Interesting deck that needs some help for Dec. 18th Regionals

Here are my fixes. I've found 20 monsters to be to much. A more common and better amount of traps in this meta is actually 8-11. Here are my fixes.

-[1] Spirit Reaper
-[1] Injection Fairy Lily

-[1] Confiscation
+[1] Fissure/Smashing Ground

-[1] Bottomless Trap Hole
+[1] Dust Tornado
+[1] Torrential Tribute
+[1] Trap Hole

3 Reapers is overkill. This has already been explained. I'v found they are very easily gotten rid of. Injection doese not fit the deck at all. It has no synergy. Confiscation is almost a 2-1. Think about it, you lose 1 card in your hand and 1000 lifepoints, and yout opponent only loses 1 card. 2 Bottomless Trap Holes isn't that great now. Trap Hole is awesome. It kills don and a few other things. Torrential, if played right can end up being 1-A lot. You need m/t removal because traps are so big right now.
 
Im with OOpatience on Confiscation.... I think it is a good card and honestly Im NOT getting rid of IFL....... thats insain its a very good monster and no one attacks it on purpose in fear youll pay ther 2000 LP and then run over their monster.... I love that card.. System Down.... I dont think will help me in my deck... nor Acid Rain... honestly in order for me to deal with Jinzo I think I need to just play the tech I have already, correctly.... when played correctly as a friend of mine said I become the :queen of tech" lol... i can counter any move made by my opponet
 
.v e l i u s said:
Here are my fixes. I've found 20 monsters to be to much. A more common and better amount of traps in this meta is actually 8-11. Here are my fixes.

-[1] Spirit Reaper
-[1] Injection Fairy Lily

-[1] Confiscation
+[1] Fissure/Smashing Ground

-[1] Bottomless Trap Hole
+[1] Dust Tornado
+[1] Torrential Tribute
+[1] Trap Hole

3 Reapers is overkill. This has already been explained. I'v found they are very easily gotten rid of. Injection doese not fit the deck at all. It has no synergy. Confiscation is almost a 2-1. Think about it, you lose 1 card in your hand and 1000 lifepoints, and yout opponent only loses 1 card. 2 Bottomless Trap Holes isn't that great now. Trap Hole is awesome. It kills don and a few other things. Torrential, if played right can end up being 1-A lot. You need m/t removal because traps are so big right now.



IFL DOES fit this deck... it fits into almost any deck for that matter..... Its something you need to understand... lol, if you had one youd understand. lol.... Ive already taken Spirit Reaper down to 1 or 2 Im still not sure if I want to take out 2. Ill be adding in for sure Newdoria and also possibly Mystic Swordsman LV 2... it works evry well in this deck. Confiscation stays and WILL be side decked in during my second/ third games if I see the need to. AS you said about Trap Hole.. For me thats not a good card because my worries are with Monsters OVER 1500atk... I could care less about monsters under that also Trap Hole does not target monsters Special Smmoned... so you can stop Cyber Dragon, Chaos Sorcerer, Mobius the Frost Monarch etc,with this card.... and we see these cards being played all the time. The last game I played Bottomless Trap Hole kicked major booty so to speak but I def feel that 2 Dust Tornados are better then 2 Bottomless Trap Holes ( I TAKE THAT BACK!!!! lol) yeah I like my Bottomless cards.... You ARE right about magic and trap removal not many people have been playing this thats why many times I sided in my Wave-Motion Cannon for a nice atk.
 
I actually like when people play with Injection Fariy Lily. I'll attack here with some strong monsters and it always ends up being that they take more in defending than I take in attacking, and once you have pumped her up at least twice, more than likely you arent going to be able to again, and she's useless.

But, that's just me. Figure if Im going to die by her, I'll do it on my terms.
 
masterwoo0 said:
I actually like when people play with Injection Fariy Lily. I'll attack here with some strong monsters and it always ends up being that they take more in defending than I take in attacking, and once you have pumped her up at least twice, more than likely you arent going to be able to again, and she's useless.

But, that's just me. Figure if Im going to die by her, I'll do it on my terms.


#1 major rule of thumb when playing IFL.. IF you cant pump her DONT PLAY HER!!!!!!!! Im not stupid enough to play IFL if I cant pump her and honesly ID TAKE the LP damage instead of -2000 LP to pump her again if it isnt worth it....



okay so Ill put up what Ive changed in my deck.... then we can go from There I guess.....Oh I DONT have enemy controler I just realized..... its 1 $30 card I dont have, lol
 
Injection Fairy Lilly said:
#1 major rule of thumb when playing IFL.. IF you cant pump her DONT PLAY HER!!!!!!!! Im not stupid enough to play IFL if I cant pump her and honesly ID TAKE the LP damage instead of -2000 LP to pump her again if it isnt worth it....
No one is saying it would be stupid. But if she's already on the field, you either protect her or let her die. That's why I said I like when people play her because even if she destroys a monster, it's not like the controller didnt take a hit as well to do so, and that's one less time she can pump up.
 
Injection Fairy Lilly said:

I'm sure he may help sometimes but I think you should drop Chaos Sorcerer, you only run 4 lights (not including D.D. Warrior Lady) and by the time you draw him, you may not have any lights in your grave yard. Magical Merchant can get Nobleman of Crossout'ed, leaving 3. Cyber Dragon's are good resurrection. That leaves basically nothing.

Other than that, I still don't like the 2 Bottomless Trap Holes, thinking of what you can replace it with.
 
masterwoo0 said:
No one is saying it would be stupid. But if she's already on the field, you either protect her or let her die. That's why I said I like when people play her because even if she destroys a monster, it's not like the controller didnt take a hit as well to do so, and that's one less time she can pump up.



I only play her when either Ive got 1 freaking annoying monster on the field... B0 some one deccited to play that stupid card I think its called Spell casters circle or something that makes you have to take 1 spell caster from your deck and put it on the field in atk. position( yes, you dont know how many poepl play this) or C) when Im going in for the kill at your LP
 
lmao.. yeah some kid played that I was like - yeah okay and thank you for being so kind... he just kinda looked at me as I was searching my deck probably wondering what I ment... but it all hit home when I pulled out IFL... I just loved his reaction...... it was s funny he was like "aww man now I cant do anything!" I just laughed and told him in the future to take the card out because he cant play it right
 
conerning the ligh/dark ratio... any ides to up the lights then?? you make agood point and I cant ever seem to find enough lights. I really like Chaos Sorcerer and want to keep him so I need to find more lights that go with the flow of my deck...
 
Complex_Mind said:
I'd like to see you say the same thing once you draw him in the first hand. Or a bad time, in that case.


lmao yeah okay Ive drawn him in the first hand once and I kind cringed butu worked with it.. I was lucky and had lots of good traps in hand so I was able to pull him off. but everytime I get him late in the game I always can play him... It just works out that way for some reason... i think its the way I shuffle actualy that makes my draws always good
 
its a so so card but we are on the right track... I want a monster that will actualy have a use besides being discarded... that crad acts as a summon whihc wastes my monster summon that turn... unless I have chaos in my hand it means nothing... its just a dead monster so to speak....
 
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