Uria / Fire Princess: A match made in ???

YamiDaddy

Gold Member
I've had a Fire Princess deck for ever, but it just never seemed to go off right. Tried many builds, but all were just *OK*. (except for the gearfried/elma/morale boost trick, but that's banned)

One thing that worked well was the lockdown created by Nightmare Wheel, Gravity Bind, and Wall of Revealing Light. Lock 'em down, then burn 'em away!

I decided that my trap lineup fit Uria's summoning requirements quite well and proceeded to shape the deck I present tonight:

Monsters: 17
Tribute:
Lava Golem x2
Uria, Lord of Searing Flames x2

Non-Tribute:
Fire Princess x2
Fox Fire
Raging Flame Sprite x2
Sangan
Solar Flare Dragon x3
Swarm of Locusts x2
UFO Turtle x2

Spells:7
Card Destruction
Graceful Charity
Premature Burial
Swords of Revealing Light
Wave-Motion Cannon x3

Traps:18
Anti-Spell Fragrance x3
Call of the Haunted
Ceasefire
Embodiment of Apophis x2
Gravity Bind x2
Magic Cylinder
Nightmare Wheel x3
Solemn Wishes x2
Wall of Revealing Light x3

So far, it's 4-1, with the loss coming to my son's water control deck. I had a good solid lock until Daedalus hit the field. Ouch!

I'm open to any suggestions for improvement, as long as the theme is kept intact!
 
It does look good. How's Anti-Spell working? When I had an Uria briefly I thought about that trap. It seems like a good fit.

How often does Uria come out?
 
Anti-Spell Fragrance has been working quite well. Each time it has hit the field, it seriously cramped my opponent's style! Since I'm really pushing for Uria, there are lots of traps and few spells, so it was a natural fit. I'm thinking the Locusts will be great in combo with ASF, but I got Levia'd the turn after I got it set up.

I've been watching for how often I *could* get Uria out (3 f/u traps), and that's been promising. Sadly, the big guy didn't hit the field for me yet. I remembered too late to use Sangan to search for it last game, opting instead for a Flame Sprite that eventually got me the win.
 
Back
Top