The Lair of the Accursed

Peps

Irish Duelist
Monsters: 21
[1] Jinzo
[2] Zaborg the Thunder Monarch
[3] Cyber Dragon
[3] Mystic Tomato
[3] Dekoichi the Battlechanted Locomotive
[2] Exiled Force
[1] Bazoo the Soul-Eater
[1] D.D. Assailant
[1] Spirit Reaper
[1] Sangan
[1] D.D. Warrior Lady
[1] Magician of Faith
[1] Breaker the Magical Warrior


Magics: 12
[1] Graceful Charity
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Nobleman of Crossout
[1] Confiscation
[2] Smashing Ground
[1] Future Fusion
[1] Book of Moon
[1] Scapegoat
[1] Reinforcement of the Army
[1] Last Will


Traps: 7
[2] Skull Lair
[2] Return from the Different Dimension
[1] Mirror Force
[1] Torrential Tribute
[1] Ring of Destruction


Side Deck: 15
[1] Kuriboh
[3] Waboku
[2] Mobius the Frost Monarch
[3] Hydrogeddon
[2] Gravekeeper's Spy
[2] Goldd, Wu-Lord of Dark World
[1] Morphing Jar
[1] Card Destruction
 
skull lair normally benefits from floaters- as they go to grave and replace each other they fill up the grave for skull lair... the kind of deck you made is pretty strong enough and will not need the aid of skull lair... make something like a monarch-ish deck running testalos and mobius and instead of zaborg, use skull lair as the monster removal... and put in like momongas giant rats and petens... thats a total of 9 floaters that can help you get monarchs faster, keep field presence and once they'r gone, they'll fuel skull lair... u can use bottomless for big monsters so that you can save skull lair for multiple uses on smaller monsters that can pose bigger threats.
 
I haven't tested the deck yet much, but that is a good point about Zaborg, I probably will replace the tribute line-up for 2 Mobius' and 1 Thestalos instead of Jinzo and 2 Zaborgs, but I'll let the playtesting decide that whenever I get the chance.
 
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