Shadow of Infinity Cards - details

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Deck-Out

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First off I'm SOOOOOO sorry i don't know where to put this so i decided to put it in front of everyone's eyes so we can all study and get ready for it.


SOI-JP001
Legendary Demon God Flame Emperor Uria

Pyro/Effect Level 10 Atk/0 Def/0
This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Trap cards from your field to Graveyard. This card's attack strength would be increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap card cannot be activated.

SOI-JP002
Legendary Demon God Descending Thunder Emperor Hamon
Thunder/Effect/10/4000/4000
This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's monster and it's send to Graveyard, do 1000 damages to opponent's life points. When this card is on your field in face-up defense mode, your opponent cannot choose other monster as the target of attack.

SOI-JP003
Legendary Demon God Phantom Demon Emperor Ravel
Fiend/Effect/10/4000/4000
This card cannot be Normal Summon. Sacrifice 3 Demon sub-type monsters on your field to special summon this card. Whenever opponent summons a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn.

SOI-JP004
E-Hero Bubbleman Neo
Water/Warrior/4/800/1200

This card cannot be Normal Summon. This card can only be special summon by sending a [E-Hero Bubbleman] on your field and a [Metamorphosis] in your hand to Graveyard. When this card is face-up on the field, this card has the name [E-Hero Bubbleman]. Destroy the opponent's monster battling with this card at the end of Damage Step.

SOI-JP005
Hero Kids
Earth/Warrior/2/300/600
When this card is successfully special summon, you may special summon any number of [Hero Kids] from your deck to the field.


SOI-JP006
Cyber Barrier Dragon
Light/Machine/6/800/2800
This card cannot be Normal Summon. This card can only be special summon by the effect of [Attack Reflector Unit]. When this card is in face-up attack mode, once per turn you can negate the attack of one of opponent's monster.
Super/Ultimate Rare

SOI-JP007
Cyber Laser Dragon
Light/Machine/7/2400/1800
This card cannot be Normal Summon. This card can only be special summon by the effect of [Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster on opponent's field with attack or defense strength higher than this card's.
Ultra/Ultimate Rare

SOI-JP008
Ancient Gear
Earth/Machine/2/100/800
When [Ancient Gear] is face-up on your field, you may special summon any copy of this card in your hand to the field in attack mode.

SOI-JP009
Ancient Gear Cannon
Earth/Machine/2/500/500
Sacrifice this card, do 500 damages to opponent's life points. During this turn's battle phase no player can activate Trap cards.

SOI-JP010
Proto Cyber Dragon
Light/Machine/3/1100/600
When this card is face-up on the field, the name of this card is treated as [Cyber Dragon]
Rare

SOI-JP011
Instantaneous Bomber
Wind/Machine/3/1000/1000
When this card is attacked by opponent's monster when in face-down defense mode, damage calculation would not be deal and this card would become an equipment card onto the attacking monster. During the next opponent's Standby Phase, destroyed the equipped monster.
Rare

SOI-JP012
Machine King - Prototype
Earth/Machine/3/1600/1500
The attack and defense strength of this card is increased by 100 for each Machine sub-type monsters on the field other than this card

SOI-JP013
Giant Battleship - Covered Core
Earth/Machine/7/2500/800
When this card is Normal Summon put two counters on this card. This card cannot be destroyed as result of battle. When this card battle, at the end of Damage Step flip a coin. If it's head, remove a counter from this card. When this card do not have counters on it and battle, destroy it at the end of Damage Step.
Super/Ultimate Rare

SOI-JP014
Guide of Another Dimension
Dark/Warrior/4/1400/1000
When this card is successfully Normal Summon, give control of this card to opponent. During each End Phase, opponent chooses a card in this card's controller's Graveyard and removes it from the game.

SOI-JP015
Chain Slasher
Wind/Warrior/4/1000/600
In additional to the normal attack, this card can attack another time during Battle Phase for each [Chain Slasher] in your Graveyard.
SOI-JP016

Successor of Magic Sealing
Light/Warrior/4/1700/800
When this card is successfully summon, reversed summon, or special summon, for each [Successor of Magic Sealing] in your Graveyard, name a main-type. When this card attack monsters with the named main-type, destroy them without going into damage calculation.

SOI-JP017
Tenkabito Shien ("
Conqueror of Heaven - Shien")
Fire/Pyro/4/1500/1000
This card is not affect by effect of Trap cards.

SOI-JP018
Parasitic Body Dani ("Kisentai Dani")
Earth/Insect/1/?/?
This card attack and defense strength is equal to the number of token monsters on the field x500.

SOI-JP019
Gokipon
Earth/Insect/2/800/800
When this card is destroy in battle and sends to Graveyard, add a Insect sub-type monster with attack strength of 1500 or less from your deck to hand.

SOI-JP020
Silent Insect
Earth/Insect/2/200/300
When this card is successfully Normal Summoned or Reverse Summoned put it in defense mode. When this card is face-up on the field, negate the effects of all Continuous Magic and
Continuous Trap cards.

SOI-JP021
Chainsaw Insect
Earth/Insect/4/2400/0
When this card battle, at the end of Damage Step opponent draw a card.
Rare

SOI-JP022
Ooarikuikuiari ("Giant Anteater Eating Ant")
Earth/Insect/5/2000/500
This card cannot be Normal Summon. This card cannot be special summon other than by sending two Magic/Trap cards on your field to Graveyard. Instead of this card attacking, you can destroy a Magic/Trap card on opponent's field.

SOI-JP023
Saber Beetle
Earth/Insect/6/2400/600
When this card attack a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference.

SOI-JP024
Devildozer
Earth/Insect/8/2800/2600
This card cannot be Normal Summon. This card cannot be special summon other than by removing 2 Insect sub-type monsters from your Graveyard. When this card does battle damages to opponent, send the top card from opponent's deck to Graveyard.
Rare

SOI-JP025
Yomigaeru (Yomi Frog)
Water/Aqua/1/100/100
When this card is in your Graveyard at your Standby Phase, and you don't have Magic/Trap cards on your field, you can special summon this card to your field. This effect cannot be activated if a [Yomigaeru] is face-up on your field.
Rare

SOI-JP026
Devil Frog
Devil Frog
Water/Aqua/3/1200/800
This card's attack strength is increase by number of [Tadpole] in your Graveyard * 300.



SOI-JP027
Princess - Pikeru
Light/Spellcaster/4/2000/0
This card can't be normal summon. This card can only be special summon by the effect of [Ordeal of Princess]. During your Standby Phase, gain Life point equal to the number of monster on your field x800.
Rare




SOI-JP028
Princess - Kuran
Dark/Spellcaster/4/2000/0
This card can't be normal summon. This card can only be special summon by the effect of [Ordeal of Princess]. During your Standby Phase, do damages to opponent's life points equal to number of opponent's monsters on the field x600.
Rare

SOI-JP029
Memory Crusher
Dark/Demon/3/1000/600
When this monster successfully direct attack opponent, do damage to opponent equal to number of monsters in opponent's Fusion deck x100.
Rare

SOI-JP030
Amplified Malice
Amplified Malice
Dark/Undead/4/700/1000
When this card is face-up on the field, during opponent's standby phase, for each [Amplified Malice] in your Graveyard, discard a card from the top of opponent's deck.

SOI-JP031
Grass Phantom
Water/Plant/3/1000/1000
This card's attack strength is increase by number of [Grass Phantom] in your Graveyard * 500.

SOI-JP032
Sandmoth
Earth/Rock/4/1000/2000
When this card is destroy while in face-down defense mode other than by battle and send to Graveyard, special summon this card to your field with original attack and defense strength switch.

SOI-JP033
Divine Dragon - Excelion
Light/Dragon/5/1500/900
When this card is Normal Summoned, for each [Divine Dragon - Excelion] in your Graveyard, you get one of the following effect. You cannot get the same effect more than once.


· Increase this card's attack strength by 1000.

· When this card destroy an opponent's monster, this card can attack once more in continuous

· When this card destroy an opponent's monster and send it to Graveyard, do damage to opponent equal to the attack strength of the destroyed monster.
Super/Ultimate Rare

SOI-JP034
Goddess of Extermination - Ruin
Light/Angel - Ritual/8/2300/2000
Descended by [End of the World]. You must sacrifice cards from your hand and/or field with total levels of 8. When this card would destroy an opponent's monster in battle, this card can continue to attack once again.
Super/Ultimate Rare

King of the End - Demise
Dark/Demon - Ritual/8/2400/2000
Descended by [End of the World]. You must sacrifice cards from your hand and/or field with total levels of 8. Pay 2000 life points destroy all cards on the field except this card.
Super/Ultimate Rare

SOI-JP036
Frog Sandeath
Water/Aqua - Fusion/8/2500/2000
[Death Frog] + [Death Frog] + [Death Frog]
When this card is Fusion Summon, it can only be done by the above cards. This card's attack strength would be increase by 500 for each [Yomigaeru] in your Graveyard.

SOI-JP037
Hero Heart
Magic -
Normal

This card can only be activate when you choose a face-up monster with [E-Hero] in its name on your field. Half the attack strength of the chosen monster, and it can attack two times during a battle phase.

SOI-JP038
Magnet Circle
LV2

Magic - Normal
Special Summon a Machine sub-type monster from your hand with Level 2 or lower

SOI-JP039
Ancient Gear Factory
Magic - Normal
Choose a monster card with [Ancient Gear] in its name in your hand. Remove from game cards with [Ancient Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summoned without sacrifice.

SOI-JP040
Ancient Gear Drill
Magic - Normal
This card can only be activate when there's a monster with [Ancient Gear] in its name on your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activated during this turn.

SOI-JP041
Martyr of Phantoms
Magic - Normal
This card can only be activate when your have two or more cards in your hand, and you have face-up [Divine Flame Emperor - Uria] and [Descending Thunder Emperor - Hamon] on your field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms Token] (Dark/Demon/1/0/0) in attack mode to your field.
Rare

SOI-JP042
Cyclone Boomerang
Magic - Equipment
This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the equipped monster by 500. If the equipped monster is destroyed by other cards' effect and send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent equal to number of destroyed Magic/Trap cards * 100.
Rare

SOI-JP043
Seal of Heritance
Magic - Equipment
This card can only be activate when you have 3 monsters with the same name in your Graveyard. Choose one of those monsters and special summon it on to your field, and equipped this card onto it. When this card is destroyed, destroy the equipped monster.

SOI-JP044
Ordeal of Princess
Magic - Equipment
This card can only be equipped on a [White Magician - Pikeru] or [Black Magician - Kuran].
The attack strength of the equipped monster is increased by 800. When the equipped monster destroy a monster with level of 5 or higher in battle, sacrifice the equipped monster, and special summon a [Princess - Pikeru] if this card is equipped on [White Magician - Pikeru], or [Princess - Kuran] if this card is equipped on [Black Magician - Kuran], from your hand or deck to the field.

SOI-JP045
Photon Generator Unit
Magic - Quick play
this card can only be activate by sacrificing two [Cyber Dragon] on your field. Special Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

SOI-JP046 SOI-JP040
Ancient Gear Drill
Magic - Normal
This card can only be activate when there's a monster with [Ancient Gear] in its name on your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activating during this turn.



SOI-JP041
Martyr of Phantoms
Magic - Normal
This card can only be activate when your have two or more cards in your hand, and you have face-up [Divine Flame Emperor - Uria] and [Descending Thunder Emperor - Hamon] on your field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms Token] (Dark/Demon/1/0/0) in attack mode to your field.
Rare



SOI-JP042
Cyclone Boomerang
Magic - Equipment
This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the equipped monster by 500. If the equipped monster is destroyed by other cards' effect and send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent equal to number of destroyed Magic/Trap cards * 100.
Rare



SOI-JP045
Photon Generator Unit
Magic - Quick play
this card can only be activate by sacrificing two [Cyber Dragon] on your field. Special Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.





End of the World
Magic - Ritual
This card is needed for descendance for [Goddess of Extermination - Ruin] and [King of the End - Demise]. From your hand and/or field, sacrifice monster cards with the total level same as the monster to be Ritual Summon.

SOI-JP047
Ancient Gear Castle
Magic - Continuous
Increase the attack strength of all face-up monsters on the field with [Ancient Gear] in its name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters from this card equal to the number of sacrifices required instead of sacrifices.
Super/Ultimate Rare

SOI-JP048
Reincarnation
Magic - Continuous
Monsters sacrifice for Ritual Summons would not go into Graveyard, but owner's deck instead. Shuffle the deck afterward.

Super Junior Showdown!
Trap -
Normal
This card can be activate when opponent's monster declare attack. Negate that battle, and a monster in face-up attack mode with attack strength lower than that monster on opponent's field and a monster in face-up defense mode with defense strength lower than that monster on your field would battle instead. At the end of that battle, Battle Phase would end.

SOI-JP050
Miracle Kids
Trap - Normal
Until End Phase of this turn, decrease the attack strength of an opponent's monster by number of [Hero Kids] in your Graveyard * 400.

SOI-JP051
Attack Reflector Unit
Trap -
Normal

this card can only be activating by sacrificing a [Cyber Dragon] on your field. Special summon a [Cyber Barrier Dragon] from your hand or deck.

SOI-JP052
Damage Condenser
Trap -
Normal

this card can only be activate when you receive battle damages, and discard a card from your hand. Special summon a monster from your deck to the field with attack strength lower than amount of battle damages received in face-up attack mode.
Super/Ultimate Rare

SOI-JP053
Karma Cut
Trap - Normal
Discard a card from your hand. Remove a face-up monster on opponent's field from the game. If there're monsters card with the same name as the removed card in opponent's Graveyard, remove all of those cards from the game.
Rare

SOI-JP054
Lost Next
Trap - Normal
Choose a face-up monster on your field. Send a monster with the same name as that monster from your deck into Graveyard.

SOI-JP055
Generation Change
Trap - Normal
Destroy one face-up monster on your field. Add the card with the same name as the destroyed card from your deck to hand.

SOI-JP056
Full Burst
Trap - Normal
After this card is activate, send your entire hand to Graveyard. Do damages to opponent equal to number of cards send this way * 200.

SOI-JP057
Successful Rating 0%
Trap - Normal
Randomly send two Fusion monsters from opponent's Fusion deck to Graveyard.

SOI-JP058
Option Hunter
Trap - Normal
This card can only be activate when a monster card on your field is destroy in battle and sent to Graveyard. Increase your life points equal to the original attack strength of the destroyed monster.
Rare

SOI-JP059
Goblin's Perfunctory Action
Trap - Counter
Pay 500 life points, negate an activation of a Magic card, and return that Magic card back to owner's hand.
Rare

SOI-JP060
Malfunction
Trap - Counter
Pay 500 life points, negate an activation of a Trap card, and return it set.
Rare
 
I believe we do... And why is this in Advanced Format Decks?? I'll move it, and if another mod thinks that locking it is better, sure. But, hey, it shouldn't hurt.
 
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