2 questions

Lithium

New Member
Hi, I have 2 questions about Blast with Chain:
-Can you activate it during the damage step?
-I have a face-up Spirit Reaper on my side of the field and Blast with Chain face down. My opp. summons mobius and chooses my face down BWC. Can I chain with BWC on the reaper to destroy mobius or would reaper be destroyed? thanks:icon_conf .
 
I'm pretty sure Skey is wrong. Let me go through the chain...

1. Mobius targets FD BwC.
2. BwC is chained, targeting reaper.

>>>>>>>>

2. BwC equips to reaper.
1. Mobius destroys BwC.

Now, we begin a new chain...

1. Reaper activates.
2. BwC activates.

>>>>>>>>>>>>>>>

2. BwC resolves, destroying Mobius.
1. Reaper resolves and self-destructs.

...so Reaper can't be saved, but Mobius still dies, is how I see it.

-pssvr
 
pssvr said:
I'm pretty sure Skey is wrong. Let me go through the chain...

1. Mobius targets FD BwC.
2. BwC is chained, targeting reaper.

>>>>>>>>

2. BwC equips to reaper.
1. Mobius destroys BwC.

Now, we begin a new chain...

1. Reaper activates.
2. BwC activates.

>>>>>>>>>>>>>>>

2. BwC resolves, destroying Mobius.
1. Reaper resolves and self-destructs.

...so Reaper can't be saved, but Mobius still dies, is how I see it.

-pssvr
Your both right. Mobius is not mentioned in the initial example given. So skey's answer would be correct for that scenario. If your chaining Blast with Chain to an effect that is going to destroy it, then your example would be what happens.
 
pssvr said:
Eh... All's I'm saying is that the original question DID include mobius... unless he edited it or something...

-pssvr
Yes, it did include Mobius. Skey's example didn't include it but you chimed with the correct response. I came in next to make sure everyone understood that both where right in a way. ;)
 
Now lets look at the other scenario

Mobius targets FD Blast with Chain
Blast with Chain is chained and targets Spirit Reaper

Resolve:

Blast with Chain resolves and targets Spirit Reaper.

Spirit Reaper's effect activates and INSERTS itself into the middle of the chain destroying Spirit Reaper. (See Berserk Gorilla ruling bottom of page)

Blast with Chain is no longer has a target and is sent to the graveyard by game mechanic

Mobius's effect tries to resolve but no longer has the taget of Blast with Chain to destroy.

If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets "Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla" is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of Destruction"'s effect Disappears.
 
I was about to say...WRONG?? Whatever! Game Mechanics baby! Continuous effects and middle of the chain baby! I didn't get a 94 on my Level 2 test for nothing!...lol :nerd_jedi
 
Excellent explanation by John, but theres still something that is busting my chops... why would this same scenario occur in the Battle Step when Reaper is targetted by something like Rush Recklessly... or am I just missing something here.
 
slither said:
Excellent explanation by John, but theres still something that is busting my chops... why would this same scenario occur in the Battle Step when Reaper is targetted by something like Rush Recklessly... or am I just missing something here.
The issue is with SR being targeted in the Damage Step prior to Damage Calculation.

The reason SR would be destroyed after DC is to properly allow the attack to complete. It's the same reason Flip Effects and the like are scheduled for after DC.
 
No, no, I understand that part, but that's exactly my sorta confusion in the case, thats part of a game mechanic, as well as game mechanics prohibit effects resolving in the middle of an already started chain, though Reaper and Gorilla seem to overrule that very same game mechanic... so why wouldn't that same mechanic apply here?
 
slither said:
Excellent explanation by John, but theres still something that is busting my chops... why would this same scenario occur in the Battle Step when Reaper is targetted by something like Rush Recklessly... or am I just missing something here.
It would, provided you weren't in the Damage Step.

Scenario:
I declare an attack with the "Spirit Reaper"
My opponent responds with "Sakuretsu Armor"
I chain with "Royal Decree"
They chain with "Magic Cylinders"
I don't respond, and the chain resolves.

"Magical Cylinders" resolves inflicting the 300 LP damage back to me.
"Spirit Reaper" is destroyed at this point BEFORE "Royal Decree" resolves. <----This is the mid chain point
"Royal Decree" resolves negating all Traps.
"Sakuretsu Armor" attempts to resolve but is being negated by "Royal Decree".
All remaining cards, except "Royal Decree", from the chain are sent to the Graveyard.

Now, if it had been during the Damage Step, then THIS is how it would play out...

Scenario:
I attack with my "Spirit Reaper" choosing to attack your face-up attack position "Morphing Jar" (300 ATK to 700 ATK).
My opponent has no response.
I have no response and we move into the Damage Step.
During Damage Calculation, I choose to activate "Rush Recklessly" targeting my "Spirit Reaper".
They don't respond.
"Rush Recklessly" resolves increasing my "Spirit Reaper"s ATK to 1000, but he won't 'self destruct' until Sub Step 5 of the Damage Step.
So "Spirit Reaper" destroys your "Morphing Jar" and inflicts 300 points damage.
Then "Spirit Reaper" destroys himself.
Then onto next attacker or whatever.

Hope this helps!
 
skey23 said:
During Damage Calculation, I choose to activate "Rush Recklessly" targeting my "Spirit Reaper".
They don't respond.
"Rush Recklessly" resolves increasing my "Spirit Reaper"s ATK to 1000, but he won't 'self destruct' until Sub Step 5 of the Damage Step.
So "Spirit Reaper" destroys your "Morphing Jar" and inflicts 300 points damage and his effect activates.
They discard 1 random card from their hand.
Then "Spirit Reaper" destroys himself.
Then onto next attacker or whatever.

Hope this helps!

Ahhhh that's what I was missing in the puzzle :D...... thanks!!! skey and nova, im not sure where I left out that particular piece of the mechanics of the Battle Phase.
 
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