my structure deck[yes it's a caracter deck from my fanfiction]: do it to it!

i am cao pi

you gotta duel on
[QUOTE =back of box]Now you can duel with the deck used by Jeff Houser in the best selling book duel monsters: UD! g.e.a.r.e up with these cards and annialate your opponents! Duel on! [/QUOTE]

note:most of these cards i made up some i didn't =).

name: do it to it! evo 1
author:Jeffrey Houser[hey that's me!]
type: caracter deck[machine type beatdown]
cost:$12.99+tax

monsters
1x airknight g.e.a.r.e
1x shadowknight g.e.a.r.e
1x zephyrknight g.e.a.r.e
1x falcon g.e.a.r.e
1x combatir g.e.a.r.e
1x butterfly g.e.a.r.e
1x slayer g.e.a.r.e[her original name was demon hunter but we can't say demon]
1x airstryker g.e.a.r.e
1x metro g.e.a.r.e
1x s.w.a.t g.e.a.r.e
1x ninja g.e.a.r.e
1x shogun g.e.a.r.e
1x shadow g.e.a.r.e
2x police robo

magic
1x Lightning Vortex
3x Fuhma Shuriken
1x delta fusion
1x grand liberary
1x Limiter Removal
1x multivolver
1x flame shot
1x spark cannon
1x multi-shot
1x blade launch
1x bubble blast
1x ancient ninja scroll
1x shadow saber
1x shuriken shooter

traps
3x Threatening Roar
1x Call of the Haunted
1x grand ninjutsu art - clone
1x grand ninjutsu art - mirror
1x grand ninjutsu art - esape
2x solar shield

fusion deck
1x delta g.e.a.r.e[the guy on the box]

airknight g.e.a.r.e lv4 light
[machine/effect] 1700 atk 1400 def
if you discard a monster with g.e.a.r.e in it's name, this card can attack directly.

shadowknight g.e.a.r.e lv4 dark
[machine/effect] 1800 atk 1000 def
all monsters with g.e.a.r.e in it's name get 500 attack points(except this card).

zephyrknight g.e.a.r.e lv4 wind
[machine/effect] 1700 atk 1300 def
this monster can attack 2 monsters[treat the monsters as one monsters with 2 attack scores].

falcon g.e.a.r.e lv3 wind
[machine/effect] 1300 atk 1000 def
this monster can only be attacked by wind attribute monsters.

delta g.e.a.r.e lv8 light
[machine/fusion/effect] 3500 atk 2000 def
this monster can only be fusion summoned by the effect of delta fusion.this monster's attribute counts as dark,water,earth,fire,wind, as well as light.this card cannot be destroyed by card effects[monster,magic,and trap]

delta fusion
[quick-play magic card]
by tributing an airknight g.e.a.r.e, shadowknight g.e.a.r.e, and a zephyrknight g.e.a.r.e,you can fusion summon a delta g.e.a.r.e from your fusion deck.

shadow g.e.a.r.e lv4 dark
[machine/effect] 1700 atk 1300 def
this monster is not destroyed as a result of battle if it was battling with a monster that is not a dark attribute monster.

combatir g.e.a.r.e lv4 earth
[machine/effect] 1900 atk 800 def
this monster can only be equipped with one "multivolver".

multivolver
[equipment magic card]
this card can only be equipped to "combatir g.e.a.r.e".the following effects can only be activated if the corresponding counter is attached to this card,and only once per turn.
flame counter: deal 700 points of direct damage to your opponent's life points.
spark counter: choose a monster, that monster cannot attack until your next turn.
bubble counter: choose a monster, that monster cannot be tributed until your next turn.
blade counter: destroy one monster that has less attack points than this monster.
blitz counter: this monster can attack twice this turn.

flame blast
[normal magic card]
put one "flame counter" on one "multivolver".

spark cannon
[normal magic card]
put one spark counter on one multivover.

bubble shoot
[normal magic card]
put one bubble counter on one multivolver.

blade launch
[normal magic card]
put one blade counter on one multivolver.

multi-shot
[normal counter]
put one blitz counter on one multivolver.

slayer g.e.a.r.e lv4 light
[machine/effect] 1600 atk 1500 def
destroy any monster this card battles with.

air striker g.e.a.r.e lv4 fire
[macine/effect] 1850 atk 1000 def
this card can be equipped with multivolver.

shadow saber
[equipment magic card]
this card can only be equipped to shadow g.e.a.r.e. the equipped monster gets 500 atk points.
change the effect of this card that deals with this monster's destruction to "this monster is not destroyed as a result of battle".

shogun g.e.a.r.e lv4 earth
[machine/effect] 1600 atk/ 1000 def
any equip card that can eqiup to a warrior type monster can equip to this card. any battle damage accured with this monster and and another monster as a result of battle is doubled.

ninja g.e.a.r.e lv3 wind
[machine/effect] 800 atk/1300 def
for every card that can only affect cards with ninja in it's name affecting this card, this card gains 200 atk points.

metro g.e.a.r.e lv4 earth
[machine/effect] 1500 atk/ 400 def
this card has to attack first in a battle phase[even on your opponents battle in this case it attacks on there turn before there monsters].

s.w.a.t g.e.a.re. lv4 fire
[machine/effect] 1400 atk/ 1000 def
for every monster card in your graveyard this card gains 100 atk points.

police robo lv2 earth
[machine/effect] 300 atk/ 200 def
when this card is destroyed as a result of battle, put one monster with "g.e.a.r.e" in it's name into your hand.

grand libary
[normal magic card]
discard one card from your hand, put one spell card from you deck into your hand. after activation and resolution of it's effect this card is removed from play.

ancient ninja scroll
[normal magic card]
put one card from you deck that has grand ninjutsu art, or is "ninja g.e.a.r.e" into you hand.

grand ninjutsu art - clone
[normal trap card]
this card can only be activated when "ninja g.e.a.r.e" is on the field. place 2 " ninja tokens" on the field[machine earth ? atk/ ? def]. they're name is counted as "ninja g.e.a.r.e" and atk/def is the same as the ninja g.e.a.r.e on the field[this card counts for "ninja g.e.a.r.e"'s effect].

grand ninjutsu art - mirror
[normal trap card]
this card can only be activated when "ninja g.e.a.r.e" is on the field. change "ninja g.e.a.r.e" atk/def, effect,attribute,and type to a monster on the field when the monster that this card chose at activation is destroyed this cards effect stops working.

grand ninjutsu art - escape
[normal trap card]
this card can only be activated when "ninja g.e.a.r.e" is on the fieldyour opponent activates a card that has the effect that destroys 1 or more monsters on the field[that includes ninja g.e.a.r.e] , negate the effect and destroy the card.

shuriken shooter
[equipment magic card]
this card can only be equipped to "ninja g.e.a.r.e". when this card is activated discard as many "Fuhma Shuriken from your hand as possible. for every "Fuhma Shuriken" you discarded, the equipped monster gains 600 atk points. the equipped monster can attack directly.

solar shield
[normal trap card]
this card can only be activated when "airknight g.e.a.r.e" is on the field. if your opponent attacks your "airknight g.e.a.r.e", you may add half of the attacking monster's atk to airknight g.e.a.r.e's for the current battle. you cannot enter your battle phase the turn after you activate this card.
hope you like it, it took 30 minutes to type this and many days of pondering to make the effects, so enjoy!
 
i activate Dark Hole,i have both ninja g.e.a.r.e and escape on the field , i chain "escape", Dark Hole is then negated. any others.

edit: i just now noticed Dark Hole to be a bad card for this example, let's the situation above happened just replace Dark Hole with Smashing Ground. basicly whenever ninja g.e.a.r.e is in a situation[even battle] in which she is about to be destroyed if i chain it the situation is negated. i stink at writing card text sorry.
 
Okay, if that is the case then should the text state:

grand ninjutsu art - escape
[normal trap card]
this card can only be activated when "ninja g.e.a.r.e" is on the field. When ever a card that destroy monsters is activated, Negate the activation and destroy the card.

im asuming that the creature requirement is needed in order to even activate the card, so there wouldnt be a need for the last part, especially if its used on a Universal card like Dark Hole.

just something to think about.
 
updated somethings peps was nice enough to notice that i had only 39 cards in my deck so i added in a second solar shield.changed the the text on grand ninjutsu art - escape. it now reads
this card can only be activated when "ninja g.e.a.r.e" is on the field. when ninja g.e.a.r.e is about to be destroyed[as a result of battle or by a card effect], negate the attack or card effect.

also added in delta g.e.a.r.e.
 
You need to clear the text up to escape to be Yugi format.

Yugi format i know isnt clear, but your stating that when its about to be destroyed as a result of battle [after damage calculation has been resolved] You negate the attack.

see how far late that is?
 
how about, this card can only be activated when ninja g.e.a.r.e is on the field and a card effect is about to destroy ninja g.e.a.r.e, negate the card. how's that.

also any others i can see mabye some concern of delta and not having his materials listed on the card.
 
i have a question?
do any of these cards that I created to powerful? I was very afraid when I made these cards that they would be too powerful and made them weaker than intended[much so on delta g.e.a.r.e].
 
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