Snatch Steal, Book of Moon & Quick-Play Spell Cards

Ares22

New Member
A new batch of questions today. Yesterday, I went to a tourny just to watch my friends play. I wasn't ready to play as I didn't have good enough cards for my deck. Anyway, as one my friends plays against his opponent they come to some problems.

The first problem is that his opponent plays Snatch Steal on my friend's monster. After that my friend plays Book of Moon after activation of Snatch Steal(the other problem,which I will explain soon). My friend said that the monster goes back to him but the opponent said that it on his side(to the opponent's side). I thought it would go back to my friends side since Snatch Steal is no longer on the field. So which is it, my friends side or opponent's side?

Second issue they were arguing about was about Quick-Play Spells, this is where Book of Moon comes in. The opponent said they can either be activated during your turn, they would have to be on the field in order to activate, and that you can't play from the hand during the opponent's turn. The opponent let it go for the one time but he said that my friends have to know that now. To me it all sounded confusing. Could somebody tell me on how Quick-Play Spell cards officially work and how to use them?

By the end of the day, my friends lost but were in top 10. There were 25 people in total. Again, thanks in advance.
 
Ares22 said:
A new batch of questions today. Yesterday, I went to a tourny just to watch my friends play. I wasn't ready to play as I didn't have good enough cards for my deck. Anyway, as one my friends plays against his opponent they come to some problems.

The first problem is that his opponent plays Snatch Steal on my friend's monster. After that my friend plays Book of Moon after activation of Snatch Steal(the other problem,which I will explain soon). My friend said that the monster goes back to him but the opponent said that it on his side(to the opponent's side). I thought it would go back to my friends side since Snatch Steal is no longer on the field. So which is it, my friends side or opponent's side?

Second issue they were arguing about was about Quick-Play Spells, this is where Book of Moon comes in. The opponent said they can either be activated during your turn, they would have to be on the field in order to activate, and that you can't play from the hand during the opponent's turn. The opponent let it go for the one time but he said that my friends have to know that now. To me it all sounded confusing. Could somebody tell me on how Quick-Play Spell cards officially work and how to use them?

By the end of the day, my friends lost but were in top 10. There were 25 people in total. Again, thanks in advance.

In the instance you described, Snatch Steal was not even doing resolving before Book of Moon was activated. If Book of Moon was chained to Snatch Steal then Snatch Steal resolves without effect. If however, later on in the duel the monster is flipped face-down, Snatch Steal is destroyed and it stays on the opponent's side of the field. Mechanic as shakey, but I am not sure how it works, but for instance say I activate Snatch Steal. It resolves and the monster goes to my field. I do not think you are allowed to then activate Book of Moon the instant it goes to my field because something has to happen in order for a response or chain to happen.

Lastly, Quick-Play cards can be played from the hand during your own turn. However, if you want to use a Quick-Play card during your opponent's turn it has to be on the field face-down. Also, the instant you set that Quick-Play card it acts like a Trap Card and you cannot flip it over in the same turn like you normally could do if you set a Normal Spell Card during your turn and then flipped it over in the same turn.
 
If your monster is targeted by Snatch Steal and you chain Book of Moon then when you resolve the chain Book of Moon will turn your monster face-down and then when Snatch Steal attempts to resolve the monster it targeted will no longer be a valid target, so it will resolve without effect.

If your monster is successfully taken by Snatch Steal and then in a new chain you use Book of Moon to turn it face-down. It will remain with your opponent.

Quick-Play Spells are spell speed 2 and can be played from your hand during your own turn or from the field if they were set during a previous turn, they can even be used to add to a chain from your hand. They may also be set on the field but may then not be activated the same turn that they are set. On your opponent's turn you may activate a Quick-Play Spell just like you would a set Trap. But you may not activate Quick-Play Spells from your hand during your opponent's turn.
 
This seems to be part of what I like to call, the missing rulings of Yu-Gi-Oh. Nothing mentioned in the rulings handbook that comes with the Starter Decks and there is nothing mentioned in RONIN and other software help guides. It creates a lot of confusion for new and even some experianced players. I had the exact same move done to me yesterday and my first thoughts would have been that the card returned to the controlling player as it is technically their monster and the equip spell effect of Snatch Steal is pinching the opponents monster until the opponent either sacrifices it or Snatch Steal is destroyed. If the case is that the monster that was snatch stolen was flipped down and remains with the opponent, will the same happen for cards like Brain Control. It's that little missing ruling that makes the game so confusing.

Effectively this missing ruling could state:-

When a monster is flipped down by a effect of monster, spell or trap effect; any effects that were applied before this event had occured are reset.

If that is the case, maybe it is time for Konami to update the rulings guide, or if they are presently unable to action that, a decent player with expert knowledge of the game can perhaps make an unofficial rulings guide.
 
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