Otohime
Monster Type : Spellcaster
Attribute : LIGHT
Level : 3
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
This is a card that isn't touched on much. In this present advanced format, this card can be very threatening to many decks. Combined with other strong monsters it is almost an unstoppable attack force.
Otohime alongside a Cyber Dragon, Ninja Grandmaster Sasuke, Drillroid or another strong monster, easily summoned monster, or defense destructor can destroy the biggest threats to your life points. Every Monarch has a defense that can be beaten easily. Jinzo has horrible defense, same with Vampire Lord. Otohime can also switch Scapegoats to attack position and then you can let your monsters attack with full damage, unlike Tsukuyomi who flips cards face down, Tsukuyomi in this present advanced format can prove to be bad topdeck. She can take down many monsters, but most people only really run ONE flip-effect monster (Magician of Faith). Tsukuyomi also cannot switch Scapegoats or destroy Spirit Reapers.
Yes, Otohime can destroy those pesky Spirit Reapers, Otohime's effect targets one face-up monster on the field, and the monster stays face-up. Otohime also destroys those annoying Beserk Gorillas instantaneously.
So far we've covered that Otohime can be a huge threat to aggro, zombies, and even your classic beat down.
She's your Enemy Controller to be used over and over again.
The only big defect about her is her 0 attack, which can easily backed up with a different monster. She was created to be used alongside another monster.
Another defect is that she isn't very attractive on the card.
Advanced : 3.5
Traditional : 1
Monster Type : Spellcaster
Attribute : LIGHT
Level : 3
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
This is a card that isn't touched on much. In this present advanced format, this card can be very threatening to many decks. Combined with other strong monsters it is almost an unstoppable attack force.
Otohime alongside a Cyber Dragon, Ninja Grandmaster Sasuke, Drillroid or another strong monster, easily summoned monster, or defense destructor can destroy the biggest threats to your life points. Every Monarch has a defense that can be beaten easily. Jinzo has horrible defense, same with Vampire Lord. Otohime can also switch Scapegoats to attack position and then you can let your monsters attack with full damage, unlike Tsukuyomi who flips cards face down, Tsukuyomi in this present advanced format can prove to be bad topdeck. She can take down many monsters, but most people only really run ONE flip-effect monster (Magician of Faith). Tsukuyomi also cannot switch Scapegoats or destroy Spirit Reapers.
Yes, Otohime can destroy those pesky Spirit Reapers, Otohime's effect targets one face-up monster on the field, and the monster stays face-up. Otohime also destroys those annoying Beserk Gorillas instantaneously.
So far we've covered that Otohime can be a huge threat to aggro, zombies, and even your classic beat down.
She's your Enemy Controller to be used over and over again.
The only big defect about her is her 0 attack, which can easily backed up with a different monster. She was created to be used alongside another monster.
Another defect is that she isn't very attractive on the card.
Advanced : 3.5
Traditional : 1