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Necro means dark, right? Right?...oh well...
Something a fellow player thought of. Why not combine the attacking power and advantages of a GK deck with the discarding advantages of the Dark World monsters? It still needs tweaking. Here it is:
Monsters:
Gravekeeper's Chief
Gravekeeper's Assailant x2
Gravekeeper's Spear Soldier x2
Gravekeeper's Spy x3
Exiled Force
Cyber Jar
Brron, Mad King of Dark World x2
Broww, Huntsman of Dark World
Sillva, Warlord of Dark World
Goldd, Wu-Lord of Dark World x2
Spells:
Terraforming
Necrovalley x3
Dark World Lightning x3
Heavy Storm
Mystical Space Typhoon
Smashing Ground 2x
Nobleman of Crossout
Dark Hole
Gateway to Dark World x2 (just in case I have no Necrovalley on the field)
Royal Tribute x2 (d'oh! how could I forget those?)
Card Destruction
Traps:
Rite of Spirit x2
Dark Deal x2
The Forces of Darkness (ditto as gateway...)
Bottomless Trap Hole
Torrential Tribute
Fixes, anyone?
Necro means dark, right? Right?...oh well...
Something a fellow player thought of. Why not combine the attacking power and advantages of a GK deck with the discarding advantages of the Dark World monsters? It still needs tweaking. Here it is:
Monsters:
Gravekeeper's Chief
Gravekeeper's Assailant x2
Gravekeeper's Spear Soldier x2
Gravekeeper's Spy x3
Exiled Force
Cyber Jar
Brron, Mad King of Dark World x2
Broww, Huntsman of Dark World
Sillva, Warlord of Dark World
Goldd, Wu-Lord of Dark World x2
Spells:
Terraforming
Necrovalley x3
Dark World Lightning x3
Heavy Storm
Mystical Space Typhoon
Smashing Ground 2x
Nobleman of Crossout
Dark Hole
Gateway to Dark World x2 (just in case I have no Necrovalley on the field)
Royal Tribute x2 (d'oh! how could I forget those?)
Card Destruction
Traps:
Rite of Spirit x2
Dark Deal x2
The Forces of Darkness (ditto as gateway...)
Bottomless Trap Hole
Torrential Tribute
Fixes, anyone?