Kuriboh
Effect Monster (Fiend / DARK / 1 Star / ATK 300 / DEF 200)
Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
Back from a mini-vacation (though from the looks of things, it appears plenty of other people kept filling in new cards so it doesn't look like we were missed all that much). This week we take another look at some lesser played Fiend cards and those that support them. First up, Kuriboh! Ok, noone plays with Kuriboh because of his stats. You play him so you can reduce any damage to you from 1 of your opponent's monster in battle to 0. Now Kuriboh won't protect your monster if that was destroyed in battle, it will just save you.
Kuriboh is a bit of an underappreciated card in that it's one of the few things that can make an Injection Fairy Lily player weep. It's also great against Machine decks that love "Limiter Remover" and heavy Trample themed decks. Because he is such a surprise card, most people will never expect it. Just remember though, his effect can only be activated a) from your hand as a discard and b) during your opponent's turn (so no "oops I'm about to take a lot of damage from my attack, quick drop Kuriboh!").
As a Dark and a Fiend, Kuriboh will work nicely in a Chaos deck and a Necrofear deck (gotta do something with him once he's in the Graveyard). 1 or 2 in your deck should provide a good surprise when your opponent thinks he has you.
Effect Monster (Fiend / DARK / 1 Star / ATK 300 / DEF 200)
Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
Back from a mini-vacation (though from the looks of things, it appears plenty of other people kept filling in new cards so it doesn't look like we were missed all that much). This week we take another look at some lesser played Fiend cards and those that support them. First up, Kuriboh! Ok, noone plays with Kuriboh because of his stats. You play him so you can reduce any damage to you from 1 of your opponent's monster in battle to 0. Now Kuriboh won't protect your monster if that was destroyed in battle, it will just save you.
Kuriboh is a bit of an underappreciated card in that it's one of the few things that can make an Injection Fairy Lily player weep. It's also great against Machine decks that love "Limiter Remover" and heavy Trample themed decks. Because he is such a surprise card, most people will never expect it. Just remember though, his effect can only be activated a) from your hand as a discard and b) during your opponent's turn (so no "oops I'm about to take a lot of damage from my attack, quick drop Kuriboh!").
As a Dark and a Fiend, Kuriboh will work nicely in a Chaos deck and a Necrofear deck (gotta do something with him once he's in the Graveyard). 1 or 2 in your deck should provide a good surprise when your opponent thinks he has you.