I will try to explain. This deck is built more for trap/spell removal.
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Monsters: 17
Tribute: 3
Jinzo - nice attack, trap nullification
Mobius the Frost Monarch - nice attack, spell/trap removal
The Fiend Megacyber - special summoned.good attack, nice effect, can be
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Normal: 14
Berserk Gorilla - nice attack
Chiron the Mage x2 - spell removal
Kycoo the Ghost Destroyer - monster card removal from Grave
Rapid-Fire Magician x3 - 400 lp damage to opponent for every normal spell card played
Exiled Force - Monster removal
Night Assailant - Monster removal
Sasuke Samurai x3 - great effect, a lot like Mystic Swordsman LV2.
Old Vindictive Magician - Monster removal
Magician of Faith -Bring back a spell
Spells: 18
Heavy Storm - Spell/Trap removal
United We Stand - nice attack effect
Card Destruction - pain in the butt for your opponent. Even if it's a Dark World deck, it still can cause problems
Creature Swap - always fun to swap a monster
Nobleman of Extermination - Trap/Spell removal. Traps removed from play
Mystical Space Typhoon - spell/trap destruction
Dark Hole - Monster destruction
Dark Room of Nightmare x2 - lp damage for non battle related damage.
Messenger of Peace - shut down heavy hitter attacks.
Meteor of Destruction x2 -1000 lp damage
Soul Exchange - use opponent card fr tribute
The Shallow Grave - Personal favorite
Goblin Thief - take away 500 lp from opponent and you add 500 lp.
Nobleman of Crossout - remove monster from field. Flip effects removed from game
Snatch Steal - Always fun to steal from you opponent
Premature Burial - bring back a monster
Traps: 6
Ultimate Offering - always nice to double monsters in one turn
Call of the Haunted - monster return from grave
Torrential Tribute - remove monsters from field
Royal Decree -Trap nullification
Skill Drain - monster effect nullification
Bottomless Trap Hole - 1500 lp monster removal from play.
17 + 18 + 6 = 41
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Monsters: 17
Tribute: 3
Jinzo - nice attack, trap nullification
Mobius the Frost Monarch - nice attack, spell/trap removal
The Fiend Megacyber - special summoned.good attack, nice effect, can be
.
Normal: 14
Berserk Gorilla - nice attack
Chiron the Mage x2 - spell removal
Kycoo the Ghost Destroyer - monster card removal from Grave
Rapid-Fire Magician x3 - 400 lp damage to opponent for every normal spell card played
Exiled Force - Monster removal
Night Assailant - Monster removal
Sasuke Samurai x3 - great effect, a lot like Mystic Swordsman LV2.
Old Vindictive Magician - Monster removal
Magician of Faith -Bring back a spell
Spells: 18
Heavy Storm - Spell/Trap removal
United We Stand - nice attack effect
Card Destruction - pain in the butt for your opponent. Even if it's a Dark World deck, it still can cause problems
Creature Swap - always fun to swap a monster
Nobleman of Extermination - Trap/Spell removal. Traps removed from play
Mystical Space Typhoon - spell/trap destruction
Dark Hole - Monster destruction
Dark Room of Nightmare x2 - lp damage for non battle related damage.
Messenger of Peace - shut down heavy hitter attacks.
Meteor of Destruction x2 -1000 lp damage
Soul Exchange - use opponent card fr tribute
The Shallow Grave - Personal favorite
Goblin Thief - take away 500 lp from opponent and you add 500 lp.
Nobleman of Crossout - remove monster from field. Flip effects removed from game
Snatch Steal - Always fun to steal from you opponent
Premature Burial - bring back a monster
Traps: 6
Ultimate Offering - always nice to double monsters in one turn
Call of the Haunted - monster return from grave
Torrential Tribute - remove monsters from field
Royal Decree -Trap nullification
Skill Drain - monster effect nullification
Bottomless Trap Hole - 1500 lp monster removal from play.
17 + 18 + 6 = 41