The Fiends rule this era now!

For anyone wondering, we have an excellennt article here on the forums regarding Michizure by Helpoemer316. http://www.cogonline.net/threads.8737

No, Micizure can't be used in the Damage Step. Obviously it's not a Counter nor does it have the proper timing to make it one of the exceptions. But it combos perfectly with Newdoria as the last thing to happen was a monster begin sent from the field to the Graveyard. It will also combo well with Night Assailant. It can also destroy one of your own monsters if, say, you need some more fodder for something like Dark Necrofear or whatever Graveyard Food your paticular deck may need.

Yo! Swartstrom! Long time no post! Battled the Bunny yet? :p
 
So are you saying that Michizure CAN be activated during the damage step, but somewhere around, what is it, like Sub-step 5? The time when flippers take place?
-pssvr
 
pssvr said:
So are you saying that Michizure CAN be activated during the damage step, but somewhere around, what is it, like Sub-step 5? The time when flippers take place?
-pssvr
Flip Effects don't always trigger due to an attack. It can still be used with Night Assalant, Man-Eater Bug and the like.
 
pssvr said:
So are you saying that Michizure CAN be activated during the damage step, but somewhere around, what is it, like Sub-step 5? The time when flippers take place?
-pssvr

When Newdoria's effect activates, it must be destroyed and sent to the Graveyard as a result of battle, correct? The Damage Step comes calculations on how much damage either player receives and determines whether or not the monster goes to the Graveyard, does it not? So would it not be logical for the Damage Step to be over when Newdoria hits the Graveyard? At which time, Michizure's effect can, in fact be activated. Because Michizure's effect says that when a monster is sent from "...the Field to your Graveyard, select one monster on the Field and destroy it.", Damage Calculation should be over when that monster hits the Graveyard, thus enabling Michizure's effect to be activated.

On another note, I have a question...

...if someone attacks me with, let's say, Mechanical Chaser, can they dump a couple of Limiter Removals on it from their hands during the Battle Phase?
 
ChaosNecro said:
Of course not. Quick-Plays must be 'treated' as Traps in the Battlephase, thusfore they must already have been Set.
Much as I hate to say it, buddy, that's flat out wrong. DURING YOUR TURN, you may activate Q-P spells at any time from your hand. They need not be set. ONLY DURING YOUR OPPONENT'S TURN must you set Q-Ps before activating them.
-pssvr
 
Dr Kain said:
While I wouldn't say Fiends rule completely, Gren Maju Da Eiza is the best Fiend card out there thanks to cards like Soul Release, Inferno Tempest, and other cards that remove cards from play.

Please tell me you're kidding? Have you played Gren Maju Da Eiza? How about Inferno Tempest? Fiends have some great effects but neither of those cards are likely to succeed in tournament, the risk to reward ratio is just staggeringly low. Very fun at the kitchen table, death at the tournament table.
 
Swartzstrom said:
When Newdoria's effect activates, it must be destroyed and sent to the Graveyard as a result of battle, correct? The Damage Step comes calculations on how much damage either player receives and determines whether or not the monster goes to the Graveyard, does it not? So would it not be logical for the Damage Step to be over when Newdoria hits the Graveyard? At which time, Michizure's effect can, in fact be activated. Because Michizure's effect says that when a monster is sent from "...the Field to your Graveyard, select one monster on the Field and destroy it.", Damage Calculation should be over when that monster hits the Graveyard, thus enabling Michizure's effect to be activated.
Sorry Michizure would be a much better card if it could be activated in the Damage Step but it sadly lacks that ability.
 
anthonyj said:
Please tell me you're kidding? Have you played Gren Maju Da Eiza? How about Inferno Tempest? Fiends have some great effects but neither of those cards are likely to succeed in tournament, the risk to reward ratio is just staggeringly low. Very fun at the kitchen table, death at the tournament table.

Well, seeing as how I don't enter tournaments (mostly because there are none around me), and if I did, I'd use my Fairy deck, it doesn't really matter. Of course, I wouldn't say you couldn't win tournaments with Gren, especially with all kinds of cards that remove cards from play (my Fiend deck has like 5 or so magic/trap cards that remove cards from play).
 
Dr Kain said:
Well, seeing as how I don't enter tournaments (mostly because there are none around me), and if I did, I'd use my Fairy deck, it doesn't really matter. Of course, I wouldn't say you couldn't win tournaments with Gren, especially with all kinds of cards that remove cards from play (my Fiend deck has like 5 or so magic/trap cards that remove cards from play).
Yes it theoretically could win a tournament but the odds are awful. Gren Maju is unsearchable (except with Different Dimension Capsule) making it unreliable to get to the field when you need it. Inferno Tempest is great for putting monsters out of play except for the oft overlooked fact that the monster that just did 3000 or more damage to your life points is left on the field (warning Will Robinson warning - leaving big nasty monsters on the field can Backfire awful fast) oh yeah and the other little problem with Inferno Tempest, if they have Return from the Different Dimension set you just ended the game.

These cards are nice in the "Wow I actually got it to work!" type kitchen table duels. In a competitive "Every card you draw needs to be able to do something for you pretty much right now" environment they are often plagued by being swept away without a second thought instead of getting the effect off. Doesn't mean they aren't fun to play (I spend a good deal of time designing decks from cards people tell me are unplayable), it just means that you have to rely a little too much on luck or tweaking the deck to counter what it is going up against to give it better odds at actually working.
 
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