Warrior/Hand destruction. need help

Thommo.

New Member
hey i need so much help i dont know where ive gone wrong,
it runs well but there to many card and i dont no what to take out.
can anyone help me all ideas are good.

HIGH LEVEL MONSTERS (3)

2|rds|Thestalos the Firestorm Monarch
1|Sod|Mobius the Frost Monarch
LOW LEVEL MONSTERS (19)

1|Mrd|Magician of Faith
2|Pgd|Spirit Reaper
2|Dbt|D.D. Assailant
1|Dcr|D.D. Warrior Lady
1|Mrd|Sangan
1|Dcr|Tsukuyomi
1|Tlm|D.D. Survivor
2|Sd5|Mystic Swordsman LV2
1|Sd5|Exiled Force
2|Pgd|Don Zaloog
1|Mfc|Breaker the Magical Warrior
1|Tp7|D.D. Warrior
1|Tp4|Mystic Tomato
1|Lod|Injection Fairy Lily
1|Rds|Dekoichi the Battlechanted Locomotive

SPELLS (19)

1|Tlm|Brain Control
1|Mrl|Mystical Space Typhoon
1|Fet|Lightning Vortex
1|Mrd|Heavy Storm
1|Psv|Nobleman of Crossout
1|Tp4|Nobleman of Extermination
1|Pgd|Book of Moon
1|Mrl|Confiscation
1|Psv|Premature Burial
1|Lob|Dark Hole
1|Sye|Swords of Revealing Light
1|Mrl|Snatch Steal
1|Tp7|Scapegoat
1|Een|Pot of Avarice
2|Lod|Reinforcement of the Army
2|Ioc|Smashing Ground
1|Lod|The Warrior Returning Alive
TRAPS (6)

1|Psv|Call of the Haunted
1|Sd2|Dust Tornado
2|Psv|Time Seal
1|Dcr|Sakuretsu Armor
1|Lod|Bottomless Trap Hole
 
too much staple everyday cards... if you want to focus on hand destruction, stick to it... get 3 reapers, a couple robbin goblin, Time Seal, magical hat and alot more speed and possibly compulsory evac. device... mayb even White Magical Hats... its good to focus on hand destruction and use support cards to make sure he doesnt get more draws... you keep destroying, he keeps drawing... use cards like Time Seal and compulsory and mayb Giant Trunade to get his stuff back in his hands... stop him from drawing make him stick with the same things he has and just whipe him out from his hand... of course its good to have some good boss monsters out for defence... Messenger of Peace may be good to protect the weaklings, there are so many cards there that have no hand destruction purpose or support... theyr just there cuz every1 has em... remove Tsukuyomi, survivor, mayb tomato, injection, dekoichi, Brain Control, vortex, rota, poa, twra, bth... add cards like, Wall of Illusion, Legendary Jujitsu Master, Winged Sage Falcos, Trap Hole is better, Magic Drain, ghost and mystical jackal, Cyber Dragon (for strong speedy monsters), Chaos Sorcerer?, Berserk Gorilla... if you focus on alot of hand destruction or having him Recycle his own cards back in his hand or top of the deck, then you wont have to focus much on field destruction/advantage.
 
list any changes u've made to ur deck cuz i don't want to talk about any cards that aren't there anymore and make me look crazy:bouncy_je
 
heres what i would suggest to change:

-1 mobius
-2 dda
-1 Tsukuyomi
-1 Mystic Tomato
-1 Nobleman of Extermination
-1 Pot of Avarice
-1 Dust Tornado
-1 Lightning Vortex
+1/2 Airknight Parshath
+2/3 Drop Off
+1/2 Giant Trunade
+at least 1 more jujitsu master
mayb Gravekeeper's Servant and ordeal of the traveler which would make it stingy for him to atk
i also preffer Ancient Gear Beast cuz his effect is so kickass... no magic traps to stop ur atks and no effects whatsoever.
i think its best using cards that will lock him down... my friend used xing zhen hu on me twice and that was so annoying.
if you summon a strong monster and use Grave Protector then he can be surely stuck with the same thing... but it may work against you if you loose the upper hand. anyways just some food for thought.
if you put too many sakus and stuff like that then it seems your getting prepared to get hit and attacked by your opp... i think its best to focusing on preventing that and making sure that you kill everything in his hand before he can prepare for anything... see if you can use combos with Forced Requisition if you can, iunno it may be too much.
use jujitsu master and Book of Moon in combo... let him atk first then ljm flips up then switch ljm in atk and if he does ever atk him again, use Book of Moon to reuse his effect.
 
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