Spatial Collapse IOC-051

IOC-051
Spatial Collapse
Continuous Trap


Text
You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.

Rulings
If "Spatial Collapse" is activated, and an effect is chained so that a player has more than 5 cards on the field after "Spatial Collapse" resolves, the controller selects cards to send to the Graveyard to make the number 5.

You can activate "Spatial Collapse" when you have 5 or less cards on the field and your opponent has 5 or less cards on the field.

"Spatial Collapse" includes Tokens, too.

While "Spatial Collapse" is active and you have 1 or more cards already on your side of the field, you cannot activate "Scapegoat" because you would have your 1 previous card + the "Scapegoat" card + 4 monster tokens = 6.

When you have 4 cards on your side of the field while "Spatial Collapse" is active, you cannot activate "Change of Heart".

When "Cyber Jar" is activated while "Spatial Collapse" is active, if the number of cards exceeds 5, each player selects cards to send to the Graveyard to make the number 5.

When you have 4 cards on the field and you activate "Remove Brainwashing", you select cards to destroy to make the number of cards you control 5.

[Re: Amplifier] If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.

Commentary

IMHO this is a powerful card, quite capable of locking down the field, especially against opponents who enjoy swarming.
The best thing about this card is that it restricts an opponents options, and without a way to utilise options, they can have major problems.

Limiting the number of cards the opponent can have on the field at any one time, can essentially:
1. stop the opponents from summoning
2. stop the opponent from playing/setting spells/traps

Any effect that will cause the number of cards to increase cannot be activated- so this means no summoning extra monsters (although they may be able to tribute a monster for a tribute summon, and this will make room). Likewise, no activation of spells if this would place an extra card on the field.

1. Scapegoats. If the opponent plays scapegoats, they have chosen to block up their own field with 4 tokens. If they have another card down, they are effectively unable to play any other cards whilst these are on the field. This includes MST to get rid of your spatial collapse, dark hole to get rid of the goats etc. If you can inflict damage without needing to go through the goats, i.e. direct attackers (e.g.) inaba white rabbit or any burn card, then you can just sit tight.
2. Ojama Trio. If the opponent has 2 cards in play, then you spring trio on them, they may find themselves stuck.
3. Xing Zhen Hu. This can prevent an opponent from activating set spell/traps, making lockdown all the easier
4. Gravity bind/messenger of peace/level limit-area B. If the opponent has monsters on the field, spatial collapse does not stop them attacking you. However, these other cards will.
5. Cyber jar. If a cyber jar is flipped whilst spatial collapse is active, spatial collapse will prevent a cards in excess of 5 on the field from being summoned. If the opponent has set magic/traps already, and get a handful of monsters, they will have to make the decision on which ones to lose.

Spatial collapse isnt for just any deck, but I have seen it used extremelly effectively in a burn deck against me. I have also run it with Ojama Trio in a Inaba White Rabbit based deck, whic caused some opponents major problems when they found their field filled with tokens and unable to attack due to stall.
 
I used to run a Cannon Soldier / Burn deck with Ojama Trio and Spatial Collapse.

I came upon a combo unexpectedly as I was using Soul Exchange to tribute off my opponent's monsters for Cannon Soldier. It often seemd that I'd have two copies of Ojama Trio in my hand...which of course makes one useless. By setting both copies of Ojama Trio and using one on my opponent's turn....and using Soul Exchange , Snatch Steal, etc. to take my opponent's monsters for Cannon Soldier bait I'm able to open up the third slot needed to activate the other Ojama Trio. Even if I didn't have Spatial Collapse available it shut down their monster summoning capacity for the time being giving me time to get to Spatial Collapse to lock them down completely.

If you're using Ojama Trio with Spatial Collapse you can try a copy of Kasier Colosseum. Once your opponent controls three Ojama Tokens you can summon up to three monsters with your opponent unable to summon anymore monsters....another mini-lock.
 
Complex_Mind said:
I'm sure the opponent would bust something else and Bubble Crash is too janky to consider decking or sidedecking. And Spatial Collapse wouldn't be gone forever.
...um... You missed the point. Let me try rephrasing:

If your opponent has more than 5 cards and you need to ACTIVATE Spatial Collapse, Bubble Crash is the way to go.

I use "bust" as in "pull off" or "make happen", like if I said, "Watch me bust an ollie, dude!"

My bad, poor wording.

-pssvr
 
Other points

Some other points worth mentioning:

How to get out of a spatial lock involving Scapegoats or ojama tokens:
Switch one (or more) to attack postion, and attack with them.
In general, most people running Spatial Collapse will have some form of stall to prevent larger monsters from attacking. Yet tokens with zero attack should still be able to do so, so suicide them into the opponents attack position monsters. You will take damage, but you will free up a space.

Of course, this means that the player running Spatial Collapse should never leave monsters in attack postion when goats/ojamas are involved...
 
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