Z-Metal Tank MFC-EN006

Z-Metal Tank
Union Monster (Machine / LIGHT / 4 Stars / ATK 1500 / DEF 1300)

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

"¢ If "Z-Metal Tank"'s ATK is doubled with "Limiter Removal", and then "Z-Metal Tank" is equipped to "X-Head Cannon", "Z-Metal Tank" is not destroyed at the end of the turn.

Ah, the 3rd part of the XYZ trilogy. I personally think this card is the worst of the 3, but it's still good. It's the most searchable of the 3 via Shining Angel, Last Will, Sangan, Witch of the Black Forest (traditional) and UFORoid. This card works wonders in XYZ decks, obviously.

The main comboes I see for this card involve X-Head Cannon and Y-Dragon Head, to bring out....you guess it, XYZ-Dragon Cannon, or any mixture of two of the parts. I can also see comboes for Limiter Removal + Covering Fire, as Covering Fire is at it's best, in my opinion, with Machines.

This card's overall advantages is it's versatility in an XYZ deck. It can be searched easily and can be used to summon an XYZ Fusion or to help another piece of XYZ survive. It's ATK and DEF won't let it survive for long, but should it, XYZ shouldn't be too far behind.

This card does have it's disadvantages, such as being a horrible topdeck when you have no field, when you are truly topdecking. It's stats force it's controller to be very protective of it, or lose it quickly. Also be weary of overextending yourself and dedicating yourself to your field, only to activate Limiter Removal, and undo all that work.

My best advice for playing Z-Metal Tank and any basic Machine deck is this: be conservative with your hand. Machines are GREAT at bluffing, as any set card could potentially be a Limiter Removal.

The best decks for Z-Metal Tank are XYZ decks. That's all. It shouldn't see much play elsewhere.

Advanced: 3.5/5 Not a bad card here. Lack of mass removal is a plus.
Traditional: 3.25/5 Mass removal kills XYZ decks.
Limited: 3/5 1500 ATK isn't bad, but there's a lot of better cards.
Sealed Pack: 2.75/5 See above.
 
Z-Metal Tank is another one of those cards that comprise the deck theme of "XYZ". I favor Z over Y because Z equips to X and Y, and Z increases the ATK and DEF by 600, not 400. Its fusions are also better, in my opinion. The best part about it is that it's searchable through every way a machine is searchable "“ Sangan, Shining Angel, Witch of the Black Forest (trad.), and soon UFOroid. This makes it more favorable to me. Its bad part is, though, that it works only in XYZ decks. Everywhere else, it suffers.

When it comes to this card and combos, there aren't very many that I can think of. One is mentioned in the rulings of this card, and that is that you can use Limiter Removal on it, and then equip it to X-Head Cannon to prevent its destruction. This will only work well however, if you summon X-Head Cannon AFTER you use Limiter Removal. Otherwise, X-Head Cannon would be destroyed and Z-Metal Tank as well. Otherwise, all I can say is that you can summon it with Frontline Base. The ability to be able to become an equip-spell can get rid of certain effects placed on Z, such as it being equipped with Nitro Unit. I can also say, you can take control of it with Brain Control or Snatch Steal, and then equip it to your own X-Head Cannon or Y-Dragon Head, but that seems very rare.

Its ability to make itself an equip spell card gives it a few good advantages and other combos. Firstly, it makes your X-Head Cannon (or Y-Dragon Head) able to tear down a lot of tributes and keep Z alive. For instance, ram your X-Head Cannon equipped with this into a Jinzo. Z and Jinzo will be destroyed, but X will survive. Z is also the only way you can summon XYZ, YZ, and XZ. Without Z, those can't happen. Its stats let it take down D. D. Warrior Lady, Don Zaloog, and most searchers, and being a machine gives it a lot of benefits. And hey, LIGHT is always Chaos food.

Drawing this card before X or Y can pose a problem. It'll definitely be a dead draw, since you can't use it, and summoning it will risk you losing it and having to revive it to form XYZ. Otherwise, it's pretty stable.

I'd say that, if your hand is blessed, summoning this by Formation Union and X-Head Cannon or Y-Dragon Head in the same turn is very useful. And I'd also suggest that you make a fusion with it immediately if you can. I prefer XZ over YZ, but that's just me. I guess I find face-down spells and traps more threatening than monsters. If you can, XYZ is the best way.

It should be quite apparent that the best deck for this card is also really the only deck for this card: An XYZ deck. Either way, running this without X or Y at least is redundant. I've also seen XYZ Chaos decks, but I think that that's a bit extreme. Stick to just XYZ decks with this card.

Ratings:
Advanced (XYZ): 5/5. It can't happen without this.
Traditional (XYZ): 3/5. It probably won't last long enough on the field, and I hate Traditional anyway. Don't play Traditional.
Limted: 1/5. There is no way that it will work here"¦
Sealed: 2/5. This against the Amazons and Breaker? No thanks.
 
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