ChaosMachine
New Member
Can he be special summoned on my oppents turn? A side question....DD Warrior Lady Attacks Night Assailant? Graveyard or removed from play? Thanks as always.
soulwarrior said:By the way, most of the times that counter trap is NOT chain link 1. Therefore, your opponent will almost always miss the timing for cards like Bottomless Trap Hole, Torrential and the likes.
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A monster special summoning itself fromt he hand is not a chainable event.skey23 said:Just in case nobody's aware of this fact.
"Voltanis the Adjudicator" will begin a new chain after the resolution of the current chain.
So the placement of the Counter Trap Card is irrelevant....lol.
Kyhotae said:He just means that there's no "missing the timing" with the Special Summon of "Voltanis the Adjudicator" with cards like "Torrential Tribute" or "Bottomless Trap Hole".
Well, you can certainly take the direct word of Kevin and Dan as 'hearsay' if you want to. It's entirely possible I misunderstood what they meant, but from my understanding, "Voltanis" will not Special Summon himself until the chain is completely resolved.DaGuyWitBluGlasses said:Skey, whatever you heard at nationals is hearsay. The FAQ says immediately after the counter traps effects have resolved.
Maybe the original question was whether the 'destruction' effect occured at the time of summoning, and Konami replied, "Voltanis' effect is a triggered effect that starts a new chain after the current one resolves" Well, now if a UDE official passes taht along, s/he'll be quoting out of context, leading to an interpretation of Voltanis' summoning effect being triggered as well.
skey23 said:Well, you can certainly take the direct word of Kevin and Dan as 'hearsay' if you want to. It's entirely possible I misunderstood what they meant, but from my understanding, "Voltanis" will not Special Summon himself until the chain is completely resolved.
soulwarrior said:From my understanding, this is not true.
Even a negated effect has a chain link and tries to resolve, although it won't. So the last thing to happen was almost never the counter trap's resolution (unless it's Negate Attack), but the 'blank effect' of the card that was originally chain link 1, but got negated.
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So then you are suggesting that we have two separate mechanics. One that says if you attempt to Normal Summon a monster, and it is negated, the game state remembers the summon attempt, so you will not get another Normal Summon, but, if you attempt to activate a Spell Card, and the activation is negated (which is pretty much the same thing as negating a summon), the game state will forget it ever happened, even though the card itself is still part of the Chain Link...DaGuyWitBluGlasses said:The whole point of negating the "activation" of the card (which other games don't do) is that history is re-written.
Like under the rulings for Spell Absorption, where you increase your life-points for the spell card before chaining anything to it, but once its activation is negated, you never increased your life points, since the spell card was never activated.
That's not what I was getting at. The history isn't about what card effects were activated, it's about what cards were activated. It's the play-by-play of the game.DaGuyWitBluGlasses said:The whole point of negating the "activation" of the card (which other games don't do) is that history is re-written.
Like under the rulings for Spell Absorption, where you increase your life-points for the spell card before chaining anything to it, but once its activation is negated, you never increased your life points, since the spell card was never activated.