Warrior Aggro deck- Monster support

Ok, the first part of the support for the deck we'll be looking are the monsters. Its a nice lineup of monsters as well.

[ycard="CT1-EN003]Command Knight[/ycard]s- This card is a must in warrior decks and since this deck plans on being constantly on the offensive, it'll need good warriors like these that boost up the power of its fellow warriors and themseleves. This deck has no other method of power up its monsters so the [ycard="CT1-EN003]Command Knight[/ycard]s are crucial since the strongest monsters it has are [ycard="PSV-EN094]Goblin Attack Force[/ycard]s which do have a respectable 2300 ATK but a deplorable O DEF which they switch to after attacking. Not to mention that two [ycard="CT1-EN003]Command Knight[/ycard]s without any other monster you side of the field means an attack lock.

[ycard="PSV-EN094]Goblin Attack Force[/ycard]- The strongest LV4 warrior to my knowledge. If nothing else serves as an excellent offensive defender. Provided it doesn't go to DEF mode, of course. Its raw power and with the boost from the [ycard="CT1-EN003]Command Knight[/ycard]s, a downright monster. The only problem is that it goes to def mode after one attack. Doesn't matter if your attack was infinity. If your in def mode and its zero, you're gone no matter what. I'd recommend one of two things. The first would be to take them out. The D.D.'s are decent and the assailants in partiuclar, will take out whatever takes them out. Once you have a [ycard="CT1-EN003]Command Knight[/ycard] on the field, won't have to worry that much about the opponent's monster overpowering yours. The second option would be to add in maurading captains. The captain would flow with this deck theme of being on the offensive by allowing to get more monster on the field quickly and not only would it protect the [ycard="CT1-EN003]Command Knight[/ycard] (and vice versa) it prevent the destruction through battle of the Goblins after attacking. Point being, don't leave a berserker out there without some guidance. Especially one that tires out from just one attack.

D. D. Assailant and Lady- two good choice. The Assailant's effect means it can suicide against monsters that are too strong for you to contend with. Its stats are good. Whatever takes it out will not be pushover, and therefore you'll want it gone and this guy makes him gone for good unless the opponents has cards for the removed from play field. With the Lady, you have more choice in what you want remove but it stats aren't as strong as the assailant.

[ycard="LOD-EN023]Exiled Force[/ycard]- another method for taking out anything that becomes a problem

Wildheart- A great attack card. This walks through any trap without so much as a "meh". Once it gets the power bonus from a [ycard="CT1-EN003]Command Knight[/ycard] or two, your opponent is gonna a have a bit of a problen taking it out.

[ycard="SOD-EN011]Mystic Swordsman LV2[/ycard]- the weakest monster in this deck but it does have an effect that makes up for it This thing will take care of any potential face down fatalities just waiting to take our your monster brigade. Personally I'd use the LV4 instead since its ATK strength is excellent for a lv 4. but that one does have be flip summoned to get it face up on the field through normal summoning.

[ycard="DB2-EN042]Sangan[/ycard] and Breaker don't really support the theme but rather aid the deck by being secondary ways of moving a monster to your hand in the case of [ycard="DB2-EN042]Sangan[/ycard] and a second [ycard="SD3-EN015]Mystical Space Typhoon[/ycard] in the case of Breaker.

Overall the lineup is pretty decent. Anything too strong can be taken out by the [ycard="DBT-EN002]D.D. Assailant[/ycard]s or the Lady and Exiled. Wildheart can attack without fear of getting the axe by a trap and the Goblins will tear down through anything that doesn't carry a spirt reaper battle effect. The [ycard="CT1-EN003]Command Knight[/ycard]s of course will provide the ATK bonus to make these monsters almost untouchable through battle. I'm a little surprise to see the lack of [ycard="DB2-EN138]Marauding Captain[/ycard]s since would add swarm and help protect monsters that would be open to attacks like DEF mode Goblins.
 
ah dont forget [ycard="DB2-EN010]Zombyra the Dark[/ycard]...hes a pretty sick beatstick too..anti [ycard="CRV-EN015]Cyber Dragon[/ycard]s and vlords...
 
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