Ultimate fusions

nexusdragon

New Member
With the recent ban of Cyber-stein, I'd like to take this opportunity to shed some light on how to create a Fusions deck without using Cyber-stein that not only kicks some serious butt, but is also fun to play with and against.

Monsters

7 stars or higher

Black Luster Soldier X1
Dark Magician X1
Red eyes black dragon X1

5-6 stars

Blowback Dragon X1
Curse of dragon X1

4 stars or lower

Penguin soldier X1
The Dark hex sealed fusion X3
The earth hex sealed fusion X2
King of the swamps X3
Lord of D. X1
Divine Dragon Ragnarok X1
Spirit Reaper X1
Snipe Hunter X1
Zombyra the dark X1
Time Wizard X1
Elemental Hero Sparkman X1
Summoner of Illusions X1
Sangan X1

Spells

Polymerization X3
Dragon's mirror X3
Swords of revealing light X1
Nightmare's steelcage X1
Metamorphosis X1
Graceful Charity X1
Mystical Space Typhoon X1
Premature Burial X1
Fusion Recovery X1

Traps

Mirror Force X1
Dust Tornado X1
Call of the haunted X1
Sakuretsu armor X2
Magic Cylinder X1
Ring of Destruction X1

Fusions

Reaper on the nightmare X1
Dark Flare Knight X1
The Last Warrior From Another Planet X1
King Dragun X2
Thousand Dragon X2
Gaia the dragon Champion X2
Elemental hero Shining Flare Wingman X1
Elemental hero Shining Pheonix Enforcer X1
Gatling dragon X1
Cyber twin dragon X1
Dark Paladin X1
Black Skull Dragon X2
Cyber End Dragon X1
Blue eyes white dragon X1
Five headed dragon X1
Dragon master knight X2

Post your comments and ideas.
 
Looks far too inconsistent to me. In order for any fusion monster to be somewhat playable, it must be focused on alone. Trying to mix it with other fusions will lead to bad opening hands too frequently. Here are a bunch of decks I've just thought of out of my head a few minutes ago which focus on different fusions.

Monsters: 20
[3] Cyber Dragon
[3] The Light - Hex-Sealed Fusion
[3] Magical Merchant
[3] Elemental Hero Sparkman
[3] Elemental Hero Wildheart
[1] Breaker the Magical Warrior
[1] Spirit Reaper
[1] Magician of Faith
[1] D.D. Warrior Lady
[1] Sangan


Magics: 15
[2] Miracle Fusion
[2] Smashing Ground
[2] Reinforcement of the Army
[2] Rush Recklessly
[1] Future Fusion
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Graceful Charity
[1] Nobleman of Crossout
[1] Book of Moon
[1] Premature Burial


Traps: 5
[2] Royal Decree
[1] Mirror Force
[1] Ring of Destruction
[1] Torrential Tribute


Fusion Deck:
[3] Cyber Twin Dragon
[2] Cyber End Dragon
[3] Elemental Hero Wildedge
[3] Elemental Hero Shining Flare Wingman
[3] Elemental Hero Necroid Shaman
[3] Elemental Hero Thunder Giant
[3] etc, etc, etc




Monsters: 20
[3] Cyber Dragon
[3] The Light - Hex-Sealed Fusion
[3] Cyber Phoenix
[3] Dekoichi the Battlechanted Locomotive
[2] Drillroid
[1] Jinzo
[1] Breaker the Magical Warrior
[1] Morphing Jar
[1] Spirit Reaper
[1] Magician of Faith
[1] Sangan


Magics: 13
[2] Overload Fusion
[2] Smashing Ground
[1] Future Fusion
[1] Graceful Charity
[1] Nobleman of Crossout
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Enemy Controller
[1] Limiter Removal
[1] Premature Burial
[1] Last Will

Traps: 7
[3] Sakuretsu Armor
[1] Mirror Force
[1] Ring of Destruction
[1] Torrential Tribute
[1] Call of the Haunted


Fusion Deck:
[3] Cyber Twin Dragon
[3] Cyber End Dragon
[3] Chimeratech Overdragon
[1] Fusionist




Monsters: 20
[3] Masked Dragon
[3] Luster Dragon
[3] Horus the Black Flame Dragon LV6
[3] Horus the Black Flame Dragon LV4
[2] Spear Dragon
[1] Treeborn Frog
[1] Spirit Reaper
[1] Breaker the Magical Warrior
[1] D.D. Warrior Lady
[1] Magician of Faith
[1] Sangan


Magics: 15
[2] Dragon's Mirror
[2] Smashing Ground
[2] Rush Recklessly
[1] Future Fusion
[1] Creature Swap
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Nobleman of Crossout
[1] Graceful Charity
[1] Premature Burial
[1] Enemy Controller
[1] Last Will


Traps: 5
[2] Royal Decree
[1] Mirror Force
[1] Torrential Tribute
[1] Ring of Destruction


Fusion Deck:
[3] Five-Headed Dragon
 
Peps said:
Looks far too inconsistent to me. In order for any fusion monster to be somewhat playable, it must be focused on alone. Trying to mix it with other fusions will lead to bad opening hands too frequently.
Don't you see. It's because I focus on the gross generalization of fusions that I can pull them off so frequently. Almost every card in this deck is usable as soon as I draw it. This makes it an excellent top deck. Not only that, but it has great synergy, allowing me to pull off combo's that most top decks couldn't even dream of. While it may look like a mass of uncoordinated cards, this deck is far more consistent than it looks and very hard to counter because not many people know what it can do.
 
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