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[Changes as of sometime prior to 10/13/2004]
7
If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
If your opponent also has "7"'s, they are also destroyed.
If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7"'s are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.
If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.
3-Hump Lacooda
"3-Hump Lacooda"'s effect is a Trigger Effect.
You don't have to activate "3-Hump Lacooda"'s effect just because you have 3 copies in play.
You can choose which of the "3-Hump Lacoodas"' effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the field.
Tributing 2 "3-Hump Lacoodas" is a cost.
If your opponent chains "Ring of Destruction" or "Book of Moon" to the activation of "3-Hump Lacooda"'s effect, the effect is not negated.
If you Summon your third "3-Hump Lacooda", you can activate its effect before your opponent activates "Torrential Tribute".
Backup Soldier
You may use this card to return Fusion Monsters with no effects to the Fusion Deck.
If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
Big Wave Small Wave
The Legendary Fisherman" is not destroyed by the effect of "Big Wave Small Wave" if "Umi" is on the field, so he remains on the field.
After destroying WATER monsters with "Big Wave Small Wave" you can choose not to Special Summon any WATER monsters if you wish.
Black Pendant
If this card is destroyed while face-down, it still does damage to your opponent.
If this card's activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
"Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
Blue-Eyes Toon Dragon
This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player's hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
Card Destruction
Discarding your hand is not a cost for either player.
Castle Walls
You choose the monster to receive the DEF increase when you activate this card. This card designates a target.
If you activate two "Castle Walls" on the same monster, its DEF increases by 1000.
Cemetary Bomb
The damage inflicted by "Cemetary Bomb" is based on the number of cards in the Graveyard when "Cemetary Bomb" resolves, not when it activates.
Cestus of Dagla
If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects accumulate.
Change of Heart
You gain control of the targeted monster in the same Battle Position that it was in on your opponent's side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent's side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier's".
Curse of Anubis
If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of "Curse of Anubis" is not applied to the monster that was flipped face-down.
D. Tribe
When this card and "DNA Surgery" are both active on the field, whichever one resolved last will dominate.
Dark Mimic LV3
If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.
Darkbishop Archfiend
If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
You roll a die for Archfiends when your opponent resolves an effect that designates the Archfiend, not when it is activated. If the activation or effect of a card that designates your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
If your Archfiend is designated by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
The effect of rolling a die for an Archfiend is a Trigger Effect.
The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
You can roll a die for an Archfiend during the Damage Step.
Desrook Archfiend
If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
You roll a die for Archfiends when your opponent resolves an effect that designates the Archfiend, not when it is activated. If the activation or effect of a card that designates your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
If your Archfiend is designated by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
The effect of rolling a die for an Archfiend is a Trigger Effect.
The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
You can roll a die for an Archfiend during the Damage Step.
Disappear
When a card that selects a card in the Graveyard as a target, such as "Monster Reborn", "Mask of Darkness", "Magician of Faith", "Spear Cretin", or "The Shallow Grave", is activated, you may chain "Disappear" to remove the targeted card from play, and the "Monster Reborn", etc., will resolve without effect. This is because these cards select their target at activation, not resolution.
"Bazoo the Soul Eater" removes a monster in the Graveyard as a cost, so you cannot chain "Disappear" to the effect of "Bazoo the Soul Eater" to negate it. The monster is already removed from play before you can activate "Disappear".
If you chain "Disappear" to your opponent's "Backup Soldier" you can remove one of the targeted monsters from play, but the remaining two (or less) go to the opponent's hand.
Dragon Capture Jar
Dragon-Type monsters on both sides of the field are affected by "Dragon Capture Jar".
If "Stop Defense" is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of "Dragon Capture Jar" is continuous.
Dust Tornado
You must destroy 1 Spell or Trap Card on your opponent's side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.
Ectoplasmer
You can activate "Soul Exchange" during your Main Phase and use its effect to Tribute your opponent's monster for "Ectoplasmer" during the End Phase.
If you Tribute your opponent's monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.
Emissary of the Afterlife
You select monsters when the effect resolves. The effect of "Emissary of the Afterlife" does not designate a target(s).
Fairy Meteor Crush
You cannot double the effect of "Fairy Meteor Crush" by equipping two copies to the same monster.
If you equip your "Fairy Meteor Crush" to an opponent's monster, and it attacks a Defense Position monster on your side of the field with ATK greater than your monster's DEF, the opponent will take the difference as Battle Damage. This is because "your opponent" is the opponent of the player who controls "Fairy Meteor Crush" not necessarily the opponent of the player who controls the monster.
"Kuriboh" or "Waboku" can be used to prevent the damage caused by "Fairy Meteor Crush" because it is Battle Damage.
Fissure
You can activate "Fissure" even if your opponent only has 1 monster on the field.
If there are two or more monsters with equal ATK on your opponent's side of the field, you (the player who activated "Fissure") select which monster will be destroyed.
Ghost Knight of Jackal
If "Ghost Knight of Jackal" attacks "Ghost Knight of Jackal", neither effect is applied.
If "Final Attack Orders" is active and you Special Summon a monster with the effect of "Ghost Knight of Jackal", the monster is Special Summoned in face-up Defense Position and then changed to Attack Position by the effect of "Final Attack Orders".
Gorgon's Eye
A Defense Position Flip Effect Monster that is attacked will have its Flip Effect negated by "Gorgon's Eye" because it remains in Defense Position. A Defense Position Flip Effect Monster that is Flip Summoned will not have its Flip Effect negated because it is now in Attack Position.
If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magican Library", the Spell Counters are removed if "Gorgon's Eye" is activated.
Monsters like "DD Warrior Lady" attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard).
While "Gorgon's Eye" is active, if "Relinquished" equipped with a monster is in Defense Position, the effect of "Relinquished" is negated, it can no longer be equipped with a monster, and the Monster Card equipped to "Relinquished" is destroyed and sent to the Graveyard.
Graceful Charity
Your opponent cannot activate "Appropriate" after you activate "Graceful Charity" since the last effect that resolves with "Graceful Charity" is discarding, not drawing, and your opponent misses the timing. But if your opponent already has an active "Appropriate" face-up on the field, he/she can draw 2 cards after you activate "Graceful Charity".
If "Solemn Wishes" is on the field when you activate "Graceful Charity", you gain 500 Life Points after you finish both drawing and discarding. If "Solemn Wishes" and "Skull Invitation" are on the field, you finish both drawing and discarding for the effect of "Graceful Charity" then you gain 500 Life Points, then you lose 600 Life Points.
If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before you a victory could be declared, but after you discard you will no longer have all 5 pieces of Exodia.
Grave Protector
When there is a face-up "Grave Protector" on the field and a face-down "Desertapir" is attacked, and "Desertapir's" Flip Effect flips "Grave Protector" face-down, the Desertapir is sent to the Graveyard at the end of the Damage Step instead of to the Deck.
If "Grave Protector" is on the field, the effect of "Slate Warrior" that reduces the ATK and DEF of the monster that destroys "Slate Warrior" is still applied, even though "Slate Warrior" is shuffled back into the Deck instead of being sent to the Graveyard. The timing of "Slate Warrior's" effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle).
If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard.
If "Grave Protector" is on the field, a monster destroyed by "Sword Hunter" is shuffled into the Deck instead of becoming an Equip Spell Card.
7
If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
If your opponent also has "7"'s, they are also destroyed.
If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7"'s are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.
If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.
3-Hump Lacooda
"3-Hump Lacooda"'s effect is a Trigger Effect.
You don't have to activate "3-Hump Lacooda"'s effect just because you have 3 copies in play.
You can choose which of the "3-Hump Lacoodas"' effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the field.
Tributing 2 "3-Hump Lacoodas" is a cost.
If your opponent chains "Ring of Destruction" or "Book of Moon" to the activation of "3-Hump Lacooda"'s effect, the effect is not negated.
If you Summon your third "3-Hump Lacooda", you can activate its effect before your opponent activates "Torrential Tribute".
Backup Soldier
You may use this card to return Fusion Monsters with no effects to the Fusion Deck.
If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
Big Wave Small Wave
The Legendary Fisherman" is not destroyed by the effect of "Big Wave Small Wave" if "Umi" is on the field, so he remains on the field.
After destroying WATER monsters with "Big Wave Small Wave" you can choose not to Special Summon any WATER monsters if you wish.
Black Pendant
If this card is destroyed while face-down, it still does damage to your opponent.
If this card's activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
"Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
Blue-Eyes Toon Dragon
This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player's hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
Card Destruction
Discarding your hand is not a cost for either player.
Castle Walls
You choose the monster to receive the DEF increase when you activate this card. This card designates a target.
If you activate two "Castle Walls" on the same monster, its DEF increases by 1000.
Cemetary Bomb
The damage inflicted by "Cemetary Bomb" is based on the number of cards in the Graveyard when "Cemetary Bomb" resolves, not when it activates.
Cestus of Dagla
If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects accumulate.
Change of Heart
You gain control of the targeted monster in the same Battle Position that it was in on your opponent's side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent's side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier's".
Curse of Anubis
If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of "Curse of Anubis" is not applied to the monster that was flipped face-down.
D. Tribe
When this card and "DNA Surgery" are both active on the field, whichever one resolved last will dominate.
Dark Mimic LV3
If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.
Darkbishop Archfiend
If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
You roll a die for Archfiends when your opponent resolves an effect that designates the Archfiend, not when it is activated. If the activation or effect of a card that designates your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
If your Archfiend is designated by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
The effect of rolling a die for an Archfiend is a Trigger Effect.
The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
You can roll a die for an Archfiend during the Damage Step.
Desrook Archfiend
If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
You roll a die for Archfiends when your opponent resolves an effect that designates the Archfiend, not when it is activated. If the activation or effect of a card that designates your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
If your Archfiend is designated by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
The effect of rolling a die for an Archfiend is a Trigger Effect.
The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
You can roll a die for an Archfiend during the Damage Step.
Disappear
When a card that selects a card in the Graveyard as a target, such as "Monster Reborn", "Mask of Darkness", "Magician of Faith", "Spear Cretin", or "The Shallow Grave", is activated, you may chain "Disappear" to remove the targeted card from play, and the "Monster Reborn", etc., will resolve without effect. This is because these cards select their target at activation, not resolution.
"Bazoo the Soul Eater" removes a monster in the Graveyard as a cost, so you cannot chain "Disappear" to the effect of "Bazoo the Soul Eater" to negate it. The monster is already removed from play before you can activate "Disappear".
If you chain "Disappear" to your opponent's "Backup Soldier" you can remove one of the targeted monsters from play, but the remaining two (or less) go to the opponent's hand.
Dragon Capture Jar
Dragon-Type monsters on both sides of the field are affected by "Dragon Capture Jar".
If "Stop Defense" is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of "Dragon Capture Jar" is continuous.
Dust Tornado
You must destroy 1 Spell or Trap Card on your opponent's side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.
Ectoplasmer
You can activate "Soul Exchange" during your Main Phase and use its effect to Tribute your opponent's monster for "Ectoplasmer" during the End Phase.
If you Tribute your opponent's monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.
Emissary of the Afterlife
You select monsters when the effect resolves. The effect of "Emissary of the Afterlife" does not designate a target(s).
Fairy Meteor Crush
You cannot double the effect of "Fairy Meteor Crush" by equipping two copies to the same monster.
If you equip your "Fairy Meteor Crush" to an opponent's monster, and it attacks a Defense Position monster on your side of the field with ATK greater than your monster's DEF, the opponent will take the difference as Battle Damage. This is because "your opponent" is the opponent of the player who controls "Fairy Meteor Crush" not necessarily the opponent of the player who controls the monster.
"Kuriboh" or "Waboku" can be used to prevent the damage caused by "Fairy Meteor Crush" because it is Battle Damage.
Fissure
You can activate "Fissure" even if your opponent only has 1 monster on the field.
If there are two or more monsters with equal ATK on your opponent's side of the field, you (the player who activated "Fissure") select which monster will be destroyed.
Ghost Knight of Jackal
If "Ghost Knight of Jackal" attacks "Ghost Knight of Jackal", neither effect is applied.
If "Final Attack Orders" is active and you Special Summon a monster with the effect of "Ghost Knight of Jackal", the monster is Special Summoned in face-up Defense Position and then changed to Attack Position by the effect of "Final Attack Orders".
Gorgon's Eye
A Defense Position Flip Effect Monster that is attacked will have its Flip Effect negated by "Gorgon's Eye" because it remains in Defense Position. A Defense Position Flip Effect Monster that is Flip Summoned will not have its Flip Effect negated because it is now in Attack Position.
If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magican Library", the Spell Counters are removed if "Gorgon's Eye" is activated.
Monsters like "DD Warrior Lady" attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard).
While "Gorgon's Eye" is active, if "Relinquished" equipped with a monster is in Defense Position, the effect of "Relinquished" is negated, it can no longer be equipped with a monster, and the Monster Card equipped to "Relinquished" is destroyed and sent to the Graveyard.
Graceful Charity
Your opponent cannot activate "Appropriate" after you activate "Graceful Charity" since the last effect that resolves with "Graceful Charity" is discarding, not drawing, and your opponent misses the timing. But if your opponent already has an active "Appropriate" face-up on the field, he/she can draw 2 cards after you activate "Graceful Charity".
If "Solemn Wishes" is on the field when you activate "Graceful Charity", you gain 500 Life Points after you finish both drawing and discarding. If "Solemn Wishes" and "Skull Invitation" are on the field, you finish both drawing and discarding for the effect of "Graceful Charity" then you gain 500 Life Points, then you lose 600 Life Points.
If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before you a victory could be declared, but after you discard you will no longer have all 5 pieces of Exodia.
Grave Protector
When there is a face-up "Grave Protector" on the field and a face-down "Desertapir" is attacked, and "Desertapir's" Flip Effect flips "Grave Protector" face-down, the Desertapir is sent to the Graveyard at the end of the Damage Step instead of to the Deck.
If "Grave Protector" is on the field, the effect of "Slate Warrior" that reduces the ATK and DEF of the monster that destroys "Slate Warrior" is still applied, even though "Slate Warrior" is shuffled back into the Deck instead of being sent to the Graveyard. The timing of "Slate Warrior's" effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle).
If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard.
If "Grave Protector" is on the field, a monster destroyed by "Sword Hunter" is shuffled into the Deck instead of becoming an Equip Spell Card.