Deck: 40 Cards
Monsters: 20
Cybernetic Magician
Destiny Hero - Dasher
Total Defense Shogun
Thunder Dragon x3
Ancient Gear Engineer
Chainsaw Insect
Hydrogeddon x3
Helping Robo For Combat
Giant Rat x3
Cliff the Trap Remover
Legendary Jujitsu Master
Sangan
Neo-Spacian Grand Mole
D.D. Crow
Spells: 12
Fissure
Giant Trunade
Heavy Storm
Lightning Vortex
Monster Gate
Premature Burial
Snatch Steal
Enemy Controller
Rush Recklessly x2
Shrink x2
Traps: 8
Mind Crush
Rising Energy
The Transmigration Prophecy x2
Trap Dustshoot
Mirror Wall x2
Divine Wrath
The point of this deck is to create advantage and gain the upper hand through battle tricks, destroying monsters. The advantage is then taken and converted into more powerful forms of advantage, through certain effects that discard cards, or crank out powerful, more dependable monsters. Later, the deck is good with reusing its resources, and winning the duel through life points, card advantage, and deck count.
Extremely entertaining.
Monsters: 20
Cybernetic Magician
Destiny Hero - Dasher
Total Defense Shogun
Thunder Dragon x3
Ancient Gear Engineer
Chainsaw Insect
Hydrogeddon x3
Helping Robo For Combat
Giant Rat x3
Cliff the Trap Remover
Legendary Jujitsu Master
Sangan
Neo-Spacian Grand Mole
D.D. Crow
Spells: 12
Fissure
Giant Trunade
Heavy Storm
Lightning Vortex
Monster Gate
Premature Burial
Snatch Steal
Enemy Controller
Rush Recklessly x2
Shrink x2
Traps: 8
Mind Crush
Rising Energy
The Transmigration Prophecy x2
Trap Dustshoot
Mirror Wall x2
Divine Wrath
The point of this deck is to create advantage and gain the upper hand through battle tricks, destroying monsters. The advantage is then taken and converted into more powerful forms of advantage, through certain effects that discard cards, or crank out powerful, more dependable monsters. Later, the deck is good with reusing its resources, and winning the duel through life points, card advantage, and deck count.
Extremely entertaining.