[/ycard] x1
[ycard="DR1-EN024]Spirit Reaper[/ycard] x1
[ycard="DB2-EN042]Sangan[/ycard] x1
Skilled Dark x1
[ycard="MFC-066]Apprentice Magician[/ycard] x2

Spells:
Toon table of Con. x3
Sages Stone x1
[ycard="DB1-EN088]Nobleman of Crossout[/ycard] x1
[ycard="SDY-022]Dark Hole[/ycard] x1
[ycard="PCY-003]Thousand Knives[/ycard] x1
[ycard="DB2-EN084]Heavy Storm[/ycard] x1
Mst x1
Premature B. X1
[ycard="SYE-031]Last Will[/ycard] x2
[ycard="DCR-053]Cost Down[/ycard] x1
[ycard="LON-EN050]Mage Power[/ycard] x1
[ycard="DB1-EN244]United We Stand[/ycard] x1
Swords of Re. x1

Traps:
Call of the Huanted x1
[ycard="SD2-EN024]Dust Tornado[/ycard] x2
Magicians Circle x3
[ycard="DR1-EN264]Sakuretsu Armor[/ycard] x2
Bottomless Traphole x2
 
[ycard="MRD-EN036]Magician of Faith[/ycard] is restricted. [ycard="AST-078]Double Coston[/ycard] needs to go down to one. Skilled Dark needs to go UP to three. DMG should probably come out in favor of Skilled Dark. So if we drop DMG and MoF, that leaves room for the two SDMs.

-pssvr
 
Monsters:
[ycard="BPT-001]Dark Magician[/ycard] x3
[ycard="MFC-000]Dark Magician Girl[/ycard] x1
[ycard="IOC-065]Dark Magician of Chaos[/ycard] x1
[ycard="SRL-EN077]Cyber Jar[/ycard] x1
[ycard="MRD-EN036]Magician of Faith[/ycard] x1
[ycard="AST-078]Double Coston[/ycard] X2
[ycard="SDY-046]Man-Eater Bug[/ycard] x1
[ycard="DR1-EN024]Spirit Reaper[/ycard] x1
[ycard="DB2-EN042]Sangan[/ycard] x1
[ycard="DR1-EN120]Skilled Dark Magician[/ycard] x3
[ycard="MFC-066]Apprentice Magician[/ycard] x2

Spells:
Toon table of Con. x3
Sages Stone x1
[ycard="DB1-EN088]Nobleman of Crossout[/ycard] x1
[ycard="SDY-022]Dark Hole[/ycard] x1
[ycard="PCY-003]Thousand Knives[/ycard] x1
[ycard="DB2-EN084]Heavy Storm[/ycard] x1
Mst x1
Premature B. X1
[ycard="SYE-031]Last Will[/ycard] x2
[ycard="DCR-053]Cost Down[/ycard] x1
[ycard="LON-EN050]Mage Power[/ycard] x1
[ycard="DB1-EN244]United We Stand[/ycard] x1
Swords of Re. x1

Traps:
Call of the Huanted x1
[ycard="SD2-EN024]Dust Tornado[/ycard] x2
Magicians Circle x3
[ycard="DR1-EN264]Sakuretsu Armor[/ycard] x2
Bottomless Traphole x2
 
Ok, I have to ask: Is there any particular reason you want to keep DMG?

IMHO, it's virtually impossible to make her an effective monster. And when run in single form, it's truly impossible. How are you going to make [ycard="ROD-EN003]Sage's Stone[/ycard] work? I just don't see that as a combo that is easy to pull off or rewarding when you do pull it.

*confused*

-pssvr
 
Well, to tell you the truth DM is my favorite card in the game and always what to make a deck around him. I think to run 2 DMG and 2 [ycard="ROD-EN003]Sage's Stone[/ycard].
 
4 2 sacs, 1 1 sac, and only 12 other monsters? Drop a [ycard="BPT-001]Dark Magician[/ycard] at least. You might get them out sometimes, but the majority of the time you will end up with dead weight draws.

And did you know you can edit previous posts? You don't have to copy and paste into a new post........that takes up lots of room on the page.
 
Back
Top