Look, a way to look a card advantage and what not. It has breaker as an example, yeah

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bigdevilyogi

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have you ever played a game and just thought about how the cards destroy each other. like I play sords of revealing light and set sangan. now my opponents summons breaker, destroys swords and kills sangan. now he destroyed two things with one card, and if I dont kill it with a monster that will be 3 cards of mine that were taken by 1 of his. there are others like gravekeepers spy and twin headed behemoth that help reduce things like that. I'm sure others have noticed this way before me, but I used to think cards in the hand won games, but now Im trying a new concept where I try to do the most using the least amount.
 
[sarcasm]Congratulations! You've just reiterated a prime example of what this game at a competitive tournament scene is all about. It's called playing conservatively and being astute about your gameplay.[/sarcasm]

It's simple. The more cards you have relative to your opponent, the better your chances are at overcoming his/her cards and winning the game. Of course, the quality of the cards and the actual gameplay may also affect the outcome, but there is a great emphasis on total card count (hand/field) in this format.

Cards in hand don't win you games. Cards on the field do.
 
thats basicly the whole concept of most of the card of the day reviews on pojo. you have a point, but sometimes i dont really think in some cases it matters, for example, during a duel last week to clear a feild, i played warrior returning alive got back a maruading captain, used his effect to summon Mystic Swordsman LV4 then played call on Blade Knight, thus getting a 1900, 2000 and 1200 attack force, thus basicly expending a 5-2 advantage to destory two monsters, but also getting me 1200 shot at the oppenets life, granted by example is semi pointless, but its just a point that sometimes certain decks thrive on hard mismanagement and strange ways of feild control.

sure card advantage is good, but not always paramount,eg you have to spend resouce to reap the benifts.

a good example(althought i'm not particually foud of it) would be evan vargas soul control deck, thats probably one of the best advanage cards, eg getting a 1-3 in some cases. so for exemere card advanage look at something like that.
 
yes, but I used to be about holding a hand like no other, and that was okay last format. no cards in hand equals not being able to play cards on field. Cards in hand are still important, but cards that give you advantage in hand or field are always nice.
 
Technically, I'm gone right now. But I feel a need to point something out. Cyclonex kind of stated it, but I think it needs to be clarified:

Number of cards don't win games. QUALITY of cards wins games. Petit Dragon is a bad card. If I have a Petit Dragon, I'm in a bad spot. If I have 2 Petit Dragons, am I somehow in a better spot? No.

It is really more of a byproduct of quality that having more cards means a higher probability of good cards, not NECESSARILY good cards.

-pssvr
 
true, true. If you don't have the cards for the situation, then it doesn't matter. If they have wave motion cannon up to turn six and you only have 5900 lifepoints with no spell/trap destruction, then the card advantage over your opponent doesn't mean diddly squat. If you can get an advantage though and keep it, it is harder for your opponent to get you in these situations, for you are more likely to have more counters for whatever they play, and you can do some move which might subtract from your immediate "advantage" without worrying too much.
 
magnumcyclonex said:
Cards in hand don't win you games.

Hmmm- Exodia?

Yugioh is a complex dance between lifepoints, cards removed from play, those in the deck, the hand, the graveyard and on the field. Not to mention what cards your opponent has, what cards you think they have and what cards they think you have...

Bringing it down to hand advantage, field advantage, heck even graveyard advantage (Gravekeeper decks especially) doesnt do much to simplify.

Whilst one can talk about 2 for 1 trades, and whether it is worth it to spend 1000 LP to gain a card, or to get rid of an opponents card; ultimately, everything is situational and depends on the state of play at that time), as well as the talents and gameplay of the individuals involved.

The complexity of the game, largely due to the number of different cards available and the possible interactions between them are what makes the game so fascinating. Unfortunately, it also makes rational analysis so much harder. I would be interested to read what a business analyst (i.e. top flight financial/economics person) would make of the game. Some studies I have read on businessl management help in assessing card dependancies, but even those I find somewhat lacking. This is also why most computer games have problems against a human player where tactics and strategy are involved.
 
english chef said:
Whilst one can talk about 2 for 1 trades, and whether it is worth it to spend 1000 LP to gain a card, or to get rid of an opponents card; ultimately, everything is situational and depends on the state of play at that time), as well as the talents and gameplay of the individuals involved.
perhaps, that is why "control" decks have always done well, in most card games. They try to control the situation and pull the state of play in their favor. Most recently in Yugioh the "tool box" has risen to try to do this.
 
english chef said:
Hmmm- Exodia?

Yugioh is a complex dance between lifepoints, cards removed from play, those in the deck, the hand, the graveyard and on the field. Not to mention what cards your opponent has, what cards you think they have and what cards they think you have...

Exactly....thus my card review yesterday on Astrail Barrier. There are certainly times when it's very advantagous to take a hit in LP and save your monster, especially a monster that can destroy other cards without attacking. If I take a 1400 LP hit from Mystic Tomato one turn and the next turn a 1400 LP hit from Giant Rat....but on each of my following turns destroy those monsters by flipping Swarm of Scarabs face up and using it's effect, not only have I gained card advantage by destroying two monsters with my one monster...but I've kept my opponent from searching with their monster effect and have taken over field advantage.

Weighing out what to sacrafice and for what gain is a huge part of this game.
 
TOOLBOX is a joke.

I first thought it actaully involved something smarter than tossing in counters with 2x Reinforcement of the Army.

trust me, people only get off guard becuase they use up all their resources other than that, the best thing you could ever search out with a Reinforcement is a Exiled Force. but beyond that, nope i dont see how that even made a dent in the meta and Dark world didnt.


it bogles the mind so bad.
 
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