Pure Draw Exodia

It's a nice concept, but, after about your third turn, your opponent has the theme figured out, and even if they arent prepared in the first Duel, they more than likely will own the 2nd and 3rd.

I would replace those Good Goblin Housekeeping's with Hidden Book of Spells, and instead of Spell Shield Type-8, I would use Desert Sunlight. The majority of your cards are low defense flip types, so why use a card that is only going to protect a card that is going to die anyway? Save the few Spells you do have for their intended purpose.

Side Deck Scapegoat. Lightning Vortex may not be totally back, but it is out there, and you can kiss those Tokens good bye if they get hit. Replace Scapegoat and 1 Jar of Greed with Stumbling.
 
Agree with Masterwoo, you ll see too much hate in games 2 and 3 to warrant the theme to work. Could try some Scarabs and Locusts with Bind/Level Limit to slap them around while stalling or even Needle Worm. Pure draw generally sucks for 2 reasons, everytime you draw a card you need to hold you don't gain and rather lose a turn, whether off the draw phase or card effect. So you trade hand for field which for most deck is good, but in this case is bad if they get too far ahead and you can't handle it; they'll kill before you assemble Exodia. Its like those Des Lacooda control decks, it lags everytime you draw off of a Lacooda.
 
Not only that, but there basically is no defense other than a one use Torrential Tribute, so when your opponent checks your graveyard for things like Sakuretsu Armor and Bottomless Trap Hole after a few turns, he's either going to think one of two things (especially since they are probably going to have about 3 monsters on the field) that

A) You dont have any of them
B) They are all in your Deck
C) They are already face-down, but you havent used them??
D) You have them in your Side Deck
E) Etc...

3 or 4 turns in, I'm willing to attack into a Sakuretsu Armor with field advantage. Your opponent can basically set up anything he wants because your Traps are "set and use" except for Torrential Tribute, Gravity Bind, Cursed Seal of the Forbidden Spell, and Spell Shield Type-8, which do nothing for you as far as long term protection, except for the fact that you can fend off a Heavy Storm at the expense of a Spell Card that you really cant afford to lose, but that doesnt stop Mobius and Breaker.

No defense equals a rough game with not enough draws to get Exodia.
 
Thanks for all the advice guys! I like a lot of them. Heres the update based on what cards you all think I needed. If you have any more suggestions or comments, post away! Thanks again!

Pure Draw Exodia

Monster's
_________
Exodia the Forbidden One
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Tsukuyomi
Sangan
Swarm of Scarabs x2
Magician of Faith x2
Dark Mimic LV1 x3
Dekoichi the Battlechanted Locomotive x3
Skelengel x2
Emissary of the Afterlife x3

Total: 22

Spell's
_________
Upstart Goblin x2
Graceful Charity
Pot of Avarice
Lightning Vortex
Level Limit - Area B
Swords of Revealing Light
Stumbling x2
Messenger of Peace

Total: 10

Trap's
_________
Jar of Greed x2
Backup Soldier
Gravity Bind x2
Torrential Tribute
Hidden Book of Spell x2

Total: 8

Deck Total: 40
 
go ahead and switch a Mimic 1 with a Mimic 3 just as an extra draw card that won't get removed by Nobleman if 1 gets hit, or it's the only card if Nobleman hits it. Maybe consider Vengeful Bog Spirit as another alternative to Stumbling for the same purpose. Also The Dark Door to limit their attacks to one per turn.
Chain Destruction for the Lv 2 Swordsmen since I've seen 2 in decks around here.
 
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