G
Guest
Guest
Last Will
You don't select a monster as a target when you activate or resolve "Last Will". "Last Will" creates a state whereby, the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 1 monster from your Deck using "Last Will's" state. "Last Will's" state then ends.
These states accumulate, so if you activate 2 "Last Wills", then the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 2 monsters from your Deck, and the "Last Wills'" states then end.
You only Special Summon 1 monster for each 1 "Last Will".
The state will expire at the end of the turn, or when it is used, whichever comes first. So if you Special Summon using "Last Will's" state, then the state is gone, and if the end of the turn arrives without using "Last Will's" state, then the state is gone.
Last Will's state will trigger by Tributing for a Tribute Summon, or for "Cannon Soldier's" effect, etc.
You can use "Last Will's" state to Special Summon a Level 5 or higher monster like "Labyrinth Wall".
You cannot Special Summon a "Special Summon-only" monster. You CAN Special Summon "Toon Mermaid" with "Last Will's" effect, as long as you have "Toon World" on your side of the field.
"Last Will's" state is only triggered when your OWN monster is sent from YOUR side of the field to YOUR Graveyard.
If "Last Will's" state is triggered during the Battle Phase by your monster being sent to your Graveyard, you resolve "Last Will's" effect at that time (just like "Giant Rat") and the newly Summoned monster can attack before Main Phase 2.
If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" state.
You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after being Summoned, such as a Fiend with 1500 original ATK while "Yami" is on the field and its ATK once Summoned will be 1700.
You can Special Summon "Muka Muka" even if you have 6 cards in your hand and "Muka Muka's" ATK, once Summoned, will be higher than 1500.
Light of Intervention
You can activate (flip face-up) this card at any time; it does not need to be activated in response to a Summon.
The effect of this card applies to both players, and does not affect monsters that are already on the field face-down. These monsters remain face-down until flipped face-up as normal.
While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
While this card is on the field, if a monster would be Special Summoned in face-down Defense Position (such as with "Cyber Jar" or "Nimble Momonga"), it is instead Special Summoned in face-up Defense Position.
While this card is on the field you cannot flip a monster face-down with "Book of Moon", "Darkness Approaches", etc.
Lord of D.
"Lord of D." cannot negate effects; he only prevents Dragon-Type monsters from being selected as targets of effects. Once a target has been selected, the effect of "Lord of D." is irrelevant.
If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.
If you have "Lord of D." on the field, and activate "Premature Burial" to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys "Premature Burial" your Dragon-Type monster is also destroyed because "Premature Burial" is NOT selecting your Dragon-Type as a target.
While you have "Lord of D." on the field you cannot equip your Dragon-Type monsters with Equip Spell Cards, but if you already have a Dragon-Type monster equipped with an Equip Spell Card when you Summon "Lord of D.", the Equip Spell card is not destroyed or negated, because "Lord of D." only prevents Dragon-Type monsters from being selected as a target.
"Lord of D." will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
Malice Doll of Demise
You can only activate the Special Summoning effect of "Malice Doll of Demise" during your first Standby Phase after it was sent to the Graveyard by the effect of a Continuous Spell Card. If you miss that, you cannot then activate the Special Summoning effect later on. If there is no monster card zone at the appropriate time, the effect is activated but you cannot Special Summon the "Malice Doll of Demise", so its effect disappears.
The effect of "Malice Doll of Demise" activates in the Graveyard. If "The End of Anubis" is on the field during the Standby Phase in which "Malice Doll of Demise" would activate its effect, then the effect is negated and "Malice Doll of Demise" is not Special Summoned. If "The End of Anubis" leaves play after that, you still cannot activate "Malice Doll of Demise"'s effect because the opportunity has passed.
Man-Eater Bug
If "Man-Eater Bug" is the only monster on the field when it is flipped, it destroys itself.
Manga Ryu-Ran
This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player's hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
Mobius the Frost Monarch
If "Mobius the Frost Monarch" is Tribute Summoned by the effect of "Ultimate Offering" in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards.
If 1 of the 2 Spell or Trap Cards designated by the effect of "Mobius the Frost Monarch" is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect.
Mysterious Puppeteer
When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.
Mystic Swordsman LV2
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
Mystic Swordsman LV4
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
Nobleman of Crossout
If the targeted monster is a Flip Effect Monster, it is not flipped face-up and its Flip Effect is not activated. Both players must reveal their Decks to each other to verify that all cards of the same name as the Flip Effect Monster are removed from play.
The targeted monster, and any cards of the same name if the target was a Flip Effect Monster, are removed from play and never go to the Graveyard, so the effects of cards like "Sangan" will not activate.
Cards of the same name in your hand or on the field are NOT removed from play.
Null and Void
You can activate "Null and Void" during the Damage Step, for example against the effects of "Airknight Parshath", "Sasuke Samurai #3" or "Bistro Butcher".
The card(s) discarded by the effect of "Null and Void" are never treated as actually drawn, so they are considered sent from the Deck to the Graveyard.
You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of "Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.
You can chain "Null and Void" to the effect of "Royal Magical Library".
You cannot chain "Null and Void" to the effect of "Appropriate" because the effect of "Appropriate" cannot be chained to.
Penguin Soldier
You may choose to return 0, 1, or 2 monsters to their owners' hands.
You may target Monster Tokens but they will be removed from play.
Spirit Monsters can still be returned to their owners' hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.
Premature Burial
You cannot activate "Tailor of the Fickle" selecting "Premature Burial" as a target.
You cannot activate "Fairy's Hand Mirror" to make your opponent chose a different monster when they activate "Premature Burial".
If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
If the equipped monster is flipped face-down "Premature Burial" is destroyed but the monster is not destroyed.
Protector of the Sanctuary
If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.
If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.
If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.
If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.
If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.
Reinforcements
You choose the monster to receive the ATK increase when you activate this card. This card designates a target.
If you activate two "Reinforcements" on the same monster, its ATK increases by 1000.
Relinquished
"Relinquished"'s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Cost Effect.
A monster equipped to "Relinquished" occupies a Spell & Trap Zone of the controller of "Relinquished". So if you already have 5 Spell & Trap Cards on the field you cannot activate the effect of "Relinquished". Any Equip Spell Cards equipped to the selected monster are destroyed. "Relinquished" gains the ATK and DEF of the monster equipped to it, but not the effects of an Effect Monster.
The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic Tomato" would not, since it was not destroyed as a result of battle.
You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
"Relinquished" will only inflict its effect damage to your opponent if "Relinquished" would be destroyed as a result of battle and the equipped Monster Card is destroyed instead. When this occurs you inflict damage to your opponent equal to the Battle Damage that the controller of "Relinquished" received; this is the ONLY time "Relinquished" will deal effect damage. (If "Relinquished", equipped with a 1800 ATK monster, attack a 3000 DEF Defense Position monster, "Relinquished's" controller takes 1200 damage but "Relinquished" does not inflict effect damage to the opponent.)
Reverse Trap
If a card gives a monster +100 ATK, and "Reverse Trap" is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which "double", "half", or "reduce to 0" the ATK or DEF of a monster.
You cannot activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.
Additional "Reverse Traps" activated in the same turn will have no effect. So "Reverse Trap" will change "Axe of Despair'"s effect of adding 1000 ATK to subtracting 1000 ATK. If a second "Reverse Trap" is activated, the equipped monster still has -1000 ATK.
Ring of Magnetism
If there is a monster equipped with "Ring of Magnetism" on the opponent's side of the field, if your monsters are going to attack they must attack the equipped monster. Even Toon Monsters, "Inaba White Rabbit", and monsters like "Jinzo #7" and "Queen's Double" that can normally Attack Directly must attack the equipped monster.
If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attacked.
Riryoku Field
This card cannot be used against "Monster Reborn" or "Premature Burial" since they do not target a monster on the field.
This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not select a target.
Robbin' Goblin
If you have "Robbin' Goblin" on the field and attack with "Kycoo the Ghost Destroyer" or "The Bistro Butcher" both effects activate simultaneously. Since you control both effects you can chose the order that they go on a Chain, so you can have the opponent draw due to the effect of "The Bistro Butcher" and then discard for the effect of "Robbin' Goblin".
You don't select a monster as a target when you activate or resolve "Last Will". "Last Will" creates a state whereby, the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 1 monster from your Deck using "Last Will's" state. "Last Will's" state then ends.
These states accumulate, so if you activate 2 "Last Wills", then the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 2 monsters from your Deck, and the "Last Wills'" states then end.
You only Special Summon 1 monster for each 1 "Last Will".
The state will expire at the end of the turn, or when it is used, whichever comes first. So if you Special Summon using "Last Will's" state, then the state is gone, and if the end of the turn arrives without using "Last Will's" state, then the state is gone.
Last Will's state will trigger by Tributing for a Tribute Summon, or for "Cannon Soldier's" effect, etc.
You can use "Last Will's" state to Special Summon a Level 5 or higher monster like "Labyrinth Wall".
You cannot Special Summon a "Special Summon-only" monster. You CAN Special Summon "Toon Mermaid" with "Last Will's" effect, as long as you have "Toon World" on your side of the field.
"Last Will's" state is only triggered when your OWN monster is sent from YOUR side of the field to YOUR Graveyard.
If "Last Will's" state is triggered during the Battle Phase by your monster being sent to your Graveyard, you resolve "Last Will's" effect at that time (just like "Giant Rat") and the newly Summoned monster can attack before Main Phase 2.
If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" state.
You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after being Summoned, such as a Fiend with 1500 original ATK while "Yami" is on the field and its ATK once Summoned will be 1700.
You can Special Summon "Muka Muka" even if you have 6 cards in your hand and "Muka Muka's" ATK, once Summoned, will be higher than 1500.
Light of Intervention
You can activate (flip face-up) this card at any time; it does not need to be activated in response to a Summon.
The effect of this card applies to both players, and does not affect monsters that are already on the field face-down. These monsters remain face-down until flipped face-up as normal.
While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
While this card is on the field, if a monster would be Special Summoned in face-down Defense Position (such as with "Cyber Jar" or "Nimble Momonga"), it is instead Special Summoned in face-up Defense Position.
While this card is on the field you cannot flip a monster face-down with "Book of Moon", "Darkness Approaches", etc.
Lord of D.
"Lord of D." cannot negate effects; he only prevents Dragon-Type monsters from being selected as targets of effects. Once a target has been selected, the effect of "Lord of D." is irrelevant.
If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.
If you have "Lord of D." on the field, and activate "Premature Burial" to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys "Premature Burial" your Dragon-Type monster is also destroyed because "Premature Burial" is NOT selecting your Dragon-Type as a target.
While you have "Lord of D." on the field you cannot equip your Dragon-Type monsters with Equip Spell Cards, but if you already have a Dragon-Type monster equipped with an Equip Spell Card when you Summon "Lord of D.", the Equip Spell card is not destroyed or negated, because "Lord of D." only prevents Dragon-Type monsters from being selected as a target.
"Lord of D." will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
Malice Doll of Demise
You can only activate the Special Summoning effect of "Malice Doll of Demise" during your first Standby Phase after it was sent to the Graveyard by the effect of a Continuous Spell Card. If you miss that, you cannot then activate the Special Summoning effect later on. If there is no monster card zone at the appropriate time, the effect is activated but you cannot Special Summon the "Malice Doll of Demise", so its effect disappears.
The effect of "Malice Doll of Demise" activates in the Graveyard. If "The End of Anubis" is on the field during the Standby Phase in which "Malice Doll of Demise" would activate its effect, then the effect is negated and "Malice Doll of Demise" is not Special Summoned. If "The End of Anubis" leaves play after that, you still cannot activate "Malice Doll of Demise"'s effect because the opportunity has passed.
Man-Eater Bug
If "Man-Eater Bug" is the only monster on the field when it is flipped, it destroys itself.
Manga Ryu-Ran
This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player's hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
Mobius the Frost Monarch
If "Mobius the Frost Monarch" is Tribute Summoned by the effect of "Ultimate Offering" in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards.
If 1 of the 2 Spell or Trap Cards designated by the effect of "Mobius the Frost Monarch" is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect.
Mysterious Puppeteer
When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.
Mystic Swordsman LV2
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
Mystic Swordsman LV4
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
Nobleman of Crossout
If the targeted monster is a Flip Effect Monster, it is not flipped face-up and its Flip Effect is not activated. Both players must reveal their Decks to each other to verify that all cards of the same name as the Flip Effect Monster are removed from play.
The targeted monster, and any cards of the same name if the target was a Flip Effect Monster, are removed from play and never go to the Graveyard, so the effects of cards like "Sangan" will not activate.
Cards of the same name in your hand or on the field are NOT removed from play.
Null and Void
You can activate "Null and Void" during the Damage Step, for example against the effects of "Airknight Parshath", "Sasuke Samurai #3" or "Bistro Butcher".
The card(s) discarded by the effect of "Null and Void" are never treated as actually drawn, so they are considered sent from the Deck to the Graveyard.
You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of "Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.
You can chain "Null and Void" to the effect of "Royal Magical Library".
You cannot chain "Null and Void" to the effect of "Appropriate" because the effect of "Appropriate" cannot be chained to.
Penguin Soldier
You may choose to return 0, 1, or 2 monsters to their owners' hands.
You may target Monster Tokens but they will be removed from play.
Spirit Monsters can still be returned to their owners' hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.
Premature Burial
You cannot activate "Tailor of the Fickle" selecting "Premature Burial" as a target.
You cannot activate "Fairy's Hand Mirror" to make your opponent chose a different monster when they activate "Premature Burial".
If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
If the equipped monster is flipped face-down "Premature Burial" is destroyed but the monster is not destroyed.
Protector of the Sanctuary
If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.
If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.
If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.
If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.
If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.
Reinforcements
You choose the monster to receive the ATK increase when you activate this card. This card designates a target.
If you activate two "Reinforcements" on the same monster, its ATK increases by 1000.
Relinquished
"Relinquished"'s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Cost Effect.
A monster equipped to "Relinquished" occupies a Spell & Trap Zone of the controller of "Relinquished". So if you already have 5 Spell & Trap Cards on the field you cannot activate the effect of "Relinquished". Any Equip Spell Cards equipped to the selected monster are destroyed. "Relinquished" gains the ATK and DEF of the monster equipped to it, but not the effects of an Effect Monster.
The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic Tomato" would not, since it was not destroyed as a result of battle.
You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
"Relinquished" will only inflict its effect damage to your opponent if "Relinquished" would be destroyed as a result of battle and the equipped Monster Card is destroyed instead. When this occurs you inflict damage to your opponent equal to the Battle Damage that the controller of "Relinquished" received; this is the ONLY time "Relinquished" will deal effect damage. (If "Relinquished", equipped with a 1800 ATK monster, attack a 3000 DEF Defense Position monster, "Relinquished's" controller takes 1200 damage but "Relinquished" does not inflict effect damage to the opponent.)
Reverse Trap
If a card gives a monster +100 ATK, and "Reverse Trap" is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which "double", "half", or "reduce to 0" the ATK or DEF of a monster.
You cannot activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.
Additional "Reverse Traps" activated in the same turn will have no effect. So "Reverse Trap" will change "Axe of Despair'"s effect of adding 1000 ATK to subtracting 1000 ATK. If a second "Reverse Trap" is activated, the equipped monster still has -1000 ATK.
Ring of Magnetism
If there is a monster equipped with "Ring of Magnetism" on the opponent's side of the field, if your monsters are going to attack they must attack the equipped monster. Even Toon Monsters, "Inaba White Rabbit", and monsters like "Jinzo #7" and "Queen's Double" that can normally Attack Directly must attack the equipped monster.
If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attacked.
Riryoku Field
This card cannot be used against "Monster Reborn" or "Premature Burial" since they do not target a monster on the field.
This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not select a target.
Robbin' Goblin
If you have "Robbin' Goblin" on the field and attack with "Kycoo the Ghost Destroyer" or "The Bistro Butcher" both effects activate simultaneously. Since you control both effects you can chose the order that they go on a Chain, so you can have the opponent draw due to the effect of "The Bistro Butcher" and then discard for the effect of "Robbin' Goblin".