The new Booster after CDIP is hear! Mechanical Lords!

Status
Not open for further replies.

D.D. Magician

New Member
This is from a secret source:

Confirmed cards from "Mechanical Lords"


Machine of Destruction Lv3
Attribute: Dark
Lv-stars: 3
Atk: 1300
Def: 0
Type: Machine/Effect
Effect:
Each time this card destroys a monster put 1 Power Counter on this card(max 2). Increase the Atk of this card by 500 points for each Power Counter on this card. Tribute this card during your End Phase with 2 Power Counters on it to Special Summon 1 "Machine of Destruction Lv5" from your hand or Deck.

Machine of Destruction Lv5
Attribute: Dark
Lv-stars: 5
Atk: 2300
Def: 0
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Destruction Lv3". Each time this card destroys a monster put 1 Power Counter on this card(max 2). Increase the Atk of this card by 700 points for each Power Counter on this card. Each time this card destroys a monster inflict damage to your opponents Life Points equal to the destroyed monsters Attack. Tribute this card during your End Phase with 2 Power Counters on it to Special Summon 1 "Machine of Destruction Lv8" from your hand or Deck.

Machine of Destruction Lv8
Attribute: Dark
Lv-stars: 8
Atk: 3700
Def: 0
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Destruction Lv5". This card can attack twice during the same Battle Phase. Negate the effects of monsters that this card destroys in battle.


Machine of Defense Lv3
Attribute: Light
Lv-stars: 3
Atk: 0
Def: 2000
Type: Machine/Effect
Effect:
Each time this card is in face-up Defense position during your Standby Phase put 1 Shield Counter on this card(max 2). Increase the Def of this card by 500 points for each Shield Counter on this card. Tribute this card during your End Phase with 2 Shield Counters on it to Special Summon 1 "Machine of Defense Lv5" from your hand or Deck.

Machine of Defense Lv5
Attribute: Light
Lv-stars: 5
Atk: 0
Def: 3000
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Defense Lv3". Each time this card is in face-up Defense position during your Standby Phase put 1 Shield Counter on this card(max 2). Increase the Def of this card by 500 points for each Shield Counter on this card. Once per turn, when this monster is in Defense Position, you can negate the attack of 1 of your opponents monsters. When you activate this effect your opponents Battle Phase ends. Tribute this card during your End Phase with 2 Shield Counters on it to Special Summon 1 "Machine of Defense Lv8" from your hand or Deck.

Machine of Defense Lv8
Attribute: Light
Lv-stars: 8
Atk: 0
Def: 4000
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Defense Lv5". As long as this card remains face-up Defense Position on the field your opponent most attack it with all of his monsters in Attack Position. Bu paying 1000 Life Points you can change all your opponents Monsters to Attack Position(This effect can be activated during both players turn). If you activate this effect your opponent cannot change the Battle Position of his monsters during this turn.

Ultimate Machine of Offense and Defense
Attribute: Dark
Lv-stars: 10
Atk: 1000
Def: 1000
Type: Machine/Effect/Fusion
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing 1 "Machine of Destruction Lv8" and 1 "Machine of Defense Lv8" face-up on your side of the field. Once per turn you can remove 1 Machine-Type monster in your Graveyard from play. Increase the Atk and Def of this card by the removed monster's Atk and Def until the end of this turn. If this card destroyes a monster as a result of battle inflict 1000 points of direct damage to your opponents Life Points. If this card is destroyed as a result of battle inflict 100 points of damage to your opponents Life Points for each Machine-Type monster that is removed from play. If this card is destroyed by the effect of a card halv both players Life Points. If this card attacks it is changed to Defense Position . This position cannot be changed until the end of your next turn.

Fighting Arena
Spell: Field
Effect:
When this card is activated add 1 "Round One - Fight!!!" from your Deck or Graveyard to your hand. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. As long as this card remains face-up on the field both players must attack with all of his/her face-up monsters during his/her turn(Monsters in face-up Defense Position is changed to Attack Position). As long as this card remains face-up on the field no monsters are destroyed as a result of Battle(Damage Calculation is applaid as normal).

Round One - Fight!!!
Spell: Normal
Effect:
This card can only be activated when "Fighting Arena" is face-up on the field. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. Select 1 face-up monster on your side of the field and 1 face-up monster on your opponents side of the field. During this turn the selected monsters must battle. If your opponents monster has less attack points, inflict 500 points of damage to your opponents Life Points. If your monster has less attack points, inflict 500 points of damage to your Life Points. During the End Phase of the turn this card was activated add 1 "Round Two - Fight!!!" from your Deck or Graveyard to your hand.

Round Two - Fight!!!
Spell: Normal
Effect:
This card can only be activated when "Fighting Arena" is face-up on the field. This card can only be activated when 1 "Round One - Fight!!!" is in your Graveayard. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. Special Summon 1 monster with "Fighting Spirit"in it's card name or is named "Des Kangaroo" from your hand to the field. The monster you Special Summoned with this effect can attack all of your opponents monsters. Each time the monster you Special Summoned attacks a monster with less attack points inflict 500 points of damage to your opponents Life Points. During the End Phase of the turn you activated this card add 1 "Round Three - Fight!!!" from your Deck or Graveyard to your hand.

Round Three - Fight!!!
Spell: Normal
Effect:
This card can only be activated when 1 "Round One - Fight!!!" and 1 "Round Two - Fight!!!" is in your Graveyard. This card can only be activated by sending 1 face-up "Fighting Arena" on your side of the field to the Graveyard. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. During this turn you must attack with all your monsters. Each time a monster is send to the Graveyard as a result of battle inflict 500 points of damage the owner of the destroyed monsters Life Points. During the End Phase of the turn this card was activated add 1 "Fighting Arena" from your Graveyard to your hand.

Fighting Spirit Kung Fhu
Attribute: Earth
Lv-stars: 4
Atk: 1200
Def: 1500
Type: Warrior/Effect
Effect:
For each face-down Spell or Trap card on your opponents side of the field increase the attack of this card by 300 points.

Fighting Spirit Sumo
Attribute: Earth
Lv-stars: 4
Atk: 1200
Def: 2000
Type: Warrior/Effect
Effect:
If this card attacks a monster in Defense Position change the attacked monster into Attack Position
(Before the Damage Culculation).

Fighting Spirit Wrestling
Attribute: Earth
Lv-stars: 4
Atk: 1200
Def: 1200
Type: Warrior/Effect
Effect:
If this card battles a monster with higher Atk points than this card return this card to the owners hand(After the Damage Culculation).

Fighting Spirit Ameture Fighter
Attribute: Earth
Lv-stars: 4
Atk: 600
Def: 600
Type: Warrior/Effect
Effect:
This card can attack your opponents Life Points directly. If this card is returned to your hand inflict 500 points of damage to your opponents Life Points.

Throwing in the Towel
Trap: Normal
Effect:
You can only activate this card when your opponent attacks a monster on your side of the field with "Fighting Spirit" in it's card name or is named "Des Kangaroo". Negate the attack and return both monsters to the owners hand.

Guard!
Trap: Normal
Effect:
You can only activate this card when your opponents attacks a monster on your side of the field with "Fighting Spirit" in it's card name or is named "Des Kangaroo". Change the attacked monster into Defense Position and Increase it's Def by 300 points.

Kick back!
Trap: Normal
Effect:
You can only activate this card when your opponents attacks a monster on your side of the field with "Fighting Spirit" in it's card name or is named "Des Kangaroo". Increase the attacked monsters Atk by 300 points and Decrease the attacking monsters Atk by 300 points.

Coaching
Spell: Quick
Effect:
Add 1 monster with "Fighting Spirit" or is named "Des Kangaroo" from your Graveyard to your deck and shuffle the Deck. Then you can Draw 1 card from your Deck.

Cyber Overload End Dragon
Attribute: Dark
Lv-stars: 10
Atk: ?
Def: 0
Type: Machine/Effect/Fusion
Effect:
"Cyber End Dragon" + "Cyber Overload Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Materials. This card can only be Special Summoned by Fusion Summon. When this card is Special Summoned for each card you discard from your hand destroy 1 Spell or Trap card on the field. This cards Atk becomes the Atk of the monsters used for the Fusion Summon of this card. Select up to 30 cards in your Deck and send them to the Graveyard. Increase the Atk of this card by the number of Machine-Type monsters in your Graveyard x1000.

Cyber Overload Dragon
Attribute: Dark
Lv-stars: 8
Atk: 3000
Def: 3000
Type: Machine/Effect/Fusion
Effect:
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Materials. This card can only be Special Summoned by Fusion Summon. This card can only be Fusion Summoned with the effect of "Overload Fusion". Increase the Atk of this by the number of Machine-Type monsters in your Graveyard x500.

This is rumour, but it seems very real!
Cyber Overload End Dragon is hard to get out, but when you do, you will probobly win the match ;)
 
Man, I hope not...We have enough Machines and Warriors and Cybers. Lets get on with the Reptiles, Plants, Sea Serpents and Thunder. And some of those cards are just (either) too powerful, or just weird. IMHO.
 
dang...im thinking chaos machines mite make a comeback with this set...haha....everything looks pretty uber...
 
D.D. Magician said:
This is from a secret source:

Confirmed cards from "Mechanical Lords"


Machine of Destruction Lv3
Attribute: Dark
Lv-stars: 3
Atk: 1300
Def: 0
Type: Machine/Effect
Effect:
Each time this card destroys a monster put 1 Power Counter on this card(max 2). Increase the Atk of this card by 500 points for each Power Counter on this card. Tribute this card during your End Phase with 2 Power Counters on it to Special Summon 1 "Machine of Destruction Lv5" from your hand or Deck.

Machine of Destruction Lv5
Attribute: Dark
Lv-stars: 5
Atk: 2300
Def: 0
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Destruction Lv3". Each time this card destroys a monster put 1 Power Counter on this card(max 2). Increase the Atk of this card by 700 points for each Power Counter on this card. Each time this card destroys a monster inflict damage to your opponents Life Points equal to the destroyed monsters Attack. Tribute this card during your End Phase with 2 Power Counters on it to Special Summon 1 "Machine of Destruction Lv8" from your hand or Deck.

Machine of Destruction Lv8
Attribute: Dark
Lv-stars: 8
Atk: 3700
Def: 0
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Destruction Lv5". This card can attack twice during the same Battle Phase. Negate the effects of monsters that this card destroys in battle.


Machine of Defense Lv3
Attribute: Light
Lv-stars: 3
Atk: 0
Def: 2000
Type: Machine/Effect
Effect:
Each time this card is in face-up Defense position during your Standby Phase put 1 Shield Counter on this card(max 2). Increase the Def of this card by 500 points for each Shield Counter on this card. Tribute this card during your End Phase with 2 Shield Counters on it to Special Summon 1 "Machine of Defense Lv5" from your hand or Deck.

Machine of Defense Lv5
Attribute: Light
Lv-stars: 5
Atk: 0
Def: 3000
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Defense Lv3". Each time this card is in face-up Defense position during your Standby Phase put 1 Shield Counter on this card(max 2). Increase the Def of this card by 500 points for each Shield Counter on this card. Once per turn, when this monster is in Defense Position, you can negate the attack of 1 of your opponents monsters. When you activate this effect your opponents Battle Phase ends. Tribute this card during your End Phase with 2 Shield Counters on it to Special Summon 1 "Machine of Defense Lv8" from your hand or Deck.

Machine of Defense Lv8
Attribute: Light
Lv-stars: 8
Atk: 0
Def: 4000
Type: Machine/Effect
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Machine of Defense Lv5". As long as this card remains face-up Defense Position on the field your opponent most attack it with all of his monsters in Attack Position. Bu paying 1000 Life Points you can change all your opponents Monsters to Attack Position(This effect can be activated during both players turn). If you activate this effect your opponent cannot change the Battle Position of his monsters during this turn.

Ultimate Machine of Offense and Defense
Attribute: Dark
Lv-stars: 10
Atk: 1000
Def: 1000
Type: Machine/Effect/Fusion
Effect:
This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing 1 "Machine of Destruction Lv8" and 1 "Machine of Defense Lv8" face-up on your side of the field. Once per turn you can remove 1 Machine-Type monster in your Graveyard from play. Increase the Atk and Def of this card by the removed monster's Atk and Def until the end of this turn. If this card destroyes a monster as a result of battle inflict 1000 points of direct damage to your opponents Life Points. If this card is destroyed as a result of battle inflict 100 points of damage to your opponents Life Points for each Machine-Type monster that is removed from play. If this card is destroyed by the effect of a card halv both players Life Points. If this card attacks it is changed to Defense Position . This position cannot be changed until the end of your next turn.

Fighting Arena
Spell: Field
Effect:
When this card is activated add 1 "Round One - Fight!!!" from your Deck or Graveyard to your hand. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. As long as this card remains face-up on the field both players must attack with all of his/her face-up monsters during his/her turn(Monsters in face-up Defense Position is changed to Attack Position). As long as this card remains face-up on the field no monsters are destroyed as a result of Battle(Damage Calculation is applaid as normal).

Round One - Fight!!!
Spell: Normal
Effect:
This card can only be activated when "Fighting Arena" is face-up on the field. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. Select 1 face-up monster on your side of the field and 1 face-up monster on your opponents side of the field. During this turn the selected monsters must battle. If your opponents monster has less attack points, inflict 500 points of damage to your opponents Life Points. If your monster has less attack points, inflict 500 points of damage to your Life Points. During the End Phase of the turn this card was activated add 1 "Round Two - Fight!!!" from your Deck or Graveyard to your hand.

Round Two - Fight!!!
Spell: Normal
Effect:
This card can only be activated when "Fighting Arena" is face-up on the field. This card can only be activated when 1 "Round One - Fight!!!" is in your Graveayard. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. Special Summon 1 monster with "Fighting Spirit"in it's card name or is named "Des Kangaroo" from your hand to the field. The monster you Special Summoned with this effect can attack all of your opponents monsters. Each time the monster you Special Summoned attacks a monster with less attack points inflict 500 points of damage to your opponents Life Points. During the End Phase of the turn you activated this card add 1 "Round Three - Fight!!!" from your Deck or Graveyard to your hand.

Round Three - Fight!!!
Spell: Normal
Effect:
This card can only be activated when 1 "Round One - Fight!!!" and 1 "Round Two - Fight!!!" is in your Graveyard. This card can only be activated by sending 1 face-up "Fighting Arena" on your side of the field to the Graveyard. Increase the Atk and Def of all monsters with "Fighting Spirit" or are named "Des Kangaroo" by 300 points. During this turn you must attack with all your monsters. Each time a monster is send to the Graveyard as a result of battle inflict 500 points of damage the owner of the destroyed monsters Life Points. During the End Phase of the turn this card was activated add 1 "Fighting Arena" from your Graveyard to your hand.

Fighting Spirit Kung Fhu
Attribute: Earth
Lv-stars: 4
Atk: 1200
Def: 1500
Type: Warrior/Effect
Effect:
For each face-down Spell or Trap card on your opponents side of the field increase the attack of this card by 300 points.

Fighting Spirit Sumo
Attribute: Earth
Lv-stars: 4
Atk: 1200
Def: 2000
Type: Warrior/Effect
Effect:
If this card attacks a monster in Defense Position change the attacked monster into Attack Position
(Before the Damage Culculation).

Fighting Spirit Wrestling
Attribute: Earth
Lv-stars: 4
Atk: 1200
Def: 1200
Type: Warrior/Effect
Effect:
If this card battles a monster with higher Atk points than this card return this card to the owners hand(After the Damage Culculation).

Fighting Spirit Ameture Fighter
Attribute: Earth
Lv-stars: 4
Atk: 600
Def: 600
Type: Warrior/Effect
Effect:
This card can attack your opponents Life Points directly. If this card is returned to your hand inflict 500 points of damage to your opponents Life Points.

Throwing in the Towel
Trap: Normal
Effect:
You can only activate this card when your opponent attacks a monster on your side of the field with "Fighting Spirit" in it's card name or is named "Des Kangaroo". Negate the attack and return both monsters to the owners hand.

Guard!
Trap: Normal
Effect:
You can only activate this card when your opponents attacks a monster on your side of the field with "Fighting Spirit" in it's card name or is named "Des Kangaroo". Change the attacked monster into Defense Position and Increase it's Def by 300 points.

Kick back!
Trap: Normal
Effect:
You can only activate this card when your opponents attacks a monster on your side of the field with "Fighting Spirit" in it's card name or is named "Des Kangaroo". Increase the attacked monsters Atk by 300 points and Decrease the attacking monsters Atk by 300 points.

Coaching
Spell: Quick
Effect:
Add 1 monster with "Fighting Spirit" or is named "Des Kangaroo" from your Graveyard to your deck and shuffle the Deck. Then you can Draw 1 card from your Deck.

Cyber Overload End Dragon
Attribute: Dark
Lv-stars: 10
Atk: ?
Def: 0
Type: Machine/Effect/Fusion
Effect:
"Cyber End Dragon" + "Cyber Overload Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Materials. This card can only be Special Summoned by Fusion Summon. When this card is Special Summoned for each card you discard from your hand destroy 1 Spell or Trap card on the field. This cards Atk becomes the Atk of the monsters used for the Fusion Summon of this card. Select up to 30 cards in your Deck and send them to the Graveyard. Increase the Atk of this card by the number of Machine-Type monsters in your Graveyard x1000.

Cyber Overload Dragon
Attribute: Dark
Lv-stars: 8
Atk: 3000
Def: 3000
Type: Machine/Effect/Fusion
Effect:
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Materials. This card can only be Special Summoned by Fusion Summon. This card can only be Fusion Summoned with the effect of "Overload Fusion". Increase the Atk of this by the number of Machine-Type monsters in your Graveyard x500.

This is rumour, but it seems very real!
Cyber Overload End Dragon is hard to get out, but when you do, you will probobly win the match ;)
FUnny that you state that it is a rumor becuase DMComet has stated the set after cyberdark Impact and that is:

DMComet.net said:
Strike of Neos
Release 11/16/2006
Total 60 cards, 4 Ultra, 7 Super (11 Ultimates), 14 Rare, 35 Commons

Looks to me like the secrete source got put down a few pegs.
 
No source = No Veritableness

If someone does have this information available, then they have broken a contract with Konami/UDE.

It would be a mess that COG should not be involved with.
 
Status
Not open for further replies.
Back
Top