mikoal said:
i think i got a bit confused here......
in ur exmaples with
Player A declare atk
Player nothing
Player A uses Just Desserts
are u assuming this chain resolves? if you do not allow the chain to resolve and chain sakuretsu in the chain which the monster delcared an atk it will work right?
if player B does not respond and allow the chain to resolve then sak, force canoot be activated....but player B can still chain sakuretsu right?
Yes, I was assuming that Chain (just Just Desserts) had resolved first. If it does, then you CANNOT activate Sakuretsu Armor in any of the other Chains in the Battle Step.
Alternatively, Player B could Chain Sakuretsu Armor to Just Desserts perfectly well:
Chain Link 1: Just Desserts (Player A)
Chain Link 2: Sakuretsu Armor (Player B)
Something like this could even happen:
Chain Link 1: Just Desserts (Player A)
Chain Link 2: Gift of the Mystical Elf (Player A)
Chain Link 3: Xing Zhen Hu (Player A)
Chain Link 4: Jar of Greed (Player A)
Chain Link 5: Sakuretsu Armor (Player B)
You can only activate cards such as Sakuretsu Armor/Mirror Force/Negate Attack/Magic Cylinder/etc. in the
FIRST Chain of the Battle Step, but you can activate them at any point in that Chain.
roadhouse007 said:
I think you
might have misunderstood one of his questions DJ......
If player A declares an attack
then player B does nothing
then player A activates Just Desserts
then player B can still chain with Sakuretsu Armor, Mirror Force, etc.
Quote modified to make sense.
roadhouse007 said:
Don't ask. I remember hearing somewhere turn player had to act first with cards (ex: enemy controller) or risk the opponent passing as well, then going into damage step. So this is inaccurate I guess? Please, say something if this is wrong.
Yeah, that's wrong. If Player A has attacked with her monster, Player B gets priority to activate a card in response to that attack. Whether they do or don't, Player A gets second priority to chain a card.
Player B could choose not to activate a card in response to the attack. This is risky, because if Player A also chooses not to activate a card in response to the attack, then play immediately moves to the Damage Step.
roadhouse007 said:
As far as malfunction, is that how it would work? Or would it be considered "re-setting" the trap card, making it to where it could not be activated until the next turn?
Malfunction does not say to Set the card. It just says to return the card to its original position (most often face-down on the field, but it could be in the owner's hand if Jetroid or Makyura the Destructor is around).
The Trap Card "stalled" by Malfunction can be immediately activated again if it is possible to do so.
mikoal said:
Player A has a set malfunction and a mosnter atking (declaring atk)
Player B responds with raigeki break to destroy monster (discarding a card from hand as cost)
Player A chains malfuction and paying 500 lp
this chain ends and resolves, and you are saying that Player B can start another chain with raigeki break?
That's right. See above.
mikoal said:
So if im understadning u, u are saying you can add as many chains as u want in battle phase, but once both players decides not to , it goes into damage step?
There are two different scenarios. One is when a Chain already exists, and one where it doesn't.
If a Chain already exists (e.g. Player B activated Jar of Greed), then Player A has the opportunity to add another card to the Chain. If he passes, then Player B has the same opportunity. If HE passes (note the two consecutive passes), then the Chain begins to resolve. Once there have been two consecutive passes, neither player can then decide to add another card to the Chain anyway. They missed their chance.
If a Chain does NOT exist (e.g. one has just finished resolving), then Player B has the opportunity to activate a card to begin a new Chain. If he passes, then Player A has the same opportunity. If HE passes, then play immediately moves to the Damage Step. Once there have been two consecutive passes, neither player can then decide to start a new Chain anyway. They missed their chance.
(N.B. For that last paragraph, I'm not sure whether Player A or Player B gets first priority to start a new Chain. Help would be appreciated here.)
mikoal said:
so when can u activate enemy controller and not be able to have the opponent respond with a sak then?
In the second or later Chain of the Battle Step, since Sakuretsu Armor can only be activated in the first Chain of the Battle Step. Your opponent can, however, respond to your Enemy Controller with another card (such as Magic Jammer or Jar of Greed or such).