mulitiple chains

magic-snake

New Member
id like to know. i heard that if your opponent attack you can play mirrorforce. and if he plays 7tools, you can still play magiccylinder in a new chain during the same battlephase against that monster.

is that true? any fast and backed up answer would be helpfull.
 
It is true that the opponent can start numerous chains once the first chain link resolves. However, the opponent can only responds to an attack (or summon) on the first chain. This means that you cannot play Magic Cylinder on the second chain because the timing for responding to an attack was resolved on the first chain already. You can start the second chain link with Waboku or Ring of Destruction because they don't have the condition to activate them when a monster attacks.

EDIT: You can check previous topic about this: http://nforums.netrep.net/index.php/topic,387
 
i see. ill say first of all that this multi chain is a lot of sh*t, imo. but i guess ill deal with it. i hope next time they are gonna give a actualy logical ruling rather then "gee..well we are gathered here to say, we gonna change a fundimental gameplay rule, just for the heck of it. ofcourse we dont want to spread it around to much or people might actualy catch on to it"
 
As someone who spends a lot of time reviewing new rulings I have just got to say one thing. This sort of change needs to be front page freaking news. I have a hard enough time educating people who duel every day on the latest in card rulings let alone a change in a fundamental rule of the game. Any possible chance we could get a printed Rule Book onto shelves anytime soon with some of the ground breaking stuff in it?
 
BTW, what on earth prompted this? "Gee we've been doing it this way for the entirety of the game, why don't we shake things up a bit." :argh:

Or maybe, so they thought some of the other crazy stuff that has come down was hard to understand, just watch them try to get people to believe this little twist :evil2:

Perhaps it was just the thought of: Hey there are already a million different ways to stop an attack and most Counter-Traps are situational and very costly to run so let's see if we can make them absolutely useless. :boom:
 
anthonyj said:
BTW, what on earth prompted this?  "Gee we've been doing it this way for the entirety of the game, why don't we shake things up a bit." :argh:

Or maybe, so they thought some of the other crazy stuff that has come down was hard to understand, just watch them try to get people to believe this little

Perhaps it was just the thought of: Hey there are already a million different ways to stop an attack and most Counter-Traps are situational and very costly to run so let's see if we can make them absolutely useless.

Actually this should of been the way since the game came out.  I am guessing it was a translation error or something. From what I hear the OCG has always played by this rule.
 
the mutli chain kinda messes things over. because you preaty much do all this work just for your opponent to end up chaining a waboku in the first place.

the way it was before was good becuase you do all this work, just to even see if you are being able to make your attack a success, with this new way of playing, it kinda leads to okay my monster attack, how many chains would you like to activate?

oh you said 3, man this is gonna take sometime. :(

not that great, but i guess we will just have to do with. :D
 
magic-snake said:
i see. ill say first of all that this multi chain is a lot of sh*t, imo. but i guess ill deal with it. i hope next time they are gonna give a actualy logical ruling rather then "gee..well we are gathered here to say, we gonna change a fundimental gameplay rule, just for the heck of it. ofcourse we dont want to spread it around to much or people might actualy catch on to it"
Actually, this is really not a ruling change at all.

The "one chain at the Battle Step" and "one chain at the Damage Step" concept was wrong from the beginning. Don't ask me why, but the multiple chain rule/mechanic has pretty much existed in the JPN game for a looooong time. The old rule, was never supposed to be the rule in the first place.

The multiple chain rule is actually the fundemental game mechanic, the "one chain" rule was incorrect. Probably to simplify the game and make it easier to learn.

So this is more of a correction of the game, rather than an altering of the game, as it should have always been this way from the start.
 
as was said before, when they "change" or "correct" something about yugioh, they should be screaming it off the rooftops for a few months rather then just post it a sec and think its over and done with. cause from what i understand this ruling has been in effect for some time now and i only found out it wasnt a rumor 3days ago,if even that many.
 
magic-snake said:
as was said before, when they "change" or "correct" something about yugioh, they should be screaming it off the rooftops for a few months rather then just post it a sec and think its over and done with. cause from what i understand this ruling has been in effect for some time now and i only found out it wasnt a rumor 3days ago,if even that many.
Well then maybe you need to find a new forum to hang out in, or a more informed community. We talked about this on realms when it was first posted, and all the players in my area know about it, through word of mouth and us Judges.

The ruling system in place for Yu-Gi-Oh! has always been a trickle-down type system, I'm surprised that you would think that this would be any different. We may not like it, but its what we've got... for now.

I don't see it changing at all for a loooog time.
 
bishop said:
novastar said:
Well then maybe you need to find a new forum to hang out in, or a more informed community.

First, you can't get a more informed community than this one. You're here, right?

Second, this forum wasn't around when this mechanic changed.

Third, this doesn't support my argument that you should be made a moderator. Those we make moderators are those who are here to enhance the information dissemination as well as construct a wider base for that information in order to get to the public.
Sorry about that bishop, I think you misunderstood.

I know that magic-snake hangs around on Pojo, which is really what my comment is about. I know Steve is there, but there have been no stickies on the subject, and even the some of the L2's over there were shocked to learn of some of the mechanics of this rule. It doesn't seem that it was formally introduced in that forum.

I only mentioned realms as an option, as well as the others he may be in. Including this one.

Believe me, i wasn't in anyway shooting down this forum at all, i know its new. I can see that there are quite a few really good guys (or gals)...many of whom i know. The truth is that my comment was leaning more towards the idea that Players as well as Judges should be openminded and join a wide variety of communities. What they might miss in one forum, might be common news in another. That would in turn lead to a more informed, healier community overall. Some don't know that there are other resources out there, so they should be told.

If you've seen me around you know, that no one wants the info out there more than i do.
 
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