Teaching somebody Yugi...in 10 minutes or less.

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Dillie-O

Council of Heroes
You heard me right! Get them into the game in 10 minutes or less from knowing little to nothing, short of watching the cartoon show!

I've experienced this a couple times now as a Judge, and it goes along the lines of this. Parent A walks up to me with their 8 to 10 year old kid who's been wanting to get into the game after watching the cartoon for weeks on end. However, they have no clue what to do and all their kid has at this point is the cool Kaiba dueling disc that attaches to your wrist. They just paid the 20 bucks for their sneak preview packs, and now they're told they have to "open duel" with 5 different people and fill out this card.

The blank look on the parent's face and the enthusiasm on the child's face is priceless.

The judging staff is a little limited today and the people are piling in, but the TO has directed you to them and said you can spend about 10 minutes with them helping them get the ropes. So what do you do?

I've struggled in this position myself and I'm not exactly sure what to do! In one instance, I tried to go over the basics of the game (use your monsters to attack and reduce the life points to 0 of your opponent). But the problem with me is that I'm uber analytical (yes anal 8^D) and I start thinking about Exodia, [ycard="TP6-EN015]Last Turn[/ycard], Deck Out, etc. and start explaining there are other ways and then stop myself as I start to ramble.

So I begin to show them the cards in the pack they pulled out. This is the star level, monsters that are more than 5 or 6 starts require a tribute of a monster on the field to summon, 7 stars or higher require two tributes. However, there are special summon monsters that don't require a tribute or special monsters that will serve as a double tribute and... uh oh, I'm rambling again.

So then I show them spell/trap cards. Now trap cards are the purple ones and you have to set them face down for a turn before you can activate them. Some of them require a special circumstance in order to activate and others require a cost to activate them, such as discarding one from your hand. There are continuous traps that stay on the field once activated. Spells you can activate only during your Main Phases, unless they are a Quick-Play and...

...their faces are getting pretty blank. I'm sure they're smiling at me because of my genuine attempt to bring them up to speed, but they just want to have a bit of fun. This is too much for a sitting.

And that's how it goes! 8^D I was looking over the 5.0 rulebook that comes with the starter decks, and they are pretty decent, but it does take some time to read it over and even then there are questions involved. It would be cool to give one to those folks that are just starting and let them read that through, but I don't think UDE provides them openly, unless you want to eat up your own paper.

So how to you do it? Should we try to write a "concise" Yugi guide that gets somebody up to par in 10 minutes or less. Is it even possible?

The worst part is when you see this parent just slop down 15 bucks at a regional and expect their kid to go into it with their 60 card deck that hasn't been validated. Its rough on all parties involved.

Your help greatly appreciated!

EDIT: Oh, and please refrain from the "They shouldn't be there in the first place" argument this time round. There are plenty of people that use the Sneak Previews as their genuine first time experience into Yugi, and I would like to make that as smooth as possible so they'll seek our their nearest card shop to keep playing. 8^D
 
Teach you how to play Yugioh in ten minutes or less....but WAIT, there is much MUCH more! You also get the bamboo steamer and the Ginzo knives! NOWwwwww what would you pay for this EXTRAORDINARY offer?

Truthfully? I try and explain as much as I can to the person before they play, get in as many of the basics as possible. Next, assign a judge (assuming that there is one available) to stay nearby the new player. Explain to all in the booster draft that this is intended on being a FUN way for new people to start and that leway should be heaped upon those who are indeed new...and that it would be appreciated that those playing someone new to the game take the time to explain cards, concepts, and scenarios as they are played out.

Let the parents and player know that trying to learn all the ins and outs of the game isn't going to happen in the next 10 min. it's not going to happen today, and it's likely going to take a number of matches before the basics are fully understood but that once the "core" of the game is grasped things progress rapidly from there.

Talk with the player after each match if you can and answer questions and act in a reassuring and encouraging way. It doesn't hurt to let them now that everyone usually gets quite a lesson their first few weeks so they know they're not alone in their defeat. Let them know that persistance pays big dividends.

The game can't be taught in 10 min. obviously and the T.O. should know that. It doesn't help to blow sunshine in someone's ear concerning this. It DOES help though to have a positive and reassuring demenor and encourage a new player to keep at it....they'll understand faster than they think.
 
haha...i think every judge should have like 40 rulebooks on them to give to kids...mayB it'd be a bit easier to explain the rules...XD....jk...but thats a thought..or mayb at like every sneak preview they should have like a table of volunteers at the sneak previes who'd be willing to teach any newcomers to learn how to play before they go in...mayB we could reward those volunteers whod be willing to help with like a pin or a pack or something......of course iono...ive never been to a sneak prevew...-_-
 
It is impossible I say. While today, kids are smarter than before, teaching a kid the basics of Yu-Gi-Oh! in 10 minutes would seem almost impossible. There are too many variables to figure out and what not. Don't the Structure Decks come with a rule book? I would think it is doable with someone near the teen mark, but for the little kids like 10 and below I dunno. See, this is how Yu-Gi-Oh! makes the money it makes. It tricks the little kids watching it on Kids WB! that it is so cool and they should get into it, without ever researching how to go about that. Then their parents are forced to spend money so laughable on the product that they have no idea if the cards are good or bad. Then the lack of internet knowledge also hurts the parents. Although writing a guide would be nice, there is a rule book and there would be too many things to write to get into the guide. I can already think of in priority of knowledge for basics:

The symbols on the cards, Spell Speed, Erratas, Differences between Normal Summon, Tribute Summon, Special Summon, Fusion Summon, and Set, and then how to read rulings.
 
I started to write something down and then became daunted by the sheer complexity of what it would take to even cover the very basics. I'll get back to you later one, but right no I have this overwhelmig desire to shoot myself in the head. So I'll be busy with that for a few hours. "Yeah, but this is the hand I shoot with" John knows what I'm talking about. :smiley2_j
 
The Interactive Demo online

UDE's site has an awesome interactive demo that teaches the game in roughly about 10 minutes. Pointing out parents and kids to this demo will greatly enhance their learning experience.

I think a good way to introduce the game is to follow the demo's example and start by oversimplifying many things. For example, below are a few key things that any judge should go over with a beginning player.

There are 3 main card types: monsters, magic, and traps.
The different card zones. (Must make use of Structure Deck playmats)
The object of the game is to reduce the opponent's LP to 0 from 8000.
Both players start with 5 cards, then the first player draws a card on his/her first turn.
1 card is drawn at the start of each player's turn
One monster may be summoned/set/placed on the field per turn.
More than one magic and trap card can placed on the field each turn.
Magic cards can be played from the hand
Trap cards must be set and can be activated after the end of your turn
The phases: Draw, Standby, MP1, Battle, MP2, End.
Basic chaining and responses to cards that are being played.

The list goes on...and as different cards are revealed when drawn, the complexity increases, and their uses are explained along the way. Other topics such as complex chains, costs, priority, specific activation requirements can be introduced later, when the beginner has a good feel for the game.

Lastly, have the parent and the child go over the rulebook to understand more fundamentals.
 
Word I like that! I agree iwth the oversimplification process of things. Especially if you tell them up front that these are the basics and the game gets more complex from there, adding to the fun.

I haven't seen the demo, I'll have to go check that out. That's something I could probably grab over to my laptop and let them watch. Or depending on the format, I might be able to port it over to my PocketPC 8^D

DJ, if you ever get that article, I'd love to see it! I'd memorize it or keep it on hand as a script and give new people copies of it!
 
The demo is obviously a great teaching tool. The problem with the scenario that's been given though is that that demo isn't likely going to be a tool at the disposal of a judge who has a parent and a child thrust at them 10 min. before a tournament.
 
John Danker said:
The demo is obviously a great teaching tool. The problem with the scenario that's been given though is that that demo isn't likely going to be a tool at the disposal of a judge who has a parent and a child thrust at them 10 min. before a tournament.

although thats another idea to throw at for sneak previews...mayB they could like put a computer somewhere with the demo so if anyone new comes in they could just go over that before they play..
 
The problem often times is that at a tournament site internet connections aren't available. If there was a DVD / CD version of the demo or it was downloadable that would be extremely helpful.

I remember the disk that came in something with a instructive series on it....I'm sure someone will help me out here, can't remember what it was. I have one of them at home but it escapes me where it came from. That might be a viable solution and free up the judge's time.
 
haha..o yea..i think i know what u are talking about...wasnt there that duel master's guide dvd..that like came with the old yugi and kaiba decks....i think that was a dvd tutorial.....
 
I guess I haven't checked in a while, but I thought the flash demo was downloadable. I migh be mistaken.
 
Digital Jedi said:
I guess I haven't checked in a while, but I thought the flash demo was downloadable. I migh be mistaken.

Quite honestly I don't know if it is or not. I haven't ever viewed it. You may very well be correct.
 
Yeah, I remember seeing the DVD. It was an "championship starter kit" of sorts. It gave you both the Yugi and Kaiba starter decks (I think evolution version), 3 or 4 extra booster packs and a video on how to learn to duel.

I guess I was thinking that with a laptop, even a DVD or Flash animation could become readily available. I agree that 10 minutes before a tournament would be a rough go. As much as I could I would probably encourage them to watch the tournament this time around depending on the age/desire of the kid at the moment. At a sneak peak, there is definitely some more viability.

Or we can just open our own duelist academy! I say John Danker is our first headmaster! 8^D
 
Well, if you are seriously considering the DVDs themselves, I see them all the time for under $3.00/ea.

Check this out:
http://www.cardhaus.com/cgi-local/shop3.pl/picture=84370

--> $0.99 <--

I'm sure if you're serious you could get "such a deal" from cardhaus on shipping and stuff as well.

You'll need more than 10 minutes to watch it, though. You could also buy/find one, convert it to VHS, and away you go for uber-cheap (the chances of this being copy protected are slim and none). You could even have someone bring in an old TV (or buy one for the whopping $40.00 they cost now for a 13") and plunk all the kids down in front of it 30 minutes before the tournament begins in a side room.

Everything around here is always at a hotel of some kind, and there's gotta be tons of TVs and VCRs available.
 
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