patrickcampbe21
New Member
Well not so long ago Peps posted a untested RTDD/SKull Lair deck. Decided to test it out, with my own modifecations of course. I like how it flows and the sudden OTK against my opps. Posting to see if there is anything else that can be done to improve on the path/modifications I made to it.
In reference to the modifacations from Peps origanal, I added the Gigantes to further RTDD, take advantage of the big numbers of earth monsters, and to deal with any Royals and etc. seeing as I added alot more traps. The future fusion was great when you got it in the begining. Since you get three big monsters in the grave fast and if it stays alive you get a big cyber fusion on the field or in the grave when they saku or what it, so you can bring it back with RTDD. But in the end getting cybers to early and future fusion to late made it a dead card sometimes. Its a great effect if the situation allows it but then again so are alot of other situational cards. Currently unsure what I want to add swords, morphing jar, or magical merchant to get monsters in the grave fast or just stall. Morphing helps opp, merchant will send good monsters like gigantes to the grave when they could be better used on the field and sword has a chance of being destroyed.
Other than that the list is below: rate, fixes, etc welcomed and Pepes could you test it out if you are still working on this deck and let me know how you like the mods.
Monsters: 24
1 bazoo the soul-eater
1 breaker the magical warrior
3 cyber dragon (maybe 2x Cybers & 1x Swords)
1 D.D. assailant
1 D.D. dekoichi the battlechanted locomotive
2 exiled force
2 giant rat
2 gigantes
1 magician of faith
1 mobius the frost monarch
1 morphing jar/magical merchant/swords of revealing light
3 nimble momonga
1 sangan
1 spirit reaper
2 zaborg the thunder monarch
Magic: 7
1 graceful charity
1 heavy storm
1 MST
1 ROTA
1 goats
2 smashing grounds
Traps: 9
1 mirror force
2 RTDD
1 ring of destruction
2 Saku
2 skull lair
1 torrential
In reference to the modifacations from Peps origanal, I added the Gigantes to further RTDD, take advantage of the big numbers of earth monsters, and to deal with any Royals and etc. seeing as I added alot more traps. The future fusion was great when you got it in the begining. Since you get three big monsters in the grave fast and if it stays alive you get a big cyber fusion on the field or in the grave when they saku or what it, so you can bring it back with RTDD. But in the end getting cybers to early and future fusion to late made it a dead card sometimes. Its a great effect if the situation allows it but then again so are alot of other situational cards. Currently unsure what I want to add swords, morphing jar, or magical merchant to get monsters in the grave fast or just stall. Morphing helps opp, merchant will send good monsters like gigantes to the grave when they could be better used on the field and sword has a chance of being destroyed.
Other than that the list is below: rate, fixes, etc welcomed and Pepes could you test it out if you are still working on this deck and let me know how you like the mods.
Monsters: 24
1 bazoo the soul-eater
1 breaker the magical warrior
3 cyber dragon (maybe 2x Cybers & 1x Swords)
1 D.D. assailant
1 D.D. dekoichi the battlechanted locomotive
2 exiled force
2 giant rat
2 gigantes
1 magician of faith
1 mobius the frost monarch
1 morphing jar/magical merchant/swords of revealing light
3 nimble momonga
1 sangan
1 spirit reaper
2 zaborg the thunder monarch
Magic: 7
1 graceful charity
1 heavy storm
1 MST
1 ROTA
1 goats
2 smashing grounds
Traps: 9
1 mirror force
2 RTDD
1 ring of destruction
2 Saku
2 skull lair
1 torrential