Return of the Deads

BenjaminMS

The Kozaky show
Hello. Today I release 2 Decks: one idea deck (probably won't make it: Insect Deck) and one REAL deck: a zombie Deck.

Can someone give advise and when needed, fix it?

Tribute monsters (5x)
Dark Dust Spirit (1x)
Vampire Lord (3x)
Vampire Genesis (1x)

Non-Tribute Monsters (14x)
Magician of Faith (1x)
Master Kyonshee (2x)
Pyramid Turtle (3x)
Regenerating Mummy (2x)
Soul-Absorbing Bone Tower (3x)
Spirit Reaper (3x)

Spell (15x)
Book of Life (3x)
Book of Moon (1x)
Call of the Mummy (2x)
Giant Trunade (2x)
Hammer Shot (3x)
Mystical Space Typhoon (1x)
Nobleman of Crossout (1x)
Premature Burial (1x)
Snatch Steal (1x)

Trap (7x)
Call of the Haunted (1x)
Compulsory Evacuation Device (2x)
Curse of Royal (1x)
Magic Jammer (2x)
Torrential Tribute (1x)

Greetings,
BenjaminMS
 
You might want to consider taking out the Dust Spirit and Vamp Genesis for a Ryu Kokki and either a Despair from the Dark, a Patrician of Darkness, or a 2nd Ryu Kokki. You could also try taking out a Vamp Lord for an Airknight Parshath or a Jinzo if you're so inclined.

Also, take out the Kyonshees, since they don't have very good attack or any effect. You have a lot of options here, I would say your best bet would be to replace them with Sangan and either a Giant Rat (to search out your Pyramid Turtles) or a Mystic Tomato (to pull out your Reapers and Bone Towers). Some other good choices include: Fear from the Dark, Morphing Jar, Cyber Jar, D. D. Warrior Lady, or Breaker.

For the Spells & Traps, I would suggest Smashing Ground over Hammer Shot. Also, get rid of Curse of Royal, 1 Magic Jammer, and 1 Call of the Mummy and add a Heavy Storm, a Lightning Vortex if you have one, and a Dark Hole.

A few other Spell & Trap cards you may want to consider:

Creature Swap - Give your opponent a Pyramid Turtle in Exchange for their beatstick, then when you destroy it, you hurt them AND get the turtles effect.

Enemy Controller - Hard to get, but extremely versatile card that can fit in most decks.

Bottomless Trap Hole - One of the best monster destruction Traps out there now, It can easily deal with Berserk Gorilla, Airknight, Chaos Sorceror, and plenty of other potentially dangerous monsters.

Zombies are some of the most versatile monsters in the game, so don't be afraid to try something new with them either. Good luck, I hope the deck works out for you...
 
I am trying to lay a hand on 2-3 Royal Keepers, to replace the Master Kyonshee.

D.D.S. is just a back-up guy. However, I am not thinking about losening him, because I sometimes will need him. And Vampire Genesis... I am trying to make beatdown/deck-out Deck with the effects of Soul-Absorbing Bone Tower. And because that needs Special Summons, I will need Vampire Genesis.

Hammer Shot is also back-up. Mm.... I'll add a Heavy Storm, and will losen Curse of Royal for it. Need to think about the rest... In two weeks, I'll meet a friend who has a 80+ Stall/Burn Deck. I'll see how that goes. If I can give 'burn' 40+ of his cards away with the Bone Tower, it should be good enough to at least have it a try. Maybe I will ask him for a Match while he uses my WATER-deck... That should give me a idea how it would go against others.
 
Some helpfull cards in the boosters... Some for my Zombiedeck, and some for my Water-Deck.

I dropped the 2 Master Kyonshees. Also, the Book of Moon is dropped... I have just 1, and putted him accidentaly in this Zombie-Deck....
As said, I added 2 Creature Swaps.
I dropped 1 Hammer Shot. Also, I putted in a Premature Burial before, whom I realize now I haven't (who is in my Water-Deck...). :eek: And so does Call of the Haunted... :eek: :eek:
I added 1 Heavy Storm. I found a Bottomless Trap Hole in the DB2-boosters. I added him too.
I dropped the Curse of Royal, and added a Gift of The Mystical Elf and a Minor Goblin Official.

The Deck looks like this now:

Tribute monsters (5x)
Dark Dust Spirit (1x)
Vampire Genesis (1x)
Vampire Lord (3x)

Non-tribute monsters (12x)
Magician of Faith (1x)
Pyramid Turtle (3x)
Regenerating Mummy (2x)
Soul-Absorbing Bone Tower (3x)
Spirit Reaper (3x)

Spell (15x)
Book of Life (3x)
Call of the Mummy (2x)
Creature Swap (2x)
Giant Trunade (2x)
Hammer Shot (2x)
Heavy Storm (1x)
Mystical Space Typhoon (1x)
Nobleman of Crossout (1x)
Snatch Steal (1x)

Trap (8x)
Bottomless Trap Hole (1x)
Compulsory Evacuation Device (2x)
Gift of The Mystical Elf (1x)
Magic Jammer (2x)
Minor Goblin Official (1x)
Torrential Tribute (1x)

Greetings,
BenjaminMS
 
I noticed Ancient Sanctuary had some of the better Zombie/Fiend cards in it. I've always picked up a few in there as opposed to DB2.
 
BenjaminMS said:
BTW: Pyramid Turtle gives the effect to the controller, not the owner :(
Actually, the owner of "Pyramid Turtle" gets the effect since it doens't activate until it reaches YOUR (the owners) Graveyard. That's why everybody suggests putting in the Creature Swaps. The same holds true for "Giant Rat", "Mystic Tomato", etc...

Give it to your opponent, run it over with "Vampire Lord", or "Ryu Kokki", then YOU get to Special Summon another monster and attack with it! It is a beautiful thing.
 
sirch1964 said:
I noticed Ancient Sanctuary had some of the better Zombie/Fiend cards in it. I've always picked up a few in there as opposed to DB2.

You're right Sirch, but I have some sidenotes...

For the ones who doesn't know which cards are in AST:
1) Double Coston
2) Pharaoh's Servant
3) Pharaonic Protector
4) Regenerating Mummy
5) Soul-Absorbing Bone Tower
6) Spirit of the Pharaoh
7) The Kick Man
8) Vampire Lady

However, Sirch, the only cards who are useful to me, are already in my Deck. I don't need Double Coston (I have no 7+ Tributes in my Deck), nr. 2, 3, 7 and 8 are useless to me, Regenerating Mummy and Bone Tower already exist in my Deck and the Spirit is hard too get on the field+his stats&effect aren't worth it.

But still, thanks for the advise.
 
skey23 said:
Actually, the owner of "Pyramid Turtle" gets the effect since it doens't activate until it reaches YOUR (the owners) Graveyard. That's why everybody suggests putting in the Creature Swaps. The same holds true for "Giant Rat", "Mystic Tomato", etc...

Give it to your opponent, run it over with "Vampire Lord", or "Ryu Kokki", then YOU get to Special Summon another monster and attack with it! It is a beautiful thing.

Oh boy... seems to be my knowledge of Yu-gi-oh is leaving me at some times, lol.... (or I just never knew it right, don't know it yet, which of both :D ). Thanks for the information skey.
 
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